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Difference between revisions of "User:Rick"

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(→‎INI data: v0.27.169.33f INI values)
 
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Currently researching [[User:Rick/Memory research|memory]] and [[User:Rick/Save research|save files]] for the latest Dwarf Fortress version.
 
Currently researching [[User:Rick/Memory research|memory]] and [[User:Rick/Save research|save files]] for the latest Dwarf Fortress version.
  
You can find me in [irc://irc.worldirc.org/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df].
+
You can find me in [irc://irc.newnet.net/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df].
  
 
__TOC__
 
__TOC__
== memory.ini ==
+
=Utilities=
In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
+
*[[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]].
 
+
*[[User:Rick/Tileset_Compiler|Gibbed's Dwarf Fortress Tileset Compiler]]
=== A table of available settings ===
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Section
 
! width="30%" | Name
 
! width="40%" | Description
 
! width="20%" | Used By
 
 
 
|-
 
| address
 
| DWARF_FORTRESS
 
| Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version.
 
| adjuststart, heal, reveal, warp
 
 
 
|-
 
| address
 
| MAP_DATA
 
| Map data pointer.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_X_COUNT
 
| Map block X count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Y_COUNT
 
| Map block Y count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Z_COUNT
 
| Map block Z count value.
 
| reveal, warp
 
 
 
|-
 
| offset
 
| MAP_DATA_DESIGNATION_OFFSET
 
| Offset into block data for designation data, likely you won't need to change this.
 
| reveal
 
 
 
|-
 
| offset
 
| MAP_DATA_OCCUPANCY_OFFSET
 
| Offset into block data for occupancy data, likely you won't need to change this.
 
| warp
 
 
 
|-
 
| address
 
| MENU_STATE
 
| Menu state value.
 
| heal, warp
 
 
 
|-
 
| address
 
| FOCUSED_CREATURE
 
| Index of focused creature.
 
| heal, warp
 
 
 
|-
 
| address
 
| STARTING_DWARF_COUNT
 
| Starting dwarf count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| STARTING_POINT_COUNT
 
| Starting point count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| MOUSE_X
 
| Mouse X
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Y
 
| Mouse Y
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Z
 
| Mouse Z
 
| warp
 
 
 
|-
 
| address
 
| CREATURE_VECTOR
 
| Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified.
 
| heal, warp
 
 
 
|-
 
| offset
 
| CREATURE_NAME_OFFSET
 
| Offset to name in creature structure.
 
| heal
 
 
 
|-
 
| offset
 
| CREATURE_X_OFFSET
 
| Offset to X in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Y_OFFSET
 
| Offset to Y in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Z_OFFSET
 
| Offset to Z in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET
 
| Offset to body part health vector in creature structure.
 
| heal
 
 
 
|}
 
 
 
=== INI data ===
 
You won't need a memory.ini file if my tool is currently up to date.
 
 
 
==== v0.27.169.33d ====
 
<pre>
 
[address]
 
DWARF_FORTRESS=0x0089A3A4
 
MENU_STATE=0x01243654
 
FOCUSED_CREATURE=0x00C37540
 
CREATURE_VECTOR=0x0141EA40
 
MOUSE_X=0x008FD288
 
MOUSE_Y=0x008FD28C
 
MOUSE_Z=0x008FD290
 
MAP_DATA=0x01460560
 
MAP_X_COUNT=0x01460578
 
MAP_Y_COUNT=0x0146057C
 
MAP_Z_COUNT=0x01460580
 
STARTING_DWARF_COUNT=0x00789635
 
STARTING_POINT_COUNT=0x007887EA
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
==== v0.27.169.33e ====
 
<pre>
 
[address]
 
DWARF_FORTRESS=0x0089B3BC
 
MENU_STATE=0x01244654
 
FOCUSED_CREATURE=0x00C38540
 
CREATURE_VECTOR=0x0141FA40
 
MOUSE_X=0x008FE288
 
MOUSE_Y=0x008FE28C
 
MOUSE_Z=0x008FE290
 
MAP_DATA=0x01461560
 
MAP_X_COUNT=0x01461578
 
MAP_Y_COUNT=0x0146157C
 
MAP_Z_COUNT=0x01461580
 
STARTING_DWARF_COUNT=0x007893C5
 
STARTING_POINT_COUNT=0x0078857A
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
==== v0.27.169.33f ====
 
<pre>
 
[address]
 
DWARF_FORTRESS=0x0089C414
 
MENU_STATE=0x0124565C
 
FOCUSED_CREATURE=0x00C38540
 
CREATURE_VECTOR=0x01420A48
 
MOUSE_X=0x008FF288
 
MOUSE_Y=0x008FF28C
 
MOUSE_Z=0x008FF290
 
MAP_DATA=0x01462568
 
MAP_X_COUNT=0x01462580
 
MAP_Y_COUNT=0x01462584
 
MAP_Z_COUNT=0x01462588
 
STARTING_DWARF_COUNT=0x007893C5
 
STARTING_POINT_COUNT=0x0078857A
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 

Latest revision as of 23:10, 11 January 2010

"A great guy that has made many useful editing tools for Dwarfort." --Mylon

Currently researching memory and save files for the latest Dwarf Fortress version.

You can find me in #bay12games as well as SomethingAwful's #df.

Utilities[edit]