v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kydo"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
=== Preface: ===
 
=== Preface: ===
  
To be written while I work on this. In short, I believe it is possible to make a genuinely appealing and exciting work of fiction, using Dwarf Fortress as a base.
+
I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.
 
 
=== Introduction: ===
 
 
 
This will be written in the end.
 
 
 
=== Epigraph: ===
 
 
 
Will be done in the end, IF it's worthwhile.
 
 
 
=== Preface: The World ===
 
 
 
World Size: Large
 
Hstory: Very Long
 
Number of Civilizations: Very High
 
Maximum Number of Sites: Very High
 
Number of Beasts: Very High
 
Natural Savagery: Very High
 
 
 
Time Taken: 11:11 AM to 11:34 (23 minutes)
 
Rejected: 30
 
 
 
Sil Gomath, "The Plane of Legends"
 
 
 
Year: 1,050
 
Hist Figs: 206,114
 
Dead: 196,504
 
Events: 1,411,175
 
 
 
[[Image:World_map-region2-1050--10081.gif|Thumb|200px]]
 
 
 
=== Preface: Embark ===
 
 
 
Local Civs:
 
Dwarves
 
Goblins (War)
 
Humans
 
 
 
Dwarven Civilizations:
 
The Earthen Floor
 
The Famous Standard
 
The Rumored Knife
 
The Tomes of Air
 
The Moral Stockade
 
The Elder Fortress (Parent)
 
The Considerate Trumpets
 
The Future Hames
 
The Radiant Vessel
 
The Wall of Defending
 
The Wires of Covering
 
The Scorching Fence
 
The Books of Morning
 
The Tools of Searching
 
 
 
Region: The Willful Hills
 
Embark Site: 5x5
 
Temparate Shrubland
 
Temparature: Warm
 
Trees: Woodland
 
Other Vegetation: Moderate
 
Surroundings: Untamed Wilds
 
 
 
Stream: Balanceslings the Doomed Side
 
 
 
Strata:
 
Silt
 
Silt Loam
 
Sandy Clay
 
Clay
 
Rock Salt
 
Schist
 
Gabbro
 
Quartzite
 
 
 
=== Epilogue: ===
 
 
 
This will be done when it's all finished.
 
 
 
== Wiki Stuff ==
 
 
 
{{L|Glass Industry|Glass Industry Flowchart}} designed to replace the old one. Though it was a masterpiece of wiki-magic, it wasn't particularly in-depth, was a little vague, had a couple of inaccurate points, and kept breaking whenever anything changed. Thus, the logical solution is to replace it with a more comprehensive flowchart in the form of an image. Sadly, it's a little too literal, a little too... Blunt. It comes across as somewhat disorienting and menacing. It's a lot of tiny little things to look at, in order to fully interpret the whole... It reads like a schematic diagram of some ornate machine. If you have any ideas on how to make it appear friendlier, or read easier, please say something! I'd love to discuss it with you!
 
 
 
[[Image:Glassflow.png|Thumb|200px]]
 
 
 
And a friendlier version for those of you who prefer to not be intimidated by blank white space.
 
 
 
[[Image:Glassflow2.png|Thumb|200px]]
 

Latest revision as of 08:56, 28 April 2014

Current Fortress[edit]

Title Page:[edit]

When I have something worthwhile hapen, I'll do a drawing for a genuine cover, and give it an appropriate title.

Preface:[edit]

I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.