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Editing User:Eddie

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More on this later as the results come in.  If anyone has insight to provide on this, feel free to add it to this page.  I won't mind.  Honest.
 
More on this later as the results come in.  If anyone has insight to provide on this, feel free to add it to this page.  I won't mind.  Honest.
 
--[[User:Eddie|Eddie]] 14:26, 2 July 2008 (EDT)
 
--[[User:Eddie|Eddie]] 14:26, 2 July 2008 (EDT)
:To my experience dwarves are rather reluctant to let go of their [[artifact|precious]] but once they do you can re-use it however you want... just don't let it get destroyed otherwise they will tantrum.
 
:Unfortunately this can also be the case for masterly-carved wall [[engraving]]s.
 
:[[User:GarrieIrons|GarrieIrons]] 02:56, 6 July 2008 (EDT)
 
  
  
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The water is approaching the dam, so I feel I should elaborate on it while I wait. dam is built at a 90-degree angle from two wall sections; the eastern wall is two floors high, and the southern is one floor.  The eastern wall stretches from valley wall to valley wall, and surpasses the valley walls in height (the natural valley being only one level deep).  The southern wall is only one level high, but it only blocks off a small bulb of the valley, which I consider to be my spillway.  The 'bulb' is actually two z-levels high, unlike the eastern wall, and I dug out a trench in the second level of that cliff side that leads past the dam and off the map.  In all honesty, I'd forgotten that the section there was carved out; this ruins part of the fun of the experiment, but should make little difference, if any.
 
The water is approaching the dam, so I feel I should elaborate on it while I wait. dam is built at a 90-degree angle from two wall sections; the eastern wall is two floors high, and the southern is one floor.  The eastern wall stretches from valley wall to valley wall, and surpasses the valley walls in height (the natural valley being only one level deep).  The southern wall is only one level high, but it only blocks off a small bulb of the valley, which I consider to be my spillway.  The 'bulb' is actually two z-levels high, unlike the eastern wall, and I dug out a trench in the second level of that cliff side that leads past the dam and off the map.  In all honesty, I'd forgotten that the section there was carved out; this ruins part of the fun of the experiment, but should make little difference, if any.
  
From here on, I'm going to resume actually playing the game; the water is just going to continue in to the floodgates of my fortress without interruption, and I hear the war-drums of goblins in the distance.  Once the water has had a chance to fill in the valley more, I will resume my writings. --[[User:Eddie|Eddie]] 14:11, 3 July 2008 (EDT)
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From here on, I'm going to resume actually playing the game; the water is just going to continue in to the floodgates of my fortress without interruption, and I hear the war-drums of goblins in the distance.  Once the water has had a chance to fill in the valley more, I will resume my writings.
 
 
 
 
Okay, after a nap and breakfast, I'm back to writing!  I did some research in the water flow and pressure page, and it has answered a lot of the questions I had with pre-established theories on the subject.  Of note, is the fact that water will not rise above its source without the assistance of a pump; this is convenient, and means my fortress won't be flooding any time soon, but it takes some of the fun out of the research to already know the answers.  I'll continue to monitor the water flow, for my own sake more so than anything else.
 
 
 
A turtle is sitting on my bridge directly over the water flow; if it somehow washed up on that bridge, or fled to there, I'm not certain.  I wish I'd seen how it ended up there, as it would have been a decently long walk for the little thing to end up there, and the water below is currently only depth 3.  After the water reached the end of the line, the valley began to fill much more quickly, as the water now has nowhere else to go.  Once the valley is nearly full, I'm going to open the floodgates into the fortress' internal water supply.  I'd like to observe more closely how this will affect the depth of water in the areas surrounding the gate and the valley itself.
 
 
 
The trees continue to stand despite the depth-3 water surrounding them, leaving me to wonder if these trees will only disappear when the tiles are completely full, and the trees submerged.  All speculation and no facts; not yet, anyway.  Nearly all the grass and shrubs under the depth-3 water are dead or "dry" (ironic), so I imagine it's a matter of specific depths killing plants of different types.
 
 
 
So far things have remained inconclusive, as even about two hours later this valley is only just reaching depth 4 in certain places.  Trees still stand, though now my dwarves refuse to go down into the valley, and I've had a few queued jobs canceled to "Dangerous terrain" because they were outside the fortress and, in spite of the fact there is another entrance further from the job site, they want to instead cut through the valley.  Looks like it's time to open the front door; I've traps set there against marauders, and three guards stationed nearby, so it should be safe from goblins.  This is all, of course, unimportant to the experiment at hand.
 
 
 
More I will write as there becomes more TO write.
 
 
 
 
 
Okay, few days later, time to write the conclusion!  Also, I apologize for not adding the signature to the end of my posts; just a habit I need to get in to.  :P
 
 
 
Alright, so, end of the water's course!  After the channel finished flooding, I noticed a few things:
 
ONE, water that is labeled as above ground freezes; water that is underground will not, even if the two tiles are adjacent to each other.  So, the places where the water was "above ground" froze in the winter, but my fortresses water source remained nice and available to my dwarves (though it did not refill, so making the area larger than the well source alone ended up being a good idea).  Also of note, ice next to water is, amusingly, "Damp Ice," so you don't need to worry about striking water and flooding your dwarves when digging in ice.
 
 
 
Oh, and if you make a channel into a moat, piece of advice: don't leave an opening into your fortress facing the water.  Trust me, the results are bad for all parties involved (well, unless you're the titan that gets a free ticket into the fortress).
 
 
 
The trees in the flooded valley still stand, and have gone through several freezes.  It seems that water does not kill trees, nor does ice.  If there is any kind of advantage available to having done this, I have yet to figure it out, but I'm sure someone more ingenious could find a way to use this.
 
 
 
I believe that my findings past this point are moderately useless, as there is no new or interesting information to provide.  ...not that necessarily anything I've posted has been new or original.  I've expanded the water source in the fortress slightly as it's grown, by digging down near the subterranean water and using a channel to connect the new tunnel and the existing water.  The resulting hole is then covered with floor to prevent......accidents.
 
 
 
Oh, and as a side note, make a door in front of the impending hall and declare it "tightly closed." Else you'll suffer from drowning puppies like I did.
 
 
 
Well, I think I'm finished with this fortress; it's served its purpose, and the layout of it is making my OCD act up.  Perhaps I'll attempt to flood it a vast quantity of screw pumps connected to wind mills.  ..or I'll just keep cutting down trees and let the elves in.  *Grins*  We'll see how my traps and flood-rooms do against those pointy-eared pansies!
 
 
 
--[[User:Eddie|Eddie]] 21:55, 6 July 2008 (EDT)
 

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