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Difference between revisions of "User:DDR"

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== About Me ==
 
== About Me ==
I am a student living in British Colombia, Canada. DDR is my screen name, and is simply my initials. Please check out some other games I have been involved in, namely the Battle for Wesnoth, and Frogatto: Frogatto & Friends.
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I am a student living in British Colombia, Canada. DDR is my screen name, and is simply my initials. Please check out some other games I have been involved in, namely the Battle for Wesnoth, and Frogatto (an old school platformer with nice graphics). If you would like to talk to me, you can often find me on IRC, connected to irc://freenode/.
  
 
== Proposals ==
 
== Proposals ==

Revision as of 08:16, 17 May 2011

About Me

I am a student living in British Colombia, Canada. DDR is my screen name, and is simply my initials. Please check out some other games I have been involved in, namely the Battle for Wesnoth, and Frogatto (an old school platformer with nice graphics). If you would like to talk to me, you can often find me on IRC, connected to irc://freenode/.

Proposals

'cascade' simple cave-in system: http://www.bay12forums.com/smf/index.php?topic=58416.0

Stories

Rakustsherik, the farm outpost:
http://www.bay12forums.com/smf/index.php?topic=78025.msg2007768#msg2007768
"I am concerned that so many deaths were caused by TRIPPING OVER LIVESTOCK!?!"
"Very well written, if brief. Good work."
"Great story. Laughed myself to tears. Many thanks."

Art

Unknown curses 12x12 & Markvii Walls.png An edition of the unknown curses 12x12 tileset with diagonal walls from the Markvii tileset. Rock doors are unknown curses, as are arrows. (Arrows are freaking LOGS in Markvii.) The fonts mix fairly well. Unknown curses 12x12 & Markvii Walls example screenshot.jpeg
Above: The Font A dwarf at archery practice.
He died later.

AHK Scripts

Dwarf Fortress General AHK Script

These AutoHotKey scripts (ahk scripts) contains hotkeys that automate some repetitive tasks, such as selecting trade goods and designating 100 z-levels of up/down stairs. If any problem or key conflicts are encountered, please leave me a message on the talk page. If you'd like to suggest a new hotkey, you can leave me a message on the talk page.

Examples

Trading at a depot is conductive to RSI, especially for trades of over 20,000☼. If you've got your depot set up so that it draws from an immediate stockpile which only accepts trade goods, you can hold ctrl-enter to select everything. (So, basically, this presses the select and down key for you as long as you hold the key combo.) Pressing ctrl-page down when you have a leather or cloth barrel from a trader selected selects that barrel for trading, and advances to the next cloth or leather barrel. Much easier!
Now, let's say you want to move up couple dozen z-levels, for you are at the bottom of a large cavern. Normally, this is just a matter of holding shift-<, but it can take a few seconds to scroll up. If you press ctrl-shift-<, you'll go up TEN z-levels for every press of the button. Over short distances of 20 z-levels, this reduces a several second wait to a second-long process, giving up to a 75% savings of time! Over long-distances, however, this hotkey is only slightly quicker, maybe 25% or so.
Ah, designating rooms. It's both fun and kind of boring. My least favourite is designating bedrooms for my dwarfs. Sure, I could put them in a barracks, but where's the class? (Besides, they'll clean up their clothes if you give them their own room.) You can one-press designate two styles of room, and for one of the styles you can also invoke automatic furniture layout and automatic make room.

The installation of AHK and this Script (for beginners):

Grab the installer from http://www.autohotkey.com/, and install it.

Next, copy the script you want below.

Nip over to Windows Explorer. Go to where you want to store the script, and, from the right click menu select new -> autohotkey script.

Edit the script (it's in the right-click menu). Click in the text that appears, then press ctrl-a, ctrl-v, ctrl-s, ctrl-f4.

Now, run the script by double-clicking on it. Now, when you press the key combo, it will start the script.

Fortress Mode Keys:

Examples: Please see Quarters.jpg and Level.jpg for disambiguation.

