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Editing User:SL/Logic Gates

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* '''Invaders Fled Switch''': A lever, hooked to Memory's CLEAR input. Pull (switch to ON) to make the repeater shut down, then pull again (switch to OFF) to set the lever up for the next time it has to be used.
 
* '''Invaders Fled Switch''': A lever, hooked to Memory's CLEAR input. Pull (switch to ON) to make the repeater shut down, then pull again (switch to OFF) to set the lever up for the next time it has to be used.
 
* '''Pressure plates''' for detecting Mobile Bad Things: Each one is hooked to memory's SET input. Place a row of these in your entrance or what have you, so that there's no way to get past them without stepping on one.
 
* '''Pressure plates''' for detecting Mobile Bad Things: Each one is hooked to memory's SET input. Place a row of these in your entrance or what have you, so that there's no way to get past them without stepping on one.
* '''[[#Memory|Memory]]''': SET input hooked to all of the aforementioned pressure plates. CLEAR input hooked to Invaders Fled switch. Output hooked to AND gate's second input.
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* '''[[[#Memory|Memory]]]''': SET input hooked to all of the aforementioned pressure plates. CLEAR input hooked to Invaders Fled switch. Output hooked to AND gate's second input.
* '''[[#AND_gate|AND gate]]''': First input hooked to System On/Off Switch. Second input hooked to Memory's output. Output hooked to Repeater's ENABLE input.
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* '''[[[#AND_gate|AND gate]]]''': First input hooked to System On/Off Switch. Second input hooked to Memory's output. Output hooked to Repeater's ENABLE input.
* '''[[#Repeater|Repeater]]''': ENABLE input hooked to AND gate's output. First output hooked to checkerboard black square spikes. Second input hooked to checkerboard white square spikes.
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* '''[[[#Repeater|Repeater]]]''': ENABLE input hooked to AND gate's output. First output hooked to checkerboard black square spikes. Second input hooked to checkerboard white square spikes.
 
* '''Checkerboard patterned spikes:'''
 
* '''Checkerboard patterned spikes:'''
 
** Black squares: All hooked to repeater's first output.
 
** Black squares: All hooked to repeater's first output.

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