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Editing User:Doktoro Reichard

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[https://dl.dropboxusercontent.com/u/27314922/Dwarf%20Fortress/Gems2.xls Gems spreadsheet (treated)]. This has very very ugly graphs regarding distribution of gems on an embark. Based on the above.
 
[https://dl.dropboxusercontent.com/u/27314922/Dwarf%20Fortress/Gems2.xls Gems spreadsheet (treated)]. This has very very ugly graphs regarding distribution of gems on an embark. Based on the above.
 
== Personal links ==
 
 
<sup>Maybe I'll move this to a proper page, but as the size is small for now I'll keep this as is</sup>
 
 
I encounter several good topics on DF that, although being too difficult to place on the wiki, do think deserve some thorough reading.
 
 
[http://www.bay12forums.com/smf/index.php?topic=104643 !!SCIENCE!! Thread: Operation FPS Bomb] - A pretty darn good experiment regarding FPS. At most, it helped me understand why my fortress came from a good 20 to a meager 8.
 
:Been making experiments and I'm not sure whether it's the need for dwarves to store any crap they own or animals jumping up and down or even my thousands of goblets slowing down the game, but placing my dwarves on a vow of poverty did work, and placed 160 dwarves to 40 FPS.
 
 
[http://www.bay12forums.com/smf/index.php?topic=91789 My fort has MAGMA LANDMINES] - Just a reminder to add this to the wiki, as landmines are mentioned, but none as dwarfy.
 
  
 
== The Legend of Uristurist, "Daggerdaggers" ==
 
== The Legend of Uristurist, "Daggerdaggers" ==
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To start with, here is my current idea:
 
To start with, here is my current idea:
  {{diagram|spaces=yes|1=\
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  {{diagram|spaces=yes|\
  
 
  ╔═════════
 
  ╔═════════
  ║++[#F00]^[#0F0]=[#0F0]=¢[#0F0]=[#0F0]=[#0F0]=
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  ║++[#F00]^++¢+++
  ║++═════[#0F0]=[#0F0]=
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  ║++═════++
  ║++[#F00]^[#0F0]=[#0F0]=¢[#0F0]=[#0F0]=[#0F0]=
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  ║++[#F00]^++¢+++
  ║++═════[#0F0]=[#0F0]=
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  ║++═════++
  ║++[#F00]^[#0F0]=[#0F0]=¢[#0F0]=[#0F0]=[#0F0]=
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  ║++[#F00]^++¢+++
  ║++═════[#0F0]=[#0F0]=
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  ║++═════++
  
 
  }}
 
  }}
  
The space at the right of the pressure traps (at red) is all stockpile designated (represented in green). The point here is, as stated in other works, to as soon as a dwarf passes through the trap, the hatches are activated, precipitating the dwarf to drop the item he's holding onto the stockpile.
+
The space at the right of the pressure traps (at red) is all stockpile designated (I can't represent the proper sign due to how the template works). The point here is, as stated in other works, to as soon as a dwarf passes through the trap, the hatches are activated, precipitating the dwarf to drop the item he's holding onto the stockpile.
  
 
The advantage of this design is that the space at the right can be adjusted to the number of haulers one wants, remembering that each empty stockpile square is assigned to a hauler.
 
The advantage of this design is that the space at the right can be adjusted to the number of haulers one wants, remembering that each empty stockpile square is assigned to a hauler.

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