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Difference between revisions of "User:Cheepicus"

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== Fortresses ==
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=== Targetarch ===
 
 
 
[[File:TargetArch.png|200px|thumb|left]]
 
3x3, top layer is aquifer + black sand. Magma pipe in center square.
 
 
 
Dorfs are almost my usual starting bunch:
 
* Miner/Armorer
 
* Miner/Weaponsmith
 
* Grower/Brewer
 
* Carpenter/Mason
 
* Metalsmith/Metalcrafter
 
* Mechanic 4/Appraiser 2/Negotiator 2/Judge_of_Intent 2
 
* Glassmaker/Architect.
 
**Usually this last dorf is a Miner/Cook. I'm not sure what I"m doing with this guy.
 
 
 
Plan: use a screw pump (floodgates?) to flood the magma room just enough to cap the pipe. Use the now-muddy circle room for workshops.
 
 
 
Dig down into the cap to set up furnaces (using the dangerous method of channelling a hole, then building the magma furnace on top of the hole before an imp can pop out). Hopefully that extra z-level of depth created will take me under the aquifer and I can build a horizontal level out from that. This should be interesting; usually I build my fortresses very vertically but a central stairwell is out of the question with a magma pipe taking up the center of the map. Though maybe I'll get kooky and hollow out around the pipe having four stairwells or something.
 
 
 
I should have stone and metal, but I like glassmaking for weapon traps. Which is the only thing it's actually useful for. Other uses don't quite justify the hauling annoyance.
 
 
 
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[[File:TargetArchOops.png|200px|thumb|left]]
 
Bwaha. Wasn't paying enough attention to where I was digging the channels for the Trade Depot protection. Abandon time.
 

Latest revision as of 07:43, 24 May 2012

(This is a scratch space)