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Editing User:Loci
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− | == | + | ==Automated Silk Farming== |
{{diagram|spaces=yes|color=#888|\ | {{diagram|spaces=yes|color=#888|\ | ||
− | + | z z-1 z-2 | |
− | + | ╔═══════┼══╗ ╔═════╗ ╔═════╗ | |
− | ║[#080]╔[#080]═[#080]═[#080]═[#080]╗++++║ ║[#0AA]╔[#0AA]═[#0AA]═[#0AA]═[#0AA]╗┼ ║+++++┼ | + | ║[#080]╔[#080]═[#080]═[#080]═[#080]╗+++++║ ║[#0AA]╔[#0AA]═[#0AA]═[#0AA]═[#0AA]╗┼ ║+++++┼ |
− | ║[#080]║[#080]+[#080]+[#080]+[#080]║++║[#0F0]^║ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║╠═┼╗ ║+++++║ | + | ║[#080]║[#080]+[#080]+[#080]+[#080]║+++║[#0F0]^║ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║╠═┼╗ ║+++++║ |
− | ║[#080]║[#080]+[#080]+[#080]+[#080]║ | + | ║[#080]║[#080]+[#080]+[#080]+[#080]║+..[#F00]╬[#888]┼╣ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║║++║ ║+++++║ |
− | ║[#080]║[#080]+[#080]+[#080]+[#080]║ | + | ║[#080]║[#080]+[#080]+[#080]+[#080]║+.[#FF0]H[#F00]╬[#CCC]S║ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║║++║ ║+++++║ |
− | ║[#080]║[#080]+[#080]+[#080]+[#080]║ | + | ║[#080]║[#080]+[#080]+[#080]+[#080]║+..[#F00]╬═╝ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║║++║ ║+++++║ |
− | ║[#080]║[#080]+[#080]+[#080]+[#080]║++║ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║╠══╝ ║+++++║ | + | ║[#080]║[#080]+[#080]+[#080]+[#080]║+++║ ║[#0AA]║[#0AA]+[#0AA]+[#0AA]+[#0AA]║╠══╝ ║+++++║ |
− | ║[#080]╚[#080]═[#080]═[#080]═[#080]╝++║ ║[#0AA]╚[#0AA]═[#0AA]═[#0AA]═[#0AA]╝║ ║+++++║ | + | ║[#080]╚[#080]═[#080]═[#080]═[#080]╝+++║ ║[#0AA]╚[#0AA]═[#0AA]═[#0AA]═[#0AA]╝║ ║+++++║ |
− | + | ╚════════╝ ╚═════╝ ╚═════╝ | |
}} | }} | ||
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# Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden and pet-inaccessible | # Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden and pet-inaccessible | ||
# Channel the yellow "H", build a [[hatch cover]] there, and link it to a lever. This will allow you to remove the bait and stop production. | # Channel the yellow "H", build a [[hatch cover]] there, and link it to a lever. This will allow you to remove the bait and stop production. | ||
− | # | + | # Channel the tiles around the yellow "H", and remove the ramps below |
# Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | # Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | ||
# Evacuate the upper two chambers and forbid their entrance doors | # Evacuate the upper two chambers and forbid their entrance doors | ||
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Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly (a falling web managed to break the spine of one of my aspiring weavers), it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait animal may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. | Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly (a falling web managed to break the spine of one of my aspiring weavers), it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait animal may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. | ||
− | == | + | |
+ | ==Swimming track== | ||
With the addition of [[minecart]]s, a safe automated swimming experience can be almost guaranteed. Originally, the design involved hauling dwarves down into a pond and forcing them to swim back out.[http://www.bay12forums.com/smf/index.php?topic=129889.0] However, it was discovered that dwarves gain swimming skill while simply riding in the minecart. A simple loop track which descends 1 z-level into a pool of water then climbs back out will train your dwarves quickly and conveniently. It is advisable to ensure your pond has a uniform depth--fluid [[flow]] can interfere with the minecart, even knocking it off-track. A depth of 4/7 or 5/7 is ideal. Note that water will slow the minecart considerably; you'll want an impulse ramp after roughly 10 tiles of 4/7 water. | With the addition of [[minecart]]s, a safe automated swimming experience can be almost guaranteed. Originally, the design involved hauling dwarves down into a pond and forcing them to swim back out.[http://www.bay12forums.com/smf/index.php?topic=129889.0] However, it was discovered that dwarves gain swimming skill while simply riding in the minecart. A simple loop track which descends 1 z-level into a pool of water then climbs back out will train your dwarves quickly and conveniently. It is advisable to ensure your pond has a uniform depth--fluid [[flow]] can interfere with the minecart, even knocking it off-track. A depth of 4/7 or 5/7 is ideal. Note that water will slow the minecart considerably; you'll want an impulse ramp after roughly 10 tiles of 4/7 water. | ||
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# Assign a minecart to the route (wooden minecarts are recommended in case of collisions). | # Assign a minecart to the route (wooden minecarts are recommended in case of collisions). | ||
# Dwarves with "Push/Haul Vehicles" enabled will now automatically train swimming. | # Dwarves with "Push/Haul Vehicles" enabled will now automatically train swimming. | ||
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