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Editing User:Loci
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− | == | + | ==Automated Silk Farming== |
{{diagram|spaces=yes|color=#888|\ | {{diagram|spaces=yes|color=#888|\ | ||
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Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly (a falling web managed to break the spine of one of my aspiring weavers), it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait animal may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. | Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly (a falling web managed to break the spine of one of my aspiring weavers), it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait animal may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. | ||
− | == | + | ==Swimming track== |
With the addition of [[minecart]]s, a safe automated swimming experience can be almost guaranteed. Originally, the design involved hauling dwarves down into a pond and forcing them to swim back out.[http://www.bay12forums.com/smf/index.php?topic=129889.0] However, it was discovered that dwarves gain swimming skill while simply riding in the minecart. A simple loop track which descends 1 z-level into a pool of water then climbs back out will train your dwarves quickly and conveniently. It is advisable to ensure your pond has a uniform depth--fluid [[flow]] can interfere with the minecart, even knocking it off-track. A depth of 4/7 or 5/7 is ideal. Note that water will slow the minecart considerably; you'll want an impulse ramp after roughly 10 tiles of 4/7 water. | With the addition of [[minecart]]s, a safe automated swimming experience can be almost guaranteed. Originally, the design involved hauling dwarves down into a pond and forcing them to swim back out.[http://www.bay12forums.com/smf/index.php?topic=129889.0] However, it was discovered that dwarves gain swimming skill while simply riding in the minecart. A simple loop track which descends 1 z-level into a pool of water then climbs back out will train your dwarves quickly and conveniently. It is advisable to ensure your pond has a uniform depth--fluid [[flow]] can interfere with the minecart, even knocking it off-track. A depth of 4/7 or 5/7 is ideal. Note that water will slow the minecart considerably; you'll want an impulse ramp after roughly 10 tiles of 4/7 water. | ||
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− | == | + | == Minimalist magma moving == |
You'll need two magma-safe pumps, a magma-safe wheelbarrow, and at least one magma-safe minecart. If you get lucky, the first dwarven caravan will bring all the tools you need. If not, you can forge your own by melting down the surplus of anvils that caravans carry, or just embark with a couple chunks of iron ore. | You'll need two magma-safe pumps, a magma-safe wheelbarrow, and at least one magma-safe minecart. If you get lucky, the first dwarven caravan will bring all the tools you need. If not, you can forge your own by melting down the surplus of anvils that caravans carry, or just embark with a couple chunks of iron ore. | ||
− | + | {{diagram|spaces=yes|\ | |
sideview | sideview | ||
░░░░░░░░░░░░░░░░░░░░░░░ | ░░░░░░░░░░░░░░░░░░░░░░░ | ||
░░░ %% ░░░░░░░░░░░░ | ░░░ %% ░░░░░░░░░░░░ | ||
− | ░░░░░░░░░░▲%% | + | ░░░░░░░░░░▲%% ░░░░░░░░░ |
− | + | ░░░░░░░░░░░░░7777777░░░ | |
− | + | }} | |
# Dig down to the magma sea and channel a tile above the magma | # Dig down to the magma sea and channel a tile above the magma | ||
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# Build the first pump to pull magma up into a 1x1 room with a ramp (▲) | # Build the first pump to pull magma up into a 1x1 room with a ramp (▲) | ||
# Build the second pump to pull the magma out of the 1x1 room and dispose of it (a 3x3 evaporation chamber works fine) | # Build the second pump to pull the magma out of the 1x1 room and dispose of it (a 3x3 evaporation chamber works fine) | ||
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# Build a dumping track stop to place the magma where you want it | # Build a dumping track stop to place the magma where you want it | ||
# Create a new hauling route, specify a new stop on the constructed track stop, and assign one of the magma minecarts to the route | # Create a new hauling route, specify a new stop on the constructed track stop, and assign one of the magma minecarts to the route | ||
− | # Unassign the cart, and mark it for dumping; once you've emptied all the carts return to step | + | # Unassign the cart, and mark it for dumping; once you've emptied all the carts return to step 5 |
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− | This design | + | This design is only useful for moving small amounts of magma, but it is simple and flexible. With any luck you can have your topside magma workshops up and running in a year. |