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Difference between revisions of "User:Cheepicus"

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[[File:TargetArchOops.png|200px|thumb|left]]
 
[[File:TargetArchOops.png|200px|thumb|left]]
Bwaha. Wasn't paying enough attention to where I was digging the channels for the Trade Depot protection. Abandon time.
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Bwaha. Wasn't paying enough attention to where I was digging the channels for the Trade Depot protection. Abandon time.... Or is it?  Ha ha! Thanks to the quick-acting masons and the tireless use of {{k|q}}{{k|s}}, the stairwell is walled in. No free big open room for me. So sad.. Well at least I have 2 z-levels of black sand to play with.

Revision as of 12:21, 23 September 2009

Fortresses

Targetarch

TargetArch.png

3x3, top layer is aquifer + black sand. Magma pipe in center square.

Dorfs are almost my usual starting bunch:

  • Miner/Armorer
  • Miner/Weaponsmith
  • Grower/Brewer
  • Carpenter/Mason
  • Metalsmith/Metalcrafter
  • Mechanic 4/Appraiser 2/Negotiator 2/Judge_of_Intent 2
  • Glassmaker/Architect.
    • Usually this last dorf is a Miner/Cook. I'm not sure what I"m doing with this guy.

Plan: use a screw pump (floodgates?) to flood the magma room just enough to cap the pipe. Use the now-muddy circle room for workshops.

Dig down into the cap to set up furnaces (using the dangerous method of channelling a hole, then building the magma furnace on top of the hole before an imp can pop out). Hopefully that extra z-level of depth created will take me under the aquifer and I can build a horizontal level out from that. This should be interesting; usually I build my fortresses very vertically but a central stairwell is out of the question with a magma pipe taking up the center of the map. Though maybe I'll get kooky and hollow out around the pipe having four stairwells or something.

I should have stone and metal, but I like glassmaking for weapon traps. Which is the only thing it's actually useful for. Other uses don't quite justify the hauling annoyance.

---

TargetArchOops.png

Bwaha. Wasn't paying enough attention to where I was digging the channels for the Trade Depot protection. Abandon time.... Or is it? Ha ha! Thanks to the quick-acting masons and the tireless use of qs, the stairwell is walled in. No free big open room for me. So sad.. Well at least I have 2 z-levels of black sand to play with.