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Editing User:Jpwrunyan

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"Because suffering builds character."
 
"Because suffering builds character."
 
===Biome===
 
===Biome===
Dreadwood is located in a temperate broadleaf forest.  To the south is a small stream and hills gently roll to the north.  The entire forest and vegetation are utterly dead, hence the name.  Likewise, the animal life are also mostly undead:  foxes and deer, skeletal and zombie.  The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things.  The fortress was founded directly adjacent to the ruins of a fortress that was abandoned the previous year.
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Dreadwood is located in a temperate broadleaf forest.  To the south is a small stream and hills gently roll to the north.  The entire forest and vegetation are utterly dead, hence the name.  Likewise, the animal life are also mostly undead:  foxes and deer, skeletal and zombie.  The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things.  The fortress was founded directly adjacent to the ruins of a previous fortress that was abandoned a year prior.
 
===Group===
 
===Group===
 
The Combined Luck of Fools are seven dwarves from the extreme south east (data incomplete):
 
The Combined Luck of Fools are seven dwarves from the extreme south east (data incomplete):
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===History===
 
===History===
 
====Year 302====
 
====Year 302====
The first thing we did upon arrival was build two smelters to begin processing our bituminous coal and other ores.  It would have been simple enough to have brought picks or even metal bars so that this initial smelting would not be necessary but we decided to bring as much raw material as possible and wouldn't spare any expense for other essentials like food.
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We took very little food and since the surrounding vegetation is all dead, there were no plants to be foraged.  This meant that in the spring, while still waiting for the first harvest of plump helmet, The Fools had to tighten their belts and reign in the howling of their hunger.  The less busy dwarves fished the nearby ponds and a fishery was temporarily installed to process the turtle that was caught.  Since none of us were fisherdwarves by trade, this was an unhappy solution.
 
 
This posed a problem since the surrounding vegetation is all dead.  There was not a single living herb or bush to be foraged as far as the eye could see.  This meant that in the spring, while still waiting for the first harvest of plump helmet, The Fools had to tighten their belts and reign in the howling of their hunger.  The less busy dwarves fished the nearby ponds and a fishery was temporarily installed to process the turtle that was caught.  Since none of us were fisherdwarves by trade, this was an unhappy solution.
 
 
 
In the meantime, we forged a pick and two battle-axes and began chopping down the evil wood and digging out a home below.  The design of the first layers is not ergonomic.  We anticipate incursions from the undead and so have laid out pinch points at the stairwells for traps.  The design is four-cornered with a central area for temporary dining.  Later, we will use it for storage.
 
 
 
The second layer consists of yellow sand which will be used for glass-making later.
 
 
 
The only other springtime event to note is that while fishing, our weaponsmith was accosted by a skeletal dear.  Fortunately he smote it handily with his axe and suffered no trauma.  But the incident weighs heavily on our minds.  An outer wall must be established and fishing discontinued.
 
 
 
In the summer we plant more rock nuts, sweet pod, and plump helmets as well as our cave wheat and pig tails.  Are stores are empty but we manage to cook and brew our crops in time for dinner.
 
 
 
A well area and a passage to one of the surface pools is ready.  As soon as the stone gets cleared, we shall construct our well.  A wall now surrounds our above ground entrance except for one small entrance/exit.  Soon only our axe bearers will be allowed outside to haul wood.  Hopefully the narrow entrance will mean no thieves sneak in undetected.  And a door should keep the undead out.  Alas, we have no dogs...
 
 
 
As our mason constructs blocks for our outer fortifications, our mechanic builds mechanisms.  He has already constructed one masterpiece!  Our carpenter also created a masterpiece.  It is a wooden bin.  Though appreciative, we would rather he dedicate this care to the quality of our beds.  Our armorer is also forging armor pieces, starting with guantlets and high boots.  Quality goods will be kept in the barracks.
 
 
 
Finally, our miner has established living quarters so we may all have the privacy we could not obtain from sleeping in the barracks.
 
  
 
By autumn moods are high but less than ecstatic.  A racoon stole a wooden shield.  We noticed the burgler just as he made off into the underbrush.  Some are taking this as a bad omen.  One of the few living creatures in this cursed place and it practices evil against us.  But the wooden shields we have were made in the spring against the possible contigency of early attack.  We have since prepared bismuth bronze shields to replace them.  Regardless, a cage trap has been ordered in case the racoon comes back.  But the mechanic is taking a month off first.
 
By autumn moods are high but less than ecstatic.  A racoon stole a wooden shield.  We noticed the burgler just as he made off into the underbrush.  Some are taking this as a bad omen.  One of the few living creatures in this cursed place and it practices evil against us.  But the wooden shields we have were made in the spring against the possible contigency of early attack.  We have since prepared bismuth bronze shields to replace them.  Regardless, a cage trap has been ordered in case the racoon comes back.  But the mechanic is taking a month off first.

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