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Difference between revisions of "User:Iluxan/Memory research"

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* [http://www.tilemap.co.uk/mappy.php mappy editor] (see links at bottom)
 
* [http://www.tilemap.co.uk/mappy.php mappy editor] (see links at bottom)
 
* [http://www.devmaster.net/engines/index.php 3d engines list]
 
* [http://www.devmaster.net/engines/index.php 3d engines list]
 +
* [http://www.ogre3d.org/ Ogre3D] -> Also will need OIS for handling input.
  
 
How to find the first memory offset in a new version?
 
How to find the first memory offset in a new version?

Revision as of 04:16, 7 November 2007

Resources:

3D Links/Resources

How to find the first memory offset in a new version?

v0.27.169.33a

Reveal source

Map Block

Offset Size Type Name Notes
0000h 4 pointer Unknown
005Eh 2 * 16 * 16 list of shorts ("Type") This is not a flags structure

0x20 / 32 is 'open space'

0260h 4 * 16 * 16 list of longs Designation
Flag Description
200h 1 << 9 Hidden
400000h 1 << 22 Damp?
10000000h 1 << 28 Mossy
0660h 4 * 16 * 16 list of longs Unknown

Is probably flags?

Flag Description
40h 1 << 6 Muddy
80000000h 1 << 31 Snow-covered
0A60h 1 * 16 * 16 list of bytes Unknown
0B60h 4 * 16 * 16 list of longs Pathfinding
1160h 2 * 16 * 16 list of shorts Unknown
1360h 2 * 16 * 16 list of shorts Unknown
1560h 2 * 16 * 16 list of shorts Temperature #1 10100 or above counts as 'Warm'.
1760h 2 * 16 * 16 list of shorts Temperature #2
1960h 2 * 16 * 16 list of shorts Unknown
1B60h 2 * 16 * 16 list of shorts Unknown