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User:Immibis/RAM

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Please note that the content of this page is (currently) only an idea and has not been tested.

Space-efficient Random Access Memory

The basic idea is to have a grid of 1x1 cells that can hold some water (or magma). The specific cell to read/write would be selected by selecting the row and the column of the desired cell. This will require some complicated machinery to manage, however.

The overall layout is like this:

Z -1
x x x x    x = wall
x x x x    H = hatch
x x x x    All the hatches in a single (horizontal) row are connected to one pressure plate
x x x x
x x x x
x x x x
x x x x
Z 0       Z +1
xxxxxxx   xxxxxxx
xHxHxHx   x x x x
xxxxxxx   xxxxxxx
xHxHxHx   x x x x
xxxxxxx   xxxxxxx
xHxHxHx   x x x x
xxxxxxx   xxxxxxx

continued for a while in each direction.

The number of rows should be a power of two, the number of columns doesn't have to be.

The values would be stored in the cells on Z+1.

Notes:

  • The "desired column" means the column containing the cell to be read/written.
  • The "desired row" means the row containing the cell to be read/written.
  • "Flood XXX to ZZ" means to flood the area up to and including the Z-level ZZ.
  • "Drain XXX" means the area should not be flooded at all.

To read a cell:

  1. Flood all columns except the desired column to Z0. Flood the desired column to Z-1.
  2. Open the hatches in the desired row.
  3. If the cell contains water, the water will flow onto a pressure plate on Z0 of the column (not shown in the diagram)

This is a destructive read, so the data must be rewritten afterwards.

To write a 1 to a cell:

  1. Flood all columns except the desired column to Z0. Flood the desired column to Z1.
  2. Open the hatches in the desired row.
  3. Water will flow into the cell, if it isn't already there.

To write a 0 to a cell:

  1. Flood all columns except the desired column to Z0. Drain the desired column.
  2. Open the hatches in the desired row.
  3. Water will flow out of the cell, if it's there.

Memory controller

Just another reminder: this is all theory and hasn't been tested.

The controller described here requires a source of highly pressurized water. (From a pump or an infinite source, which should be a few z-levels higher than the machinery). Remember to be very careful!

Per-row machinery

Each row needs a single pressure plate connected to all hatches along that row. The input to this part of the controller is a binary number indicating which row to select. Since the number of rows must be a power of two, this is easy:

xxxxxx
x.^# xxx
xxxx # x
x.^# x xxx
xxxxxx # x
x.^# x x x
xxxx # x x
x.^# xxx x
xxxxxx x  <-- pressurized water source
x.^# xxx x
xxxx # x x
x.^# x x x
xxxxxx # x
x.^# x xxx
xxxx # x
x.^# xxx
xxxxxx

Continue this pattern for more rows. Vertical lines of # marks are all related to the same bit of the input (it doesn't matter which line connects with which bit). Blue # marks are floodgates or doors linked to that bit. Red # marks are floodgates or doors linked to the inverse of that bit (they will be open when the red ones are shut and vice-versa). "." is a channel to a drain, probably down a few z-levels.

Per-column machinery

Each column needs three pumps with gears, one for each Z-level that can be flooded (-1, 0 and 1). They also need floodgates or pumps at the other end to drain them. Also, a pressure plate on Z0 is required. They might be arranged like this:

Z-1  Z 0  Z+1
x x  xxx
x x  x^x  xxx
x x  x.x  x.x
x%x  x%x  x%x
x%** x%** x%** % = pump output tile
x.x  x.x  x.x  % = pump input tile
xxx  xxx  x x  . = channel
           ^
           | pressurized
           | water source

The floor below the pumps should NOT be channeled or they will transfer power to each other. The left gear on each z-level will be connected to the control logic and the right gear provides power between Z-levels. The right gears have channels between them to transfer power.

The pressure plate should be set to about 2-6 or 3-6, as there will be 7 water which will spread between the pressure plate and the tile next to it. However, if there is 7 water on each tile, then the column must be flooded to Z0 or Z+1 in which case the output needs to be 0 (so we can OR all columns to get the result)

Control logic

When unused, all columns should be flooded to Z0. The pumps and drains for each column should be connected to a logic circuit as follows: (the drain could be a pump or a floodgate)

  • Z-1 pump = read
  • Z0 pump = NOT (write-1 OR read OR write-0)
  • Z1 pump = write-1
  • Drain = write-0

The read, write-0 and write-1 inputs can be connected together for every column, if there is a way of disconnecting individual columns from all three at once.

The control logic needs to do the following (in any order or simultaneously), for any operation:

  • Disconnect inputs to all unused columns, so they will be pumped to Z0.
  • Send the appropriate signals for 'read', 'write-1' and 'write-0' (one will be true, indicating the operation to be performed)

It then needs to open the hatches for the particular row, by opening the floodgate to let water into the row control machinery.


  1.  Flood all columns except the desired column to Z0. Flood the desired column to Z-1.
  2. Open the hatches in the desired row.
  3. If the cell contains water, the water will flow onto a pressure plate on Z0 of the column (not shown in the diagram) 

This is a destructive read, so the data must be rewritten afterwards.

To write a 1 to a cell:

  1. Flood all columns except the desired column to Z0. Flood the desired column to Z1.
  2. Open the hatches in the desired row.
  3. Water will flow into the cell, if it isn't already there. 

To write a 0 to a cell:

  1. Flood all columns except the desired column to Z0. Drain the desired column.
  2. Open the hatches in the desired row.
  3. Water will flow out of the cell, if it's there.