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Difference between revisions of "User:FJH/fjh frtrss"

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m (Intro to ïssunolmul Sutan)
m (Update Nish's journal to 4 Sandstone)
 
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     |<font size="-2"> Róth Dakon<br \> Dorenkol<br \> (Diamondwheel) </font>
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     |<font size="-2">Amethaathira<br \><b>Olon Bekorn</b><br \>(The Gear of Spring)</font>
     |<font size="-2"> 200Spring-><font color="blue">206Spring </font></font>
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     |<font size="-2">150 Autumn-><br \><font color="blue">Strike the earth!</font> </font>
     |<font size="-2"> inhabited </font>
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     |<font size="-2">Inhabited</font>
     |<font size="-2"> [[http://www.dwarffortresswiki.net/index.php/File:Dorenkol_Status.PNG 2006 Granite 19]] </font>
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<font size="-2">
* Tunurakum Ifin Cerol (blowgun) (2400☼)
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* null
* Ozkakedtul (toy axe) (7200☼)
 
* Roldethavuz (chain) (79200☼)
 
* Uthmikrurast (bin) (6000☼)
 
* Cattenstorlut Gadan Iklist (battle axe) (28800☼)
 
* Dumurstettad (cloak) (14400☼)
 
* [[http://www.dwarffortresswiki.net/index.php/File:Dorendkol_Tegirabal.PNG Tegirabal]] (scepter) (100800☼)
 
* Kobemakmam (earring) (4800☼)
 
* Uzan Thabost (scepter) (48000☼)
 
* Amas Ebal (ring) (33600☼)
 
* [[http://www.dwarffortresswiki.net/index.php/File:Dorenkol_Tashemezar_Regigath.PNG Tashemezar Regigath]] (amulet) (10800☼)
 
 
</font>
 
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<font size="-2">
* Ast Ushaloltar, Mayor, Legendary Bookkeeper
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* Solon Metuldeduk, <i>Sibrekhbash</i>, Leader
* Rith Rovodnokgol, Noble, Dungeon Master
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* Kel Cattenïton, <i>Sibrekhbash</i>, Miner
* Dasot Kokebrovod, Legendary Miner, unnerving Goblin slayer
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* Olin Mafolisan, <i>Sibrekhbash</i>, Miner
* Tulon Zonzalis, Legendary Stonecrafter
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* Momuz Sazirasol, <i>Sibrekhbash</i>, Mason
* Monom Litastlaltur, Legendary Planter, maker of Tegirabal
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* Lorbam Tashemtosid, <i>Sibrekhbash</i>, Mechanic
* Ineth Oslanatol, Legendary Gem Cutter, maker of Roldethavuz
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* Dîshmub Nishkicoth, <i>Sibrekhbash</i>, Carpenter
* Oddom Ikalingiz, Legendary Woodcutter, maker of Amas Ebol
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* èzum Abanïlon, <i>Sibrekhbash</i>, Planter
 
</font>
 
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|-style="background:#FAFAFA;text-align:center;" valign="top"
 
    |<font size="-2"> Thadar Atho<br \> ïssunolmul Sutan<br \> (The Everlasting Bath of Guts) </font>
 
    |<font size="-2" color="blue">Strike the Earth!</font>
 
    |<font size="-2"> inhabited </font>
 
    |<font size="-2"> [[http://www.dwarffortresswiki.net/index.php/File:Dorenkol_Status.PNG 2006 Granite 19]] </font>
 
    |style="text-align:left;"|
 
<font size="-2" color="red">
 
none
 
</font>
 
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<font size="-2">
 
* Litast ïtebnabas - Expedition Leader
 
* Kûbek Stettedbomrek
 
* Sarvesh Uristdalzat
 
* Bëmbul èrithisan
 
* Ineth Mürulromlan
 
* Dorók Ushatbasen
 
* Dastot Nethzon
 
</font>
 
 
  |}
 
  |}
  
  
== Fortress Stories ==
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== Journals ==
* Dorendol, 206 Spring:<br \>
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* <font face="Roman">[[/str_olonbekorn|Olon Bekorn]]</font> <font size="-1">(2 entry, Year 150:Update 1)</font>
I had sent out a small military detachment - the Lancers of Neutrality - to handle a Goblin crossbowman who was acting as a scout into the southern valley entrance last season.  My current hunter (the last starved himself) reported of the knave first, when he was wounded by an arrow and hobbled back for healing.  Last season, the Lancers returned minus two warriors - one of champion prestige and the other a fledgling Wrestler, both who had gone toe-to-toe with the Goblin.  A peasant had gone out to look for them, but could only find an incapacitated, though only mildly wounded, champion.  We searched for the lost wrestler, but his body was never found (''he had fallen on the edge of the map, and his legs were broken'').  Finally, this season, to my utter surprise, a severely mangled specter of a wrestler hobbled his way through the gates of our fort, stumbling over two stone traps as he passed the gate, succumbing to neither, and only gasping "Death or beer!  Give me one or the other!" He's expected to make a full recovery with a lot of bedrest, as will the hunter.
+
* <font face="Roman">[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]</font> <font size="-1">(4 Sandstone 150)</font>
 
