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Editing User:JT/Token Wishlist

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:* ''...'': Colon-separated list of additional parameters to append to end of CVCT_MASTER token's parameters
 
:* ''...'': Colon-separated list of additional parameters to append to end of CVCT_MASTER token's parameters
  
: As a fundamental improvement on my former ADD_BODY_TAG request, this would make use of existing CVCT functionality to allow appending parameters to existing tokens, with particular intention for use with a CVCT_MASTER:BODY (but fundamentally it should work with any tag, except perhaps for reciprocal creature variation tags).  There is presently no way of using creature variations to add new body parts to the BODY tag, only to replace existing parts within the tag (e.g., I can convert the fingers to talons, but I can't add three adamantium spikes to the existing hands and fingers ''unless I replace one of those existing body parts with itself while doing so''); this currently means that your creature variation tag must cover all possible usage scenarios instead of being properly generic -- i.e., instead of simply adding tags to the BODY, it has to target BASIC_1PARTBODY, BASIC_2PARTBODY, HUMANOID, HUMANOID_NECK, HUMANOID_HOOF, HUMANOID_NECK_HOOF, etc., etc....  The proposed new tag would neatly avoid that by allowing you to add any body part scot free, without worrying about what body parts are already there, proviso that you don't create an invalid body (which would simply appear in errorlog.txt as normal).
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: As a fundamental improvement on my former ADD_BODY_TAG request, this would make use of existing CVCT functionality to allow appending parameters to existing tokens, with particular intention for use with a CVCT_MASTER:BODY (but fundamentally it should work with any tag, except perhaps than reciprocal creature variation tags).  There is presently no way of using creature variations to add new body parts to the BODY tag, only to replace existing parts within the tag (e.g., I can convert the fingers to talons, but I can't add three adamantium spikes to the existing hands and fingers ''unless I replace one of those existing body parts with itself while doing so'').  This means that your creature variation tag must cover all possible usage scenarios instead of being properly generic -- i.e., instead of simply adding tags to the BODY, it has to target BASIC_1PARTBODY, BASIC_2PARTBODY, HUMANOID, HUMANOID_NECK, HUMANOID_HOOF, HUMANOID_NECK_HOOF, etc., etc....
  
 
: Note in particular that this would vastly simplify such things as sheep:
 
: Note in particular that this would vastly simplify such things as sheep:

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