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Editing User:Dwarvenjames

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''Fourth'' fortress: Nice little internal build with a great archer's tower. Lots of goblins in the area, who decimated my green squads and killed wave after wave of migrants. Didn't have enough in the way of defenses. PULL THE LEVER!!!! (For the drawbridge.) Oh... Oh that's what happens when everyone dies... Oh dear.  
 
''Fourth'' fortress: Nice little internal build with a great archer's tower. Lots of goblins in the area, who decimated my green squads and killed wave after wave of migrants. Didn't have enough in the way of defenses. PULL THE LEVER!!!! (For the drawbridge.) Oh... Oh that's what happens when everyone dies... Oh dear.  
  
''Fifth, Zocolerush'', v. 0.31.16: So far, so good. A few Titans, FBs, the first cavern levels are totally dry and devoid of plants and trees (bummer) but not troglodytes and mole dogs (which I keep calling "mole rats" like in Fallout). Second cavern level has the downward slope, water, plants and trees, and FBs. Slope goes down to a huge lake level. 4 legendary miners were down there digging out gems and they all decided to stay and they all died. I tried several things to get them out (activate squads, set burrow restrictions...), nothing worked. Maybe should have sent a rescue mission by way of making a stairwell parallel to the slope, but don't know if that would have worked. They were all "hunting for small creature" (which would cancel with the burrow restriction, but then reset when the burrow restriction was lifted). Actually one dwarf did this in fortress #3, he went to the bottom of the slope, sat there, and died, but I was still kinda new at the game and didn't notice until after. Have some traps, bridges, and other things set up for entrances. Built a nice entrance with a water-surrounded walkway but it's far enough from the main action (near the headwaters of some streams that made some nice narrow gorges) that the dwarves don't use it. It did save the human liaison once, though, which was good, as the previous one was killed when he came on the map three squares from a kobold ambush. With that I sent a squad out to get the kobolds, they were halfway across the map, the human caravan arrives on-screen and a few moments later a goblin siege. The dwarves, humans, and goblins were all about the same distance from the entrance. This was going to be bad. I recall the squad, half of them see goblins before getting inside--oh maybe if I had de-activated the squad and set the burrow restriction (then they would have run and not fought). Dang. But anyway. One squad valiantly fights, I send the other good squad out to help. In the end I lost 11 dwarves, and half the caravan made it in, but the half that didn't was upsetting enough to the surviving traders that they all left without trading. Oops. I have tame grizzly bears! Just recently. This will be good once they all mate with their brothers and sisters, and I have horribly in-bred killer grizzlies. My wood burners are half-elf, I think, they hate burning wood, even after tweaking their tasks so it's all they should be doing (besides sleeping, eating, and drinking--oh that explains...). Made some pumps for water. How zones decide how many fishing squares are there is beyond me. I know water level is one factor, but there seem to be others that I haven't figured out. As of this writing, have yet to find lava or adamantine. Update: Found lava, 60 levels down. A [[syndrome]] killed about half my dwarves, though (from ~110 down to ~55). They catch it, feel ill, take ten steps, and drop dead. Uncontrollable cats and children, I tell you, they love to play in the blood of Zocolerush's defeated enemies. Now they are dead too. Finally found adamantine, and.... [[fun]]! Oops.
+
''Fifth, Zocolerush'', v. 0.31.16: So far, so good. A few Titans, FBs, the first cavern levels are totally dry and devoid of plants and trees (bummer) but not troglodytes and mole dogs (which I keep calling "mole rats" like in Fallout). Second cavern level has the downward slope, water, plants and trees, and FBs. Slope goes down to a huge lake level. 4 legendary miners were down there digging out gems and they all decided to stay and they all died. I tried several things to get them out (activate squads, set burrow restrictions...), nothing worked. Maybe should have sent a rescue mission by way of making a stairwell parallel to the slope, but don't know if that would have worked. They were all "hunting for small creature" (which would cancel with the burrow restriction, but then reset when the burrow restriction was lifted). Actually one dwarf did this in fortress #3, he went to the bottom of the slope, sat there, and died, but I was still kinda new at the game and didn't notice until after. Have some traps, bridges, and other things set up for entrances. Built a nice entrance with a water-surrounded walkway but it's far enough from the main action (near the headwaters of some streams that made some nice narrow gorges) that the dwarves don't use it. It did save the human liaison once, though, which was good, as the previous one was killed when he came on the map three squares from a kobold ambush. With that I sent a squad out to get the kobolds, they were halfway across the map, the human caravan arrives on-screen and a few moments later a goblin siege. The dwarves, humans, and goblins were all about the same distance from the entrance. This was going to be bad. I recall the squad, half of them see goblins before getting inside--oh maybe if I had de-activated the squad and set the burrow restriction (then they would have run and not fought). Dang. But anyway. One squad valiantly fights, I send the other good squad out to help. In the end I lost 11 dwarves, and half the caravan made it in, but the half that didn't was upset enough to the surviving traders that they all left without trading. Oops. I have tame grizzly bears! Just recently. This will be good once they all mate with their brothers and sisters, and I have horribly in-bred killer grizzlies. My wood burners are half-elf, I think, they hate burning wood, even after tweaking their tasks so it's all they should be doing (besides sleeping, eating, and drinking--oh that explains...). Made some pumps for water. How zones decide how many fishing squares are there is beyond me. I know water level is one factor, but there seem to be others that I haven't figured out. As of this writing, have yet to find lava or adamantine. Update: Found lava, 60 levels down. A [[syndrome]] killed about half my dwarves, though (from ~110 down to ~55). They catch it, feel ill, take ten steps, and drop dead. Uncontrollable cats and children, I tell you, they love to play in the blood of Zocolerush's defeated enemies. Now they are dead too. Finally found adamantine, and.... [[fun]]! Oops.
  
 
''Sixth, Sakzuldegel'', v. 0.31.25: So many new things! Accidentally embarked to a location with no ores except tetrahedrite, galena, and (lower down) cassiterite (with adamantine of course, and lots of gems). No human merchants (yet?). Surprisingly more doable than I thought, but I did have an entire squad of under-armored (boo, copper!) dwarves die at the hands of lashers (terrible, I know, all ten bit it). Amusingly, one of my dwarves was knocked into a pond by a goblin and died, so the other dwarves couldn't reach his body, so he haunted the fortress until I noticed, and the next winter I had to mine his corpse out of the frozen ice (this worked, I wasn't too sure it would). Bought a panda. It died. ''Oh they need bamboo''. Am mastering the art of the atom smasher, the death pit (for caged goblins, but my archers don't always shoot them), and just caught a [[giant cave spider]] so need to read up on silk farms.
 
''Sixth, Sakzuldegel'', v. 0.31.25: So many new things! Accidentally embarked to a location with no ores except tetrahedrite, galena, and (lower down) cassiterite (with adamantine of course, and lots of gems). No human merchants (yet?). Surprisingly more doable than I thought, but I did have an entire squad of under-armored (boo, copper!) dwarves die at the hands of lashers (terrible, I know, all ten bit it). Amusingly, one of my dwarves was knocked into a pond by a goblin and died, so the other dwarves couldn't reach his body, so he haunted the fortress until I noticed, and the next winter I had to mine his corpse out of the frozen ice (this worked, I wasn't too sure it would). Bought a panda. It died. ''Oh they need bamboo''. Am mastering the art of the atom smasher, the death pit (for caged goblins, but my archers don't always shoot them), and just caught a [[giant cave spider]] so need to read up on silk farms.

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