; AutoHotkey Version: 1.x
; Language: English
; Platform:	WinXP
; Author: D. D. Roberts <robertsdavidddr@gmail.com>
; Version: 7
; License: GNU GPL
;
; Script Keys:
;	These keys aim to speed up the playing of Dwarf Fortress by automating some simple tasks, like laying out walls and digging quarters.
;	.	.	.	.	.	.	
;	Build:	.	.	.	.	
;~	w + arrow key	.	.	Position a single wall segment. Hold w and an arrow key to build that wall and advance a tile.
;	.	.	.	.	.	.	
;	Designate:	.	.	.	
;	ctrl i	.	.	.	.	Designate a 2x2 up/down staircase and advance one level deeper. Start: Upper left corner. Dig mode, up/down staircase selected.
;	ctrl q	.	.	.	.	Dig quarters bloc. 3x3 rooms, ((8 rooms in 2x4 grid) on hallway) x4. 2x2 up/down stairway in center. Start: Upper left corner of future stairway, dig mode.
;	alt q	.	.	.	.	Same as above, but rotated by 90 degrees cw.
;	alt l	.	.	.	.	Dig an industry bloc. Digs 4 9x9 rooms, with 2-wide passages surrounding all four sides of the rooms. Up/down stairs are dug at passage intersections. Start: Upper right corner, dig mode.
;	alt ;	.	.	.	.	Dig only one 9x9 room, otherwise like above.
;	alt d	.	.	.	.	Dig a double spiral staircase down, filled style. Center cursor to start.
;	ctrl d	.	.	.	.	Dig an industrial 9x9 room, but leave the central 3x3 square undesignated.
;	ctrl t	.	.	.	.	Designate a 3x3 embark square, 2 z-levels, for felling.
;~	f + numpad	.	.	.	Designate a fern-style quarters block for digging in the direction of the arrow key. up:89 - right:63 - down:21 - left:47
;	ctrl /	.	.	.	.	Designate 3x spiral ramp w/ central staircase. Center mouse on stairs. Starts with upper right corner.
;	ctrl x	.	.	.	.	Choose dig style. Position cursor at upper left corner and run to apply designation to a 10x10 square.
;	.	.	.	.	.	.	
;	Furnish & Room:	.	.	
;	ctrl f	.	.	.	.	Fill 2x4 quarters grid with furniture. Graceful failure. Start: Highlight furniture, enter, position furniture in top left room.
;	alt f	.	.	.	.	Same as above, but rotated by 90 degrees cw.
;	ctrl a	.	.	.	.	Make the above furniture into a room. Start: Press q to view the furniture you want to make the room from.
;	alt a	.	.	.	.	Same as above, but rotated by 90 degrees cw.
;	alt c	.	.	.	.	Build a row of furniture (useful for coffins). Start: Highlight furniture, enter, position furniture.
;	ctrl b	.	.	.	.	Toggle a row (see above) of coffins for burial use. Start: q, highlight upper-leftmost coffin.
;	alt number pad plus	.	Press keys tiq+. For use selecting squads to train at a baracks.
;~	g + arrow key	.	.	Position a floor grate. Press g and {direction} arrow key to build that grate and position a floor grate to the {direction} of the first grate.
;	.	.	.	.	.	.	
;	List Selection:	.	.	
;	ctrl enter	.	.	.	Enter select, and advance the cursor with the down arrow key.
;	ctrl number pad plus.	Enter select, and advance the cursor with the number pad plus key.
;	.	.	.	.	.	.	
;	Misc.:	.	.	.	.	
;	alt <, >	.	.	.	Move up or down ten levels. Very handy for 150 z-level forts. (Or, alt-shift-,, ..)
;	ctrl o	.	.	.	.	Designates an industrial block (alt-l) with pathing zones. Start: d, o, choose cost, cursor in upper right stairs.
;	alt t	.	.	.	.	After pressing 's' to enter a stockpile's settings, press ctrl-t to set a finished goods stockpile to only commonly traded goods.