v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Eddie

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
Now, on to some research about artifacts.  *Cracks his knuckles, and heads into the game.*
 
Now, on to some research about artifacts.  *Cracks his knuckles, and heads into the game.*
  
== Current research projects: ==
+
>== Current research projects: ==
 
'''Dwarven Waterway'''
 
'''Dwarven Waterway'''
 
Statement: Attempting to redirect a brook, and while there is a lot of data on the site about this already, it's my own little pet project, and something I'm performing for kicks.
 
Statement: Attempting to redirect a brook, and while there is a lot of data on the site about this already, it's my own little pet project, and something I'm performing for kicks.
Line 12: Line 12:
  
 
'''Artifact craft items'''
 
'''Artifact craft items'''
Statement: Dwarf crafted a "Perfect Aquamarine" and I intend to find out the details about such a thing.
+
Statement: Dwarf crafted a "Perfect Aquamarine" and I intend to find out the details about such a thing.
Objective: Find out if the perfect gem can be placed in a noble's room using a specific stockpile to elevate the room to "Royal" status.
+
Objective: Find out if the perfect gem can be placed in a noble's room using a specific stockpile to elevate the room to "Royal" status.
Find out if the gem can be set into an object, such as a throne, and determine the results of such; will the chair become extremely valuable?  Will the furniture be trade capable?  Will the artifact crafter throw a tantrum?  Will placing the furniture in a room elevate the room to "Royal" status?
+
Find out if the gem can be set into an object, such as a throne, and determine the results of such; will the chair become extremely valuable?  Will the furniture be trade capable?  Will the artifact crafter throw a tantrum?  Will placing the furniture in a room elevate the room to "Royal" status?
  
 
More on this later as the results come in.  If anyone has insight to provide on this, feel free to add it to this page.  I won't mind.  Honest.
 
More on this later as the results come in.  If anyone has insight to provide on this, feel free to add it to this page.  I won't mind.  Honest.
Line 23: Line 23:
  
  
I've finally broken the dam for the water test; the water is flowing down the constructed waterway at a surprisingly slow rate, taking roughly 3 seconds to move to another square.  The spreading seems to be a continuous rate regardless of how many squares it is filling; a 3x10 room fills at the same speed as a 5x10, for example.  It takes longer, yes, but the water "grows" in tiles surrounding the areas already flooded without concern for how many flooded tiles it is connected to.
+
I've finally broken the dam for the water test; the water is flowing down the constructed waterway at a surprisingly slow rate, taking roughly 3 seconds to move to another square.  The spreading seems to be a continuous rate regardless of how many squares it is filling; a 3x10 room fills at the same speed as a 5x10, for example.  It takes longer, yes, but the water "grows" in tiles surrounding the areas already flooded without concern for how many flooded tiles it is connected to.
  
 
Also of note, on a whim I looked to the part of the brook beyond my artificial branch, and noticed that those tiles were all but dry--it seems the water spreads out evenly between the two branches, thus reducing the majority of the squares to depth 3 or less.  Not surprising really, but worth noting.
 
Also of note, on a whim I looked to the part of the brook beyond my artificial branch, and noticed that those tiles were all but dry--it seems the water spreads out evenly between the two branches, thus reducing the majority of the squares to depth 3 or less.  Not surprising really, but worth noting.
Line 29: Line 29:
 
What may be interesting, however, is that a pit in the ground does not slow water advancement if there is a way around it.  Water will begin to fill the pit in a waterfall (side note: producing mist, which gave my poor thirsty dwarves a happy thought when the observed this), but will also spread around said hole without slowing.  In fact, the area surrounding the hole flooded before there was even more than muddy floor at the bottom of this pit.  Perhaps this is because the pit was an Up/Down stairway, it somehow stunted the downward flow of water?  Hmm.  Regardless, said pit still went to 7/7 full shortly after the water began to pour in, so while this is an interesting sidenote (to me anyway), it doesn't have any practical purpose, unless you were hoping to use the edge of a chasm as an exit flow for water.  But this requires testing of its own before a conclusion is drawn.
 
What may be interesting, however, is that a pit in the ground does not slow water advancement if there is a way around it.  Water will begin to fill the pit in a waterfall (side note: producing mist, which gave my poor thirsty dwarves a happy thought when the observed this), but will also spread around said hole without slowing.  In fact, the area surrounding the hole flooded before there was even more than muddy floor at the bottom of this pit.  Perhaps this is because the pit was an Up/Down stairway, it somehow stunted the downward flow of water?  Hmm.  Regardless, said pit still went to 7/7 full shortly after the water began to pour in, so while this is an interesting sidenote (to me anyway), it doesn't have any practical purpose, unless you were hoping to use the edge of a chasm as an exit flow for water.  But this requires testing of its own before a conclusion is drawn.
  
