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User:Snooptodd

From Dwarf Fortress Wiki
Revision as of 21:01, 5 September 2009 by Snooptodd (talk | contribs) (starting the macro pages)
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This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.


Scripts for built in Macro Function

Bedroom Complex

[BIND:MACRO13:Bedroom_Complex]
[SYM:Ctrl+Subtract]
[MACRO:DESIGNATE_DIG:1]
[MACRO:CURSOR_UPLEFT:25]
[MACRO:MACRO15:5]
[MACRO:MACRO10:68]
[MACRO:MACRO12:1]
[MACRO:MACRO10:68]
[MACRO:MACRO12:1]
[MACRO:MACRO17:1]
[MACRO:MACRO18:1]
[MACRO:MACRO19:1]
[MACRO:MACRO18:1]
[MACRO:MACRO19:1]
[MACRO:MACRO18:1]
[MACRO:MACRO20:1]
[MACRO:MACRO21:1]
[MACRO:MACRO22:1]
[MACRO:MACRO23:1]
[MACRO:MACRO24:1]
[MACRO:MACRO23:1]
[MACRO:MACRO24:1]
[MACRO:MACRO25:1]
[MACRO:MACRO26:1]
[MACRO:MACRO27:1]
[MACRO:MACRO28:1]
[MACRO:MACRO29:1]
[MACRO:MACRO30:1]
[MACRO:MACRO31:1]
[MACRO:MACRO32:1]
[MACRO:MACRO33:1]
[MACRO:MACRO34:1]
[MACRO:MACRO33:1]
[MACRO:MACRO34:1]
[MACRO:MACRO33:1]
[MACRO:MACRO35:1]
[MACRO:MACRO35:1]
[MACRO:MACRO33:1]
[MACRO:MACRO34:1]
[MACRO:MACRO33:1]
[MACRO:MACRO34:1]
[MACRO:MACRO33:1]
[MACRO:MACRO32:1]
[MACRO:MACRO31:1]
[MACRO:MACRO30:1]
[MACRO:MACRO29:1]
[MACRO:MACRO28:1]
[MACRO:MACRO27:1]
[MACRO:MACRO26:1]
[MACRO:MACRO25:1]
[MACRO:MACRO24:1]
[MACRO:MACRO23:1]
[MACRO:MACRO24:1]
[MACRO:MACRO23:1]
[MACRO:MACRO22:1]
[MACRO:MACRO21:1]
[MACRO:MACRO20:1]
[MACRO:MACRO18:1]
[MACRO:MACRO19:1]
[MACRO:MACRO18:1]
[MACRO:MACRO19:1]
[MACRO:MACRO18:1]
[MACRO:MACRO17:1]
[MACRO:MACRO10:68]
[MACRO:MACRO12:1]
[MACRO:MACRO10:68]
[MACRO:MACRO12:1]
[MACRO:MACRO15:5]

[BIND:MACRO10:dig_right]
[MACRO:SELECT:2]
[MACRO:CURSOR_RIGHT:1]

[BIND:MACRO11:Xstair]
[MACRO:DESIGNATE_STAIR_UPDOWN:1]
[MACRO:SELECT:2]
[MACRO:CURSOR_RIGHT:1]

[BIND:MACRO12:CRLF]
[MACRO:CURSOR_LEFT_FAST:7]
[MACRO:CURSOR_RIGHT:2]
[MACRO:CURSOR_DOWN:1]

[BIND:MACRO15:first5rows]
[MACRO:MACRO10:13]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:13]
[MACRO:MACRO12:1]

[BIND:MACRO17:row8]
[MACRO:MACRO10:13]
[MACRO:CURSOR_RIGHT:13]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:13]
[MACRO:MACRO10:13]
[MACRO:MACRO12:1]

[BIND:MACRO18:row9]
[MACRO:MACRO10:13]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:13]
[MACRO:MACRO12:1]

