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User:GarrieIrons/log

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< User:GarrieIrons
Revision as of 20:43, 3 January 2008 by Maximus (talk | contribs) (Advice, don't know if it's wanted or not.)
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Beginnings

Well this game is intriguing. Far from the roguelike I was expecting having played Angband since Frog Knows... in 199?

My first fortress was more of a mud hut and I had dwarves dropping from the mangy cougar which wandered around picking them off at will.

This time at least I have some real mountains around me. But I still cannot work out how to get my farming dwarves to get out of the pit and out there picking plants or growing plants where they are able to, so that they can in turn brew something for my alcohol-deprived dwarves to drink.

Need more detail. What pit? Have you figured out how to build a farm plot yet?

And I am still yet to work out how long a season takes, or how long between sleep intervals, in a world where there is no such thing as night and day.

Talk:Economics#Dwarven_consumption

Can I ever learn how to train a dog? GarrieIrons 08:50, 3 January 2008 (EST)

Add the animal trainer labor to one of your dwarves, build a kennel, add a "train animal" task to the kennel. The trainer will seek out a stray dog, if you have one (it cannot be owned by another dwarf), and train it into a war dog (don't bother with hunting dogs).--Maximus 15:43, 3 January 2008 (EST)