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Difference between revisions of "User:Kami/Logic gates"

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|<br />
 
|<br />
 
|<br />
 
|<br />
 +
|-
 +
|{{RT|·|#222|#888}}
 +
|<br />
 +
|[[channel]]
 +
|-
 +
|{{RT|┼|#DDD|#222}}
 +
|<br />
 +
|[[door]]
 +
|-
 +
|{{RT|X|#DDD|#222}}
 +
|<br />
 +
|[[flood gate]]
 
|-
 
|-
 
|{{RT|*|#444|#FFF}}
 
|{{RT|*|#444|#FFF}}
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|[[gear assembly]]
 
|[[gear assembly]]
 
|-
 
|-
|{{RT||#00F|#FFF}}
+
|{{RT||#222|#888}}
 +
|<br />
 +
|[[ramp]] (down)
 +
|-
 +
|{{RT|▲|#222|#CCC}}
 
|<br />
 
|<br />
|[[water]]
+
|[[ramp]] (up)
 
|-
 
|-
|{{RT|·|#222|#888}}
+
|{{RT|^|#00A|#CCC}}
 
|<br />
 
|<br />
|[[channel]]
+
|[[pressure plate]] (reacting on water)
 
|-
 
|-
 
|{{RTL|÷|─>|#444|#CCC|#F00}}
 
|{{RTL|÷|─>|#444|#CCC|#F00}}
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|[[screw pump]] (pumping right)
 
|[[screw pump]] (pumping right)
 
|-
 
|-
|{{RT|^|#00A|#CCC}}
+
|{{RT||#00F|#FFF}}
 
|<br />
 
|<br />
|[[pressure plate]] (reacting on water)
+
|[[water]]
|-
 
|{{RT|┼|#DDD|#222}}
 
|<br />
 
|[[door]]
 
 
|}
 
|}
 
== Power2trigger - converter ==
 
== Power2trigger - converter ==
 
<div style="position:relative; float:right">
 
<div style="position:relative; float:right">
 
'''Z 0'''
 
'''Z 0'''
{| style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;"
+
{| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;"
 
|
 
|
{| style="border-spacing:0;"
+
{| cellpadding="0" cellspacing="0" style="border-spacing:0;"
 
|-
 
|-
 
|{{RTB|#CCC}}
 
|{{RTB|#CCC}}
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|{{RT|÷|#444|#CCC}}
 
|{{RT|÷|#444|#CCC}}
 
|{{RTL|^|O|#00A|#CCC|#F00}}
 
|{{RTL|^|O|#00A|#CCC|#F00}}
|{{RT|·|#00A|#888}}
+
|{{RT||#00A|#888}}
 
|{{RTB|#222}}
 
|{{RTB|#222}}
 
|-
 
|-
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|{{RTB|#CCC}}
 
|{{RTB|#CCC}}
 
|{{RTB|#222}}
 
|{{RTB|#222}}
|{{RT|┼|#CCC|#222}}
+
|{{RT|┼|#CCC|#444}}
 
|{{RTB|#222}}
 
|{{RTB|#222}}
 
|{{RTB|#222}}
 
|{{RTB|#222}}
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|}
 
|}
 
</div>
 
</div>
<div style="position:relative; float:right">
+
<div style="float:right;">&nbsp;</div>
 +
<div style="position:relative; float:right;">
 
'''Z-1'''
 
'''Z-1'''
{| style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;"
+
{| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;"
 
|
 
|
{| style="border-spacing:0;"
+
{| cellpadding="0" cellspacing="0" style="border-spacing:0;"
 
|-
 
|-
 
|{{RTB|#222}}
 
|{{RTB|#222}}
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|{{RT|≈|#00A|#CCC}}
 
|{{RT|≈|#00A|#CCC}}
 
|{{RT|≈|#00A|#CCC}}
 
|{{RT|≈|#00A|#CCC}}
|{{RT||#00A|#CCC}}
+
|{{RT||#00A|#CCC}}
|{{RTB|#222}}
+
|{{RT|X|#CCC|#444}}
 
|-
 
|-
 
|{{RTB|#222}}
 
|{{RTB|#222}}
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There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid.
 
There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid.
  
The <font color="#F00" font-family="Helvetica">I</font>nput power can be connected to the pump by a gear or an axle. The <font color="#F00" font-family="Helvetica">O</font>utput signal will be generated by a 2-7 plate, or a 0-1 plate if you want to invert it. The design is flexible concerning where to connect the power to the pump or where to place any access doors and stairs, but be careful with the fluid. If you don't find another way to deal with it, you'll have to refill the pool on Z-1 from time to time somehow, because fluid at the plate could evaporate when power is off.
+
The <font color="#F00" font-family="Helvetica">I</font>nput power has to be connected to the pump by a gear, an axle or maybe any other machine component. The design is flexible concerning where to connect the power to the pump as long it does not interfere with the functionality. Connecting it one level above the pump should be favourized.<br />The <font color="#F00" font-family="Helvetica">O</font>utput signal will be generated by a 2-7 plate when pumping state changes, and therefore fluid level on the plate. Use a 0-1 plate if you want to invert it. You can expand the design with a second inverted plate instead, but be warned of timing differences and possible fluctuation of the fluid. You'll have to include access doors, stairs or ramps. If you don't find another way to deal with it, you'll have to refill the pool on Z-1 from time to time somehow, because fluid at the plate could evaporate when power is off.
 
<br />
 
<br />

Revision as of 14:18, 11 December 2009

ToDo

Key


any tile

floor

no floor

wall



·
channel

door
X
flood gate
*
gear assembly

ramp (down)

ramp (up)
^
pressure plate (reacting on water)
─>
#CCC
÷ screw pump (pumping right)

water

Power2trigger - converter

Z 0

I
#CCC
·
─>
#CCC
÷
O
#CCC
 

Z-1

X

There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid.

The Input power has to be connected to the pump by a gear, an axle or maybe any other machine component. The design is flexible concerning where to connect the power to the pump as long it does not interfere with the functionality. Connecting it one level above the pump should be favourized.
The Output signal will be generated by a 2-7 plate when pumping state changes, and therefore fluid level on the plate. Use a 0-1 plate if you want to invert it. You can expand the design with a second inverted plate instead, but be warned of timing differences and possible fluctuation of the fluid. You'll have to include access doors, stairs or ramps. If you don't find another way to deal with it, you'll have to refill the pool on Z-1 from time to time somehow, because fluid at the plate could evaporate when power is off.