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Difference between revisions of "User:Latias1290"

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(<s>I Latias1290 hereby declare that the only changes to this page will from now on be fort updates</s> Ill just stop making user edits for a while now)
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==My forts==
 
==My forts==
===[http://dirkkok.nl/dwarvensaves/keskallinir.zip Keskallinir], "Shotsly"===
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===[https://www.dropbox.com/s/ytc0mz3rr93epmy/keskallinir_2014-03-22.zip Keskallinir], "Shotsly"===
This is a '''snapshot'''. This gets updated, but on a when-I-feel-like-it basis.<br />
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I am not sure if the dropbox link works for others, if you would like to download it but it doesnt work [[User_Talk:Latias1290|please tell me]].
Date: 7th Galena, 21<br />
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Notable events:
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This is a '''snapshot'''. This gets updated, but on a when-I-feel-like-it basis.
* Discovered first cavern level
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* Discovered second cavern level(with aid of DFHack)
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Ingame date: 2nd Slate, 22<br />
* Intentionally did not discover the third cavern level(with aid of DFHack)
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Wealth: 2,357,927. Bam.<br />
* Discovered magma sea(with aid of DFHack)
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Dwarves died: 10<br />
====Counters====
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Vampires: 1<br />
Wealth created: 1,540,729 sharp. Bam.<br />
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Attacks(7): 2 Forgotten Beasts, 1 werebeast, 4 thieves. There may be an elven ambush present(during a test of a human siege, I got 2 snatchers and a big elven ambush along with the siege), but I havent found them yet.<br />
Dwarves died(10): 3 by vampire, 1 under a dwarven atom smasher(it was the vampire), 1 killed for unknown reason by a soldier, 1 killed by a GCS that it was hunting, 1 during a cavein, 3 by an unknown cause<br />
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Elves killed: 12<br />
Cursed beasts(2): 1 vampire, 1 wereelk<br />
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Squads/soldiers: 7/67<br />
Attacks(4): 1 FB(which is stuck in the first cavern level, and has not been dealt with at all), 1 werebeast, 2 snatchers<br />
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Artifacts: 15<br />
Elven caravans destroyed: 3<br />
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Population(390): 217 dwarves, 173 animals<br />
Squads/soldiers: 4/37<br />
 
Artifacts: 13. None failed(''yet'').<br />
 
Masterpieces: TOO MANY!!!<br />
 
Years since embark: 5<br />
 
Population(360): 210 dwarves, around 150 animals<br />
 
 
Nobles murdered: None. I find intentionally killing nobles retarded.<br />
 
Nobles murdered: None. I find intentionally killing nobles retarded.<br />
 
<br />
 
<br />
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*If you kill any of those nobles you wont be able to perform a potentionally important task anymore, as well as causing unhappy thoughts on potentionally a lot of dwarves(especialy with the mayor, as he often has a lot of friends).
 
*If you kill any of those nobles you wont be able to perform a potentionally important task anymore, as well as causing unhappy thoughts on potentionally a lot of dwarves(especialy with the mayor, as he often has a lot of friends).
 
*Killing the Leader/Mayor will prevent you from appointing most new ones if a noble turns out to be unsuitable or a vampire, or if you kill one.
 
*Killing the Leader/Mayor will prevent you from appointing most new ones if a noble turns out to be unsuitable or a vampire, or if you kill one.
 +
**Killing the leader because he keeps mandating junk is '''stupid'''.
 
*Killing any militia leader will leave their squad without a leader.
 
*Killing any militia leader will leave their squad without a leader.
 
*Killing the hammerer will leave you unable to death-penalty a vampire or serious criminal. This might be good in certain cases(for example, a dwarf was convicted to hammering because he carelessly put a floodgate in the trading depot), but you are better off just removing him, convicting the dwarf, and reassinging the hammerer.
 
*Killing the hammerer will leave you unable to death-penalty a vampire or serious criminal. This might be good in certain cases(for example, a dwarf was convicted to hammering because he carelessly put a floodgate in the trading depot), but you are better off just removing him, convicting the dwarf, and reassinging the hammerer.
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*Killing the chief medical dwarf will render the hospital unusable, as well as losing a potentionally skilled doctor.
 
*Killing the chief medical dwarf will render the hospital unusable, as well as losing a potentionally skilled doctor.
 
Above all, intentionally killing your dwarves ''at all'' is stupid.
 
Above all, intentionally killing your dwarves ''at all'' is stupid.
<div style="float:right">{{User:Latias1290/Sig/src|17:55|February 06, 2014}}</div>
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<div style="float:right">{{User:Latias1290/Sig/src|17:02|March 22, 2014}}</div>
 
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Revision as of 17:02, 22 March 2014


Welcome to the Page of Latias
~ The console of the gamer ~

My local time is: 5:14PM, Friday, 26 April, 2024 (update)
My time zone is: +1 UTC


Guten Tag!

Yeah, thats it. I dont really have to say anything more. Sorry.

I am the "grammar patrol" on this wiki. If you ever saw an edit with as summary "grammar patrol was here" and always wondered what it was, then you will find out now. It basically means that I have fixed an extremely minor grammar error, spelling error, punctuation error or typo.
I also like to expand the help section at times. And I like fapping messing with systems involving liquids ingame(fully automated sewer systems, lethal drowning/burning chambers, automated systems to learn kiddos how to swim, etc).

My forts

Keskallinir, "Shotsly"

I am not sure if the dropbox link works for others, if you would like to download it but it doesnt work please tell me.

This is a snapshot. This gets updated, but on a when-I-feel-like-it basis.

Ingame date: 2nd Slate, 22
Wealth: 2,357,927. Bam.
Dwarves died: 10
Vampires: 1
Attacks(7): 2 Forgotten Beasts, 1 werebeast, 4 thieves. There may be an elven ambush present(during a test of a human siege, I got 2 snatchers and a big elven ambush along with the siege), but I havent found them yet.
Elves killed: 12
Squads/soldiers: 7/67
Artifacts: 15
Population(390): 217 dwarves, 173 animals
Nobles murdered: None. I find intentionally killing nobles retarded.

Why do I?

  • If you kill any of those nobles you wont be able to perform a potentionally important task anymore, as well as causing unhappy thoughts on potentionally a lot of dwarves(especialy with the mayor, as he often has a lot of friends).
  • Killing the Leader/Mayor will prevent you from appointing most new ones if a noble turns out to be unsuitable or a vampire, or if you kill one.
    • Killing the leader because he keeps mandating junk is stupid.
  • Killing any militia leader will leave their squad without a leader.
  • Killing the hammerer will leave you unable to death-penalty a vampire or serious criminal. This might be good in certain cases(for example, a dwarf was convicted to hammering because he carelessly put a floodgate in the trading depot), but you are better off just removing him, convicting the dwarf, and reassinging the hammerer.
  • Killing the manager will prevent you from mass-producting something without a lot of hassle.
  • Killing the bookkeeper does not result in a very bad thing, but players often make the same dwarf both the bookkeeper as well as the manager.
  • Killing the broker will prevent you from trading, which isnt always as bad, but still causes unhappy thoughts.
  • Killing the chief medical dwarf will render the hospital unusable, as well as losing a potentionally skilled doctor.

Above all, intentionally killing your dwarves at all is stupid.