[BIND:MACRO19:row10]
[MACRO:MACRO10:13]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:13]
[MACRO:MACRO12:1]

[BIND:MACRO20:row11]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:15]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:15]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO21:row12]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:25]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:25]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO22:row13]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:3]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:3]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO23:row14]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO24:row15]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO25:row21]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:5]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO26:row22]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO27:row23]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:12]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:4]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:4]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:12]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO28:row24]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:3]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:12]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:3]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO29:row25]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:12]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:20]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:12]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO30:row26]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:1]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:12]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:2]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:6]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO31:row27]
[MACRO:MACRO10:25]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:12]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:25]
[MACRO:MACRO12:1]

[BIND:MACRO32:row28]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:20]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:12]
[MACRO:MACRO11:3]
[MACRO:DESIGNATE_DIG:1]
[MACRO:MACRO10:20]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO33:row29]
[MACRO:MACRO10:7]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:20]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:7]
[MACRO:MACRO12:1]

[BIND:MACRO34:row30]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:20]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:1]
[MACRO:CURSOR_RIGHT:1]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

[BIND:MACRO35:row34]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:17]
[MACRO:MACRO10:20]
[MACRO:CURSOR_RIGHT:17]
[MACRO:MACRO10:2]
[MACRO:CURSOR_RIGHT:5]
[MACRO:MACRO12:1]

Central Stairwell

[BIND:MACRO0:10z_3x3_X_stair]
[MACRO:DESIGNATE_STAIR_UPDOWN:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_Z:9]

[BIND:MACRO1:10z_19x19_Dig]
[MACRO:DESIGNATE_DIG:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT_FAST:2]
[MACRO:CURSOR_UPLEFT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT_FAST:2]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:DESIGNATE_DIG:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT_FAST:2]
[MACRO:CURSOR_UPLEFT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT_FAST:2]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:DESIGNATE_DIG:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT_FAST:2]
[MACRO:CURSOR_UPLEFT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT_FAST:2]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:DESIGNATE_DIG:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT_FAST:2]
[MACRO:CURSOR_UPLEFT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT_FAST:2]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:DESIGNATE_DIG:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWNRIGHT_FAST:2]
[MACRO:CURSOR_UPLEFT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_Z:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UPLEFT_FAST:2]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_Z:9]

[BIND:MACRO2:10z_19x19_Central_Stairwell]
[SYM:Ctrl+Multiply]
[MACRO:MACRO1:1]
[MACRO:CURSOR_DOWNRIGHT:1]
[MACRO:MACRO0:1]
[MACRO:CURSOR_RIGHT:15]
[MACRO:MACRO0:1]
[MACRO:CURSOR_DOWN:15]
[MACRO:MACRO0:1]
[MACRO:CURSOR_LEFT:15]
[MACRO:MACRO0:1]

Exploratory Mining

Works up to a 6x6 embark.

[BIND:MACRO3:exp_MINE]
[SYM:Ctrl+`]
[MACRO:DESIGNATE_DIG:1]

dig perimeter
set position at top left corner
[MACRO:CURSOR_UPLEFT_FAST:30]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:CURSOR_DOWN:1]
[MACRO:SELECT:2]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:CURSOR_LEFT:1]
[MACRO:SELECT:2]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:CURSOR_UP:1]
[MACRO:SELECT:2]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:CURSOR_RIGHT:1]
[MACRO:SELECT:1]

reset position to top left corner
[MACRO:CURSOR_UPLEFT_FAST:2]

virt lines
1
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
2
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
3
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
4
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
5
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
6
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
7
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
8
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
9
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
0
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
1
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
2
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
3
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_DOWN_FAST:30]
[MACRO:SELECT:1]
4
[MACRO:CURSOR_RIGHT_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_UP_FAST:30]
[MACRO:SELECT:1]
end virt lines

set postion to top right corner
[MACRO:CURSOR_UPRIGHT_FAST:2]