Obstacles blocking water flow leave a "tail" behind them as water advances, in which the water fills much more slowly than surrounding regions.  I wish I'd been timing this, but it's a bit late in the game to lament over this fact.  In any case, water flows are very realistic so far with water pressing forward around walls, and moving in to fill that gap later.
+
Obstacles blocking water flow leave a "tail" behind them as water advances, in which the water fills much more slowly than surrounding regions.  I wish I'd been timing this, but it's a bit late in the game to lament over this fact.  In any case, water flows are very realistic so far with water pressing forward around walls, and moving in to fill that gap later.
  
 
Looking back along the water flow now, the brook has entirely resumed its 7/7 depth, and the starting stretch of my constructed waterway is also the same depth.  It's not even halfway along the (fairly long) stretch I've created, which took a little over 2 years for my dwarves to tunnel out between their various other tasks, and it's soon to hit the areas of more interest to me: starting with the two-floor cavern.
 
Looking back along the water flow now, the brook has entirely resumed its 7/7 depth, and the starting stretch of my constructed waterway is also the same depth.  It's not even halfway along the (fairly long) stretch I've created, which took a little over 2 years for my dwarves to tunnel out between their various other tasks, and it's soon to hit the areas of more interest to me: starting with the two-floor cavern.
Line 39: Line 39:
 
Besides, I saved before I broke the dam, so worst case, I just reload and remove the dam.
 
Besides, I saved before I broke the dam, so worst case, I just reload and remove the dam.
  
Water advancement slows to a near crawl in this wide valley, further disproving my earlier suspicions about water spread; water advances in a more natural way than I predicted.  The highwood trees stand against the water flow, and now my curiosity is piqued on the matter of aquatic flora.  Well, more accurately, at what water depth will a tree "drown." Water refuses to enter the same tile as the tree, at least so far, as the water is still only depth 1 surrounding.  The slow rate of water advancement is giving me a great deal of time to write mundane details, it seems.
+
Water advancement slows to a near crawl in this wide valley, further disproving my earlier suspicions about water spread; water advances in a more natural way than I predicted.  The highwood trees stand against the water flow, and now my curiosity is piqued on the matter of aquatic flora.  Well, more accurately, at what water depth will a tree "drown." Water refuses to enter the same tile as the tree, at least so far, as the water is still only depth 1 surrounding.  The slow rate of water advancement is giving me a great deal of time to write mundane details, it seems.
  
 
Also, it seems the water is spreading through the canyon at a much faster rate than the water fills the side chamber.  Some day this information may be useful to someone!  ...probably not though.  But I digress.
 
Also, it seems the water is spreading through the canyon at a much faster rate than the water fills the side chamber.  Some day this information may be useful to someone!  ...probably not though.  But I digress.
Line 56: Line 56:
 
A turtle is sitting on my bridge directly over the water flow; if it somehow washed up on that bridge, or fled to there, I'm not certain.  I wish I'd seen how it ended up there, as it would have been a decently long walk for the little thing to end up there, and the water below is currently only depth 3.  After the water reached the end of the line, the valley began to fill much more quickly, as the water now has nowhere else to go.  Once the valley is nearly full, I'm going to open the floodgates into the fortress' internal water supply.  I'd like to observe more closely how this will affect the depth of water in the areas surrounding the gate and the valley itself.
 
A turtle is sitting on my bridge directly over the water flow; if it somehow washed up on that bridge, or fled to there, I'm not certain.  I wish I'd seen how it ended up there, as it would have been a decently long walk for the little thing to end up there, and the water below is currently only depth 3.  After the water reached the end of the line, the valley began to fill much more quickly, as the water now has nowhere else to go.  Once the valley is nearly full, I'm going to open the floodgates into the fortress' internal water supply.  I'd like to observe more closely how this will affect the depth of water in the areas surrounding the gate and the valley itself.
  
The trees continue to stand despite the depth-3 water surrounding them, leaving me to wonder if these trees will only disappear when the tiles are completely full, and the trees submerged.  All speculation and no facts; not yet, anyway.  Nearly all the grass and shrubs under the depth-3 water are dead or "dry" (ironic), so I imagine it's a matter of specific depths killing plants of different types.
+
The trees continue to stand despite the depth-3 water surrounding them, leaving me to wonder if these trees will only disappear when the tiles are completely full, and the trees submerged.  All speculation and no facts; not yet, anyway.  Nearly all the grass and shrubs under the depth-3 water are dead or "dry" (ironic), so I imagine it's a matter of specific depths killing plants of different types.
  
