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Difference between revisions of "User:Kydo"

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=== Preface: ===
 
=== Preface: ===
  
To be written while I work on this. In short, I believe it is possible to make a genuinely appealing and exciting work of fiction, using Dwarf Fortress as a base.
+
I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.
 
 
=== Introduction: ===
 
 
 
This will be written in the end.
 
 
 
=== Epigraph: ===
 
 
 
Will be done in the end, IF it's worthwhile.
 
 
 
=== Preface: The World ===
 
 
 
World Size: Large
 
Hstory: Very Long
 
Number of Civilizations: Very High
 
Maximum Number of Sites: Very High
 
Number of Beasts: Very High
 
Natural Savagery: Very High
 
 
 
Time Taken: 11:11 AM to 11:34 (23 minutes)
 
Rejected: 30
 
 
 
Sil Gomath, "The Plane of Legends"
 
 
 
Year: 1,050
 
Hist Figs: 206,114
 
Dead: 196,504
 
Events: 1,411,175
 
 
 
[[Image:World_map-region2-1050--10081.gif|Thumb|200px]]
 
 
 
=== Preface: Embark ===
 
 
 
Local Civs:
 
Dwarves
 
Goblins (War)
 
Humans
 
 
 
Dwarven Civilizations:
 
The Earthen Floor
 
The Famous Standard
 
The Rumored Knife
 
The Tomes of Air
 
The Moral Stockade
 
The Elder Fortress (Parent)
 
The Considerate Trumpets
 
The Future Hames
 
The Radiant Vessel
 
The Wall of Defending
 
The Wires of Covering
 
The Scorching Fence
 
The Books of Morning
 
The Tools of Searching
 
 
 
Region: The Willful Hills
 
Embark Site: 5x5
 
Temparate Shrubland
 
Temparature: Warm
 
Trees: Woodland
 
Other Vegetation: Moderate
 
Surroundings: Untamed Wilds
 
 
 
Stream: Balanceslings the Doomed Side
 
 
 
Strata:
 
Silt
 
Silt Loam
 
Sandy Clay
 
Clay
 
Rock Salt
 
Schist
 
Gabbro
 
Quartzite
 
 
 
Group: The Arch of Whispering
 
Fortress: Wadedracks
 
 
 
'''Name:'''
 
'''Age:'''
 
'''Gender:'''
 
'''Appearance:'''
 
 
 
'''Personality:'''
 
 
 
'''Strengths:'''
 
 
 
'''Weaknesses:'''
 
 
 
'''Preferences:'''
 
 
 
'''Skills:'''
 
 
 
--------
 
 
 
'''Name:''' Amkinastesh, "Gladnesscudgels"
 
'''Age:''' 81
 
'''Gender:''' Male
 
'''Appearance:'''
 
His hair is quite sparse. His very long sideburns are neatly combed. His very long moustache is aranged in double braids. His very long beard is neatly combed. He has very low cheekbones, and he has a deeply recessed round chin. His somewhat tall, small-lobed ears are very flattened. e is average in size. His somewhat short nose is incredibly upturned. His somewhat short head is somewhat narrow. His cinnamon skin is slightly wrinkled. His hair is ecru with a touch of gray. His eyes are ochre.
 
'''Personality:'''
 
He is slow to anger. He is comfortable in soial situation. He is very friendly. He isn't given to flights of fancy. He does not have a great aesthetic sensitivity. He prefers familiar routines. He is candid and sincere in dealing with others. He lacks confidence. He is very disorganized. He rarely does more work than necessary. He inhales sharply when he is angry. He often snaps his fingers when he's bored.
 
'''Strengths:'''
 
+ He is almost never sick
 
+ and very slow to tire.
 
+ He has very good intuition,
 
+ a natural inclination toward language,
 
+ a sum of patience
 
+ and a good spacial sense.
 
'''Weaknesses:'''
 
- He is flimsy
 
- He has a meager ability with social rlationships,
 
- poor analytical abilities and
 
- a large deficite of willpower.
 
'''Preferences:'''
 
Amkinastesh likes Diorite, trifle pewter, fire agate, oak wood, flounder bone, caps, scepters and horses for their strength. When possible, he prefers to consume bat, ray and longland beer. He absolutely detests lizards.
 
'''Skills:'''
 
 
 
--------
 
 
 
'''Name:''' Ishkilrud, "Barbronze"
 
'''Age:''' 54
 
'''Gender:''' Male
 
'''Appearance:'''
 
His hair is quite sparse. His very long sideburns are neatly combed. His very long moustache is arranged in double braids. His short hair is neatly combed. He is muscular. His somewhat tall ears have great swinging lobes. He has very high cheekbones, and he has a very round chin. His somewhat short nose is incredibly upturned. His somewhat short head is somwhat narrow. His teeth are crowded. He has a low voice. His hair is black. His skin is cinnamon. His eyes are amethyst.
 
