v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Lichenousd/Tutorial"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 48: Line 48:
 
#'''Fn keys''' shows more biome info
 
#'''Fn keys''' shows more biome info
 
==== How to Choose ====
 
==== How to Choose ====
Things to look for when choosing an area
+
[[#Notes_about_Videos|*V*]]
#'''No aquifers''' {{qd|cols=5|≈≈≈≈≈}} for now.
+
Things that we'll look for when choosing an area, for the sake of this tutorial:
#'''''' for now.
+
#'''No [[aquifer]]''' ({{Raw Tile|≈|#33F|#000}}{{Raw Tile|≈|#33F|#000}}{{Raw Tile|≈|#33F|#000}}{{Raw Tile|≈|#33F|#000}}{{Raw Tile|≈|#33F|#000}}) for now.
 +
#'''[[trees|Forestation]]''' level of at least Scarce.
 +
#'''Flowing water''' in the form of a [[brook]] or [[stream]].  [[river|Rivers]] are OK, but make sure not to start near them, as [[carp]] hang out near them.
 +
#A small map size.  Use UMHK to resize your area.  2x2 areas are perfectly fine and plenty big for even the most claustrophobic player.  DF may take more CPU then you think.
 +
#'''No evil'''.  If your "Surroundings" are purple and the map features insidious-looking colors (rivers running red, for example), you're in an evil area.  Let's leave the undead for another time, OK?
 +
 
 +
=== Choosing your Items! ===
 +
First of all, dump the anvil.  Bring turtles and one piece of silk.  Seeds and booze to get us started.  Leave some points for...
 +
 
 +
=== Choosing your Dwarves! ===
 +
the manager miner (Organizer/Pacifier/Consoler), the broker miner (Appraiser/JoI), a mason, 2 woodcutters/carpenters, cook/brewer, grower
 +
 
 +
=== Name your Fortress ===
 +
 
 +
== Arrival! ==
 +
=== Viewing the World ===
 +
==== Looking Around ====
 +
==== The Look Command ====
 +
==== The Unit View Command ====
 +
 
 +
=== Designating ===
 +
how the designating works:  rectangular selection
 +
==== Cutting Trees ====
 +
getting wood [[#Notes_about_Videos|*V*]]
 +
==== Stairways ====
 +
digging a central stairway [[#Notes_about_Videos|*V*]]
 +
==== Digging Out ====
 +
digging out area for farming [[#Notes_about_Videos|*V*]]
 +
 
 +
 
 +
=== Building! ===
 +
how buildings are generally erected and placed [[#Notes_about_Videos|*V*]]
 +
==== Resizable Buildings ====
 +
building a farm plot [[#Notes_about_Videos|*V*]]
 +
==== Constructed Buildings ====
 +
building a carpenter's workshop, a mason's workshop, a kitchen, and a still [[#Notes_about_Videos|*V*]]
 +
==== Querying:  Ordering Items to be Built ====
 +
 
 +
==== Placement Buildings ====
 +
building beds and doors [[#Notes_about_Videos|*V*]]
  
  
Line 58: Line 97:
  
 
Section names will be short phrases, ending in ! if it is important!
 
Section names will be short phrases, ending in ! if it is important!
 +
 +
=== Notes about Videos ===
 +
Sections marked with *V* will (eventually) have a short video demonstration attached via a link.

Latest revision as of 01:01, 31 October 2008

(Yeah, I'm planning a tutorial. I find Dwarf Fortress' current tutorials either hard to follow or just plain old. What really needs to be done is a flash tutorial, but I will call on movies as well as screenshots and charts as visual aids. If you find something amiss, plant it on the Talk page.)


Preface[edit]

Here are some short but very important things to know about DF before you start. If you have fooled around with it and played a couple forts already, skip this section.

Before We Start[edit]

File Structure[edit]

where you can find your save files

Regions[edit]

downloading premade ones, etc

Changing Init Options[edit]

some very basic work in init.txt

Resolution[edit]

how to figure out resolution

Showing Features in Finder[edit]

picking magma areas easily

Controlling the Game![edit]

Space exits Up, Down, PgUp, PgDn moves the main (leftmost) cursor -, +, /, * moves the secondary (rightmost) cursor

Let's Go![edit]

Welcome! Go ahead and start dwarfort.exe in your folder...

The Main Menu[edit]

Create New World Now! does x Design New World with Parameters does x, but is not covered in this tutorial.

Start Game[edit]

Dwarf Fortress does x Adventurer does x, but is not covered in this tutorial. Legends does x, but is not covered in this tutorial.

Create Your Universe[edit]

Create New World Now![edit]

this section will briefly explain regions and what is happening as your world is created.

Design New World with Parameters[edit]

See tutorial on world parameters?

Hit the road![edit]

Choosing your Site![edit]

Controls[edit]

The cursor in the world view is not directly controlled. That's a "zoomed-out" view.

  1. The Number Pad moves region cursor
  2. u m h k moves embark area
  3. U M H K resizes embark area
  4. tab shows more info
  5. Fn keys shows more biome info

How to Choose[edit]

*V* Things that we'll look for when choosing an area, for the sake of this tutorial:

  1. No aquifer () for now.
  2. Forestation level of at least Scarce.
  3. Flowing water in the form of a brook or stream. Rivers are OK, but make sure not to start near them, as carp hang out near them.
  4. A small map size. Use UMHK to resize your area. 2x2 areas are perfectly fine and plenty big for even the most claustrophobic player. DF may take more CPU then you think.
  5. No evil. If your "Surroundings" are purple and the map features insidious-looking colors (rivers running red, for example), you're in an evil area. Let's leave the undead for another time, OK?

Choosing your Items![edit]

First of all, dump the anvil. Bring turtles and one piece of silk. Seeds and booze to get us started. Leave some points for...

Choosing your Dwarves![edit]

the manager miner (Organizer/Pacifier/Consoler), the broker miner (Appraiser/JoI), a mason, 2 woodcutters/carpenters, cook/brewer, grower

Name your Fortress[edit]

Arrival![edit]

Viewing the World[edit]

Looking Around[edit]

The Look Command[edit]

The Unit View Command[edit]

Designating[edit]

how the designating works: rectangular selection

Cutting Trees[edit]

getting wood *V*

Stairways[edit]

digging a central stairway *V*

Digging Out[edit]

digging out area for farming *V*


Building![edit]

how buildings are generally erected and placed *V*

Resizable Buildings[edit]

building a farm plot *V*

Constructed Buildings[edit]

building a carpenter's workshop, a mason's workshop, a kitchen, and a still *V*

Querying: Ordering Items to be Built[edit]

Placement Buildings[edit]

building beds and doors *V*


Notes about this tutorial in progress[edit]

The tutorial will divide everything into clean parts.

Section names will be short phrases, ending in ! if it is important!

Notes about Videos[edit]

Sections marked with *V* will (eventually) have a short video demonstration attached via a link.