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User:Cheepicus

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Revision as of 10:00, 23 September 2009 by Cheepicus (talk | contribs) (Created page with '== Fortresses == === Targetarch === File:TargetArch.png 3x3, top layer is aquifer + black sand. Magma pipe in center square. Dorfs are almost my usual starting bunch: * M…')
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Fortresses

Targetarch

TargetArch.png

3x3, top layer is aquifer + black sand. Magma pipe in center square.

Dorfs are almost my usual starting bunch:

  • Miner/Armorer
  • Miner/Weaponsmith
  • Grower/Brewer
  • Carpenter/Mason
  • Metalsmith/Metalcrafter
  • Mechanic 4/Appraiser 2/Negotiator 2/Judge_of_Intent 2
  • Glassmaker/Architect.
    • Usually this last dorf is a Miner/Cook. I'm not sure what I"m doing with this guy.

Plan: use a screw pump (floodgates?) to flood the magma room just enough to cap the pipe. Use the now-muddy circle room for workshops.

Dig down into the cap to set up furnaces (using the dangerous method of channelling a hole, then building the magma furnace on top of the hole before an imp can pop out). Hopefully that extra z-level of depth created will take me under the aquifer and I can build a horizontal level out from that. This should be interesting; usually I build my fortresses very vertically but a central stairwell is out of the question with a magma pipe taking up the center of the map. Though maybe I'll get kooky and hollow out around the pipe having four stairwells or something.

I should have stone and metal, but I like glassmaking for weapon traps. Which is the only thing it's actually useful for. Other uses don't quite justify the hauling annoyance.