So far things have remained inconclusive, as even about two hours later this valley is only just reaching depth 4 in certain places.  Trees still stand, though now my dwarves refuse to go down into the valley, and I've had a few queued jobs canceled to "Dangerous terrain" because they were outside the fortress and, in spite of the fact there is another entrance further from the job site, they want to instead cut through the valley.  Looks like it's time to open the front door; I've traps set there against marauders, and three guards stationed nearby, so it should be safe from goblins.  This is all, of course, unimportant to the experiment at hand.
+
So far things have remained inconclusive, as even about two hours later this valley is only just reaching depth 4 in certain places.  Trees still stand, though now my dwarves refuse to go down into the valley, and I've had a few queued jobs canceled to "Dangerous terrain" because they were outside the fortress and, in spite of the fact there is another entrance further from the job site, they want to instead cut through the valley.  Looks like it's time to open the front door; I've traps set there against marauders, and three guards stationed nearby, so it should be safe from goblins.  This is all, of course, unimportant to the experiment at hand.
  
 
More I will write as there becomes more TO write.
 
More I will write as there becomes more TO write.
Line 66: Line 66:
  
 
Alright, so, end of the water's course!  After the channel finished flooding, I noticed a few things:
 
Alright, so, end of the water's course!  After the channel finished flooding, I noticed a few things:
ONE, water that is labeled as above ground freezes; water that is underground will not, even if the two tiles are adjacent to each other.  So, the places where the water was "above ground" froze in the winter, but my fortresses water source remained nice and available to my dwarves (though it did not refill, so making the area larger than the well source alone ended up being a good idea).  Also of note, ice next to water is, amusingly, "Damp Ice," so you don't need to worry about striking water and flooding your dwarves when digging in ice.
+
ONE, water that is labeled as above ground freezes; water that is underground will not, even if the two tiles are adjacent to each other.  So, the places where the water was "above ground" froze in the winter, but my fortresses water source remained nice and available to my dwarves (though it did not refill, so making the area larger than the well source alone ended up being a good idea).  Also of note, ice next to water is, amusingly, "Damp Ice," so you don't need to worry about striking water and flooding your dwarves when digging in ice.
  
 
Oh, and if you make a channel into a moat, piece of advice: don't leave an opening into your fortress facing the water.  Trust me, the results are bad for all parties involved (well, unless you're the titan that gets a free ticket into the fortress).
 
Oh, and if you make a channel into a moat, piece of advice: don't leave an opening into your fortress facing the water.  Trust me, the results are bad for all parties involved (well, unless you're the titan that gets a free ticket into the fortress).
Line 74: Line 74:
 
I believe that my findings past this point are moderately useless, as there is no new or interesting information to provide.  ...not that necessarily anything I've posted has been new or original.  I've expanded the water source in the fortress slightly as it's grown, by digging down near the subterranean water and using a channel to connect the new tunnel and the existing water.  The resulting hole is then covered with floor to prevent......accidents.
 
I believe that my findings past this point are moderately useless, as there is no new or interesting information to provide.  ...not that necessarily anything I've posted has been new or original.  I've expanded the water source in the fortress slightly as it's grown, by digging down near the subterranean water and using a channel to connect the new tunnel and the existing water.  The resulting hole is then covered with floor to prevent......accidents.
  
Oh, and as a side note, make a door in front of the impending hall and declare it "tightly closed." Else you'll suffer from drowning puppies like I did.
+
Oh, and as a side note, make a door in front of the impending hall and declare it "tightly closed." Else you'll suffer from drowning puppies like I did.
  
 
Well, I think I'm finished with this fortress; it's served its purpose, and the layout of it is making my OCD act up.  Perhaps I'll attempt to flood it a vast quantity of screw pumps connected to wind mills.  ..or I'll just keep cutting down trees and let the elves in.  *Grins*  We'll see how my traps and flood-rooms do against those pointy-eared pansies!
 
Well, I think I'm finished with this fortress; it's served its purpose, and the layout of it is making my OCD act up.  Perhaps I'll attempt to flood it a vast quantity of screw pumps connected to wind mills.  ..or I'll just keep cutting down trees and let the elves in.  *Grins*  We'll see how my traps and flood-rooms do against those pointy-eared pansies!
  
 
--[[User:Eddie|Eddie]] 21:55, 6 July 2008 (EDT)
 
--[[User:Eddie|Eddie]] 21:55, 6 July 2008 (EDT)
 +
 +
----
 +
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
 +
----
 +
=[http://apyholidev.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
 +
----
 +
=[http://apyholidev.co.cc CLICK HERE]=
 +
----
 +
</div>

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)