 
Our first Goblin siege (''16 attackers'') was announced from afar, but was interrupted by an unexpected Titan visit.  That Titan slaughtered the Goblins amid a flurry of arrows, suffering no wounds save for what looked like two of his fingers.  By the time he made it our fortress, however, he fell to a single of our champions in combat.  It had thrown a goblin clear across the land, splattering it somewhere just south of our gates when it looked fierce; most of the Titan's corpse lies just north of there, though we can not find its head, now that it has been calmed.
 
 
 
The military tower project is progressing awkwardly, but steadily.  My chief masons tell me we are short of Andesite and Gabbro, our main construction materials.  Perhaps we should dismantle the wall separating the courtyard from the farm area, for its Andesite and Gabbro, and replace it with an Alunite wall?  Section "D" of the multi-level canal-side cavern residences is nearing the point where we can cave-in the excess floors.  The sheer number of wounded, and one death, from this project is disconcerting, though we are almost finished.  My metalsmiths are eager to pierce the magma pipe but my engineers request we start on the brook power station to the south first.  I am not sure whose idea to promote.
 
 
 
I have had a desire to see pig iron so I have demanded crafts be made of it; however, soon after doing that, my furnace operator ran up to me and complained about how we do not have any flux material.  Then, he stopped moving for a few minutes, wavering as if in a trance, and then ran out of our meeting muttering inane things about gemstones and tanned hides.  Last I have heard from the Captain of the Guard, the operator holed himself up in one of our craft shops and refuses to give it up unless he gets some turtle shells.  I can only hope he's working on this "flux" stuff he was making such a fuss about.
 
 
 
I have been pestering Oddom to explain the alledged "hidden moons" on his creation Amas Ebol, but he always seems at a loss of words when I bring it up.
 
 
 
- Ast Ushaloltar, Mayor<br \>
 
<br \>
 
* ïssunolmul Sutan, 200 Spring:<br \>
 
This is not my job.
 
 
 
In this civilized world of beards and Goblin guts, I am apt to work with materials that are even more coarse - paper.  I am, or was, a trade dispatch clerk stationed at the great mountainhome.  I counted the numbers, made the charts, and organized the stock to be moved with the next caravan to whereabouts unknown.  I did a bit of cartography work too.  Leading this caravan of doom is either a reward for doing such a great job or a fallacy indicating how little recognition the job awarded me.  Regardless, I find myself leading a mule and a horse and six equally displaced bearded ones north.  The Lands of Moistness is the forest region between the Goblin-infested west and the Dwarf-populated east sides of the mountains; to try and go around the other way is suicide, or something like that.  Most trade that direction comes from other fortresses and humans, oh, and some of those treehuggers.  The Goblin horde can really only pommel us from the valley, which is the whole point of my supervisor's rant last week.  Apparently, the openness of the passage has finally gotten more attention than it deserves and the Goblins threaten war and trade.  I said "trade," he said "war," anyway.  Confounded person was sober, I tell you.  He pulled more paper than I could and somehow I have been whisked away.  Apparently, I am to construct a fortress that will be used as a waypoint for the royal army - a war hall - AND a temple to our God of Blood, for motivational purposes.  I have no knowledge of war or religion.
 
 
 
The thing that worries me direly at the moment, though, is not the situation, but the seat of this wagon's driver.  An iron anvil.  Reports of fortresses who suffer early hardships due to taking an anvil with them are well renown amongst the clerks, but the driver and my metalsmith Ineth insisted that we take one from the start.  He's probably the most confident one we have going for us.  Sarvesh and Kûbek marching behind us were spearmen trainees they dragged from the barracks and assigned to us as miners.  Do they know anything about rock beyond the basics?  does our mason Dorók even know?  He admits to only being shop-trained, and has as of yet had no hands-on experience.  According to our assignments, they have Dastot doing everything else.  I know him.  He was a fellow clerk for a time, a nervous sort of person who eventually transferred to wood-working; still saw him, as he delivered our paper.  He looks more nervous than even I do (maybe he needs more to drink?).  Bëmbel is, I hate to admit it, the most experienced of our lot but that begins and ends with farming - though necessary as it is, not the most troublesome skill any fortress has ever had to deal with.
 
