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User:Kydo

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Revision as of 18:21, 8 April 2010 by Kydo (talk | contribs)
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Who I Am

I am Kydo, a DF player who enjoys this website a lot and is interested in helping. Mostly with grammatical corrections. (If you see any issues on my page, please point them out to me. Everyone makes mistakes. That's why I'm here.) My real name is Jeff. Not that it matters. In rl, I'm an artist with two years of college under his belt... And no money to complete the rest of the degree. I'm a gamer, I play D&D and dabble in tabletop RPG design, I play videogames excessively, and it all tends to get in the way of my art, really. This is probably just another diversion, I suppose. Oh. And I'm a MAN. Let's make that clear.

I have a DA page if you wish to talk to me about art or what-not. Kydo

Observations

Okay then! New release! Time to start my page over fresh, and write about all the weirdness I find! Yay! Once I've re-learned everything in the game, I'll get round to doing some actual projects and expanding the wiki again.

Stonesense

As expected, the BRILLIANT DF isometric visualizer... Doesn't yet work with the new release. So, when I stumbled into an enormous cavern system, which was extremely unpleasantly placed, and I found it's features almost incomprehensible, and tried to use the visualizer to understand it, well, it just didn't work. Looks like all it needs is a quick update to recognize the process, though.

Staircases, Ramps and Channels... And wells, oddly enough

Unless you are digging one, single, block, vertical channel, from TOP to BOTTOM, staircases WILL get your dwarves trapped, as they cannot build them from below any more. For example,a dwarf trapped in a trench cannot make a staircase out, as he cannot make the necessary "downward" stair tile on the level above. This means, unless under specific circumstances, ramps are superior. At least for now. Also, if you dig a channel, it automatically digs a ramp in the dug-out tile. I also discovered that a dwarf can climb out through a well, if there is a ramp or staircase below it. (Though the well will not function)

U.G.L.Y. You ain't got no alibi

Anyone else noticed that almost every single dwarf is ugly? Like, horribly so? They're all gap-toothed, with hooked noses and sunken eye sockets, with weird scars... Ugh. I love the cultural styles, though. I chose the dwarvs who go around conquering everything and discovered that they preferred, very long, nicely combed beards and mustaches, with shaved bald heads. Even some of the women shave their heads. Neat!

Hunger and Thirst

Also, now we can over-work our dwarves. They'll mine away until they're about ready to collapse of starvation or thirst before they finally give in to it. Kinda' creepy. And not good for their mental states. Makes my tendency to make HUGE designations and focus on other things for a year sort of a bad thing.

KEEEEEEEERAAASH!!!

And so it crashed! the new release? Yeah. HUGE pathfinding issues. Especially between z levels. Not only do they have difficulty carving things out from the level below, but they have troubles finding objects on other levels. I moved all of my alcohol into it's own stockpile on it's own z-level. The dining room was being carved out, but suddenly the woodcutter couldn't find it and the game went kaput.

Strangler Fail

Okay, remember how we used to be able to just grab something by the throat and starngle it to death in adventure mode? Yeah, that doesn't work any more. First, attacks it does on you will fuck up your grip, so you have to adjust it. If your wrestler skill isn't high enough, strangling literally does NOTHING, you just repeatedly adjust your grip.

Also, the wrestling menu is still ridiculous. What the hell is an "eye tooth" and how do I grab it with my left upper leg?!

Macemurder

Holy baloney it takes a long time to kill stuff in this game now! That cougar must have taken at least sixty hits to kill, and it only died from the blood loss! What will I do when wolves attack?!

Many MANY Large Roaches

OKAY! I just found a cavern! What's inside it? A swarm of roaches THREE LEVELS TALL. Literally. They move together. 3 z levels. The top levels have a black background, rather than white, so I think they think they're falling. Maybe they are? In any case, it's freaking me out.

You Have Struck Spam!

So, I dig into a cavern. What do I get? Three pages of announcements of all the exposed materials and stone layers. A few moments later, they strike another cavern, and of course, another couple pages of yellow announcements. Gets kinda' crazy. Also, every month it repeats ALL of the announcements for ALL of the materials I've uncovered. I wonder if it'll do that if I mined them all out...?

Job Updates

My carpenter keeps spontaneously ceasing labor. His labors are activated, his workshop has jobs listed, the workshop allows him to work, and there is wood available. He'll just stand around with no job until the season changes, and then get back to work. My miner has done this once, but the carpenter's been doing it every couple objects he builds. When I move the task over to other dwarves, they'll do it fine, but the guy I spent starting points to make into a carpenter just stands there and watches them. Why will my brewer carve a bed, while my carpenter won't?

More Pathfinding Bugs

Dwarves think weird. I did an experiment. I decided to build a large wall surrounding a stockpile, which will hold EVERYTHING. It has a three-space entrance. It seems pathfinding errors occur completely at random. While one dwarf may think it can't access the stockpile (Even if he's standing on it) another may think he can't find it (And subsequently another dwarf will take over the job and do it fine) Meanwhile, dwarves will randomly stare into space, doing nothing, even though there's plenty of work to do and their labors are turned on. They'll do the work, but they'll just occasionally stop and stand wherever they happened to be until the end of the season.