'''Personality:'''
 
Hei very friendly. He is unassertive. He is rarely happy or enthusiastic. He prefers familiar routines. He is candid and sincere in dealings with others. He finds helping others rewarding. He is organized. He strives for excellence. He acts impulsively. He begins to talk much more slowly when he's exasperated. When he's thinking, his body becomes very still.
 
'''Strengths:'''
 
+ He is strong and
 
+ slow to tire.
 
+ He has great creativity
 
'''Weaknesses:'''
 
- He is flimsy
 
- he has poor focus,
 
- an iffy sense for music
 
- and a meager ability with social relationships
 
'''Preferences:'''
 
Ishkilrud likes bituminous coal, billon, red tourmaline, bolts, scepters and glasseye for their coloration. When possible, he prfers to consume lungfish, dwarven rum, whip vine flour and sliver barb seeds. He absolutely detests cave spiders.
 
'''Skills:'''
 
 
 
'''Name:''' Rakustlor, "Tombstools"
 
'''Age:''' 79
 
'''Gender:''' Male
 
'''Appearance:'''
 
He is very skinny. His sideburns are clean-shaven. His very long moustache is neatly combed. Hi ver long har is neatly combed. His incredibly close-set eyes are bulging. His somewhat short nose is incredibly upturned. His slightly flattened ears are smewhat tall. He has high cheekbones. His teeth are crowded. His cinnamon skin islightly wrinkled.
 
'''Personality:'''
 
e has a calm demeanor. He is quick to anger. He is comfortable in socia situations. He is often cheerful. He has a fertile imagination. He does not have a great aesthetic sensitivity. He is incredibly frank and candid in dealings with others. He doesn't like to compromise with others. He doesn't go out of his way to work more than necessary. He possesses great willpower. He oten bites his nails when he's trying to rememer smething.
 
'''Strengths:'''
 
+ He is quite quick to heal
 
+ He has an iron will,
 
+ great creativity,
 
+ a sum of patience
 
+ a a fel for music
 
'''Weaknesses:'''
 
- He has a meager ability with social relationships
 
- Poor empathy
 
- and poor analytical abilities
 
'''Preferences:'''
 
Rakustlor likes rutile, bismuth, yellow jasper, fungiwood, white-handed gibbon bone, backpaks, cages, scepters, donkeys for their stubbornness and demon rats for their diabolical hunger for the food of others. When possible, he prfers to consume giat cave swallow, cave fis and gutter cruor. He absolutely detests lizards.
 
'''Skills:'''
 
 
 
 
 
--------
 
 
 
Starting Stocks:
 
 
 
2 dogs
 
1 war dog
 
1 hunting dog
 
 
 
2 coppe picks
 
1 copper batle axe
 
1 iron anvil
 
20 dwarven beer
 
20 dwarven wine
 
20 dwarven ale
 
5 plump helmet spawn
 
5 pig tal seeds
 
5 cave wheat seeds
 
5 sweet pod seeds
 
4 rock nuts
 
5 dimple cup spawn
 
15 pond grabber meat
 
15 cave fish
 
15 plump helmets
 
5 pig tail fiber thread
 
5 pig tail fiber cloth
 
5 pig tail fiber bags
 
3 pig tal fiber ropes
 
3 fox leather quivers
 
3 oaken buckets
 
3 oaken splints
 
3 oaken crutches
 
=== Epilogue: ===
 
 
 
This will be done when it's all finished.
 
 
 
== Wiki Stuff ==
 
 
 
{{L|Glass Industry|Glass Industry Flowchart}} designed to replace the old one. Though it was a masterpiece of wiki-magic, it wasn't particularly in-depth, was a little vague, had a couple of inaccurate points, and kept breaking whenever anything changed. Thus, the logical solution is to replace it with a more comprehensive flowchart in the form of an image. Sadly, it's a little too literal, a little too... Blunt. It comes across as somewhat disorienting and menacing. It's a lot of tiny little things to look at, in order to fully interpret the whole... It reads like a schematic diagram of some ornate machine. If you have any ideas on how to make it appear friendlier, or read easier, please say something! I'd love to discuss it with you!
 
 
 
[[Image:Glassflow.png|Thumb|200px]]
 
 
 
And a friendlier version for those of you who prefer to not be intimidated by blank white space.
 
 
 
[[Image:Glassflow2.png|Thumb|200px]]
 

Latest revision as of 08:56, 28 April 2014

Current Fortress[edit]

Title Page:[edit]

When I have something worthwhile hapen, I'll do a drawing for a genuine cover, and give it an appropriate title.

Preface:[edit]

I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.