 
 
There was no Bituminous coal available for us at embark, so I had to waste the starting cost on charcoal (damn you, Ineth) and nixing the battle axes we would need to chop wood (Dastot also damns you, Ineth).  We brought copper bars with us so Ineth should be put to work right away compensating the equipment we had to swap ...
 
 
 
Oh, we're here.  It's--a valley of some sort just within the tip of the mountain range, just inside the passage.  There's a brook nearby.  I suppose we could well-fortify this area and strive off Goblin death a few weeks with these cliff walls.  Maybe, if someone knows how.  Lumashkol has landed and we are now unpacking.
 
 
 
- Litast ïtebnabas
 
  
  
 
<font size="-2">
 
<font size="-2">
* ''Fortress Name'' is formatted as "Dwarvish World Name, Dwarvish Fortress Name (English Fortress Name)."  At this time, most symbols meant to represent racial accents will only be preserved as "[]."  If there is a map of the fortress hosted, the name is a hyperlink to the map.
+
* ''Fortress Name'' is formatted as "Dwarvish World Name, <b>Dwarvish Fortress Name</b> (English Fortress Name)."  At this time, most symbols meant to represent racial accents will only be preserved as "[]."  If there is a map of the fortress hosted, the name is a hyperlink to the map.
 
* ''History'' is recorded in dates formatted for "Year Season->Year Season."  It follows the pattern "Founded/Reclaimed --> <font color="blue">Current</font>/Death," starting a new line each reclamation.
 
* ''History'' is recorded in dates formatted for "Year Season->Year Season."  It follows the pattern "Founded/Reclaimed --> <font color="blue">Current</font>/Death," starting a new line each reclamation.
 
* ''Status'' is either "inhabited", "abandoned," or "swapped."  "Swapped" means that the fortress exists but is not being updated.
 
* ''Status'' is either "inhabited", "abandoned," or "swapped."  "Swapped" means that the fortress exists but is not being updated.
 
* ''Records'' is a hyperlink to an image of the <font size="+0">{{k|z}}</font> status menu.  The hyperlink is formatted "Year Month Day," for the most current date.
 
* ''Records'' is a hyperlink to an image of the <font size="+0">{{k|z}}</font> status menu.  The hyperlink is formatted "Year Month Day," for the most current date.
 
* ''Artifacts'' is an asterisk list of all "[[legendary_artifact|legendary artifacts]]" in the fortress, formatted as "Name (Description)(Value)."  The "description" is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are <font color="red">red</font>.
 
* ''Artifacts'' is an asterisk list of all "[[legendary_artifact|legendary artifacts]]" in the fortress, formatted as "Name (Description)(Value)."  The "description" is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are <font color="red">red</font>.
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in <font color="red">red</font>.
+
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in <font color="red">red</font>. The original seven are noted by their group name thus that "Name, <i>Group</i>, Profession"
 
</font>
 
</font>

Latest revision as of 00:48, 16 March 2010


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Fortresses[edit]

Fortress Name

History

Status

Records

Artifacts

Notable Individuals

Amethaathira
Olon Bekorn
(The Gear of Spring)
150 Autumn->
Strike the earth!
Inhabited null

  • null

  • Solon Metuldeduk, Sibrekhbash, Leader
  • Kel Cattenïton, Sibrekhbash, Miner
  • Olin Mafolisan, Sibrekhbash, Miner
  • Momuz Sazirasol, Sibrekhbash, Mason
  • Lorbam Tashemtosid, Sibrekhbash, Mechanic
  • Dîshmub Nishkicoth, Sibrekhbash, Carpenter
  • èzum Abanïlon, Sibrekhbash, Planter

           


Journals[edit]


  • Fortress Name is formatted as "Dwarvish World Name, Dwarvish Fortress Name (English Fortress Name)." At this time, most symbols meant to represent racial accents will only be preserved as "[]." If there is a map of the fortress hosted, the name is a hyperlink to the map.
  • History is recorded in dates formatted for "Year Season->Year Season." It follows the pattern "Founded/Reclaimed --> Current/Death," starting a new line each reclamation.
  • Status is either "inhabited", "abandoned," or "swapped." "Swapped" means that the fortress exists but is not being updated.
  • Records is a hyperlink to an image of the z status menu. The hyperlink is formatted "Year Month Day," for the most current date.
  • Artifacts is an asterisk list of all "legendary artifacts" in the fortress, formatted as "Name (Description)(Value)." The "description" is the in-game short-hand of the object following its formal name. If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description. Lost artifacts are red.
  • Notable Individuals is an asterisk list of people who have attained notoriety, including legendary Dwarves, couples, nobles, and exceptional military troops. Deaths in the list are announced in red. The original seven are noted by their group name thus that "Name, Group, Profession"