horizontal lines
1
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
2
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
3
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
4
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
5
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
6
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
7
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
8
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
9
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
0
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
1
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
2
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
3
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_LEFT_FAST:30]
[MACRO:SELECT:1]
4
[MACRO:CURSOR_DOWN_FAST:2]
[MACRO:SELECT:1]
[MACRO:CURSOR_RIGHT_FAST:30]
[MACRO:SELECT:1]
end horizontal lines
end macro

macro command reference

Command Discription
SELECT Select
DESELECT Deselect
SELECT_ALL Select all
DESELECT_ALL Deselect All
LEAVESCREEN Leave screen
LEAVESCREEN_TEXT Leave text entry screen
LEAVESCREEN_ALL Leave all screens
CLOSE_MEGA_ANNOUNCEMENT Close mega announcement
OPTION_EXPORT Options Export Local Image
OPTION_EXPORT_RAW_INFO Options Export Raw Info
OPTIONS Main menu
HELP Help
TOGGLE_FULLSCREEN
MOVIES Movies
ZOOM_IN Zoom Display In
ZOOM_OUT Zoom Display Out
ZOOM_TOGGLE Switch Zoom Modes
ZOOM_RESET Reset Zoom to Standard
MOVIE_RECORD Movie: Record
MOVIE_PLAY Movie: Play
MOVIE_SAVE Movie: Save
MOVIE_LOAD Movie: Load
CHANGETAB Change tab or highlight selection
REVERSETAB Back tab or highlight selection
STANDARDSCROLL_UP Move selector up
STANDARDSCROLL_DOWN Move selector down
STANDARDSCROLL_LEFT Move selector left
STANDARDSCROLL_RIGHT Move selector right
STANDARDSCROLL_PAGEUP Page selector up
STANDARDSCROLL_PAGEDOWN Page selector down
SECONDSCROLL_UP Move secondary selector up
SECONDSCROLL_DOWN Move secondary selector down
SECONDSCROLL_PAGEUP Page secondary selector up
SECONDSCROLL_PAGEDOWN Page secondary selector down
CURSOR_UP Move view/cursor up
CURSOR_DOWN Move view/cursor down
CURSOR_LEFT Move view/cursor left
CURSOR_RIGHT Move view/cursor right
CURSOR_UPLEFT Move view/cursor up and left
CURSOR_UPRIGHT Move view/cursor up and right
CURSOR_DOWNLEFT Move view/cursor down and left
CURSOR_DOWNRIGHT Move view/cursor down and right
CURSOR_UP_FAST Move view/cursor up fast
CURSOR_DOWN_FAST Move view/cursor down fast
CURSOR_LEFT_FAST Move view/cursor left fast
CURSOR_RIGHT_FAST Move view/cursor right fast
CURSOR_UPLEFT_FAST Move view/cursor up and left fast
CURSOR_UPRIGHT_FAST Move view/cursor up and right fast
CURSOR_DOWNLEFT_FAST Move view/cursor down and left fast
CURSOR_DOWNRIGHT_FAST Move view/cursor down and right fast
CURSOR_UP_Z Move view/cursor up (z)
CURSOR_DOWN_Z Move view/cursor down (z)
CURSOR_UP_Z_AUX Move view/cursor up (z) aux
CURSOR_DOWN_Z_AUX Move view/cursor down (z) aux
MENU_CONFIRM Menu Confirm
SAVE_BINDINGS Save Bindings
LOAD_BINDINGS Load Bindings
MACRO_BREAK Break Macro Loop
//WORLDKEY_START
|-WORLD_PARAM_TITLE | World Param: Title | 
|-WORLD_PARAM_ADD | World Param: Add | 
|-WORLD_PARAM_COPY | World Param: Copy | 
|-WORLD_PARAM_DELETE | World Param: Delete | 
|-WORLD_PARAM_NAME_RANDOM | World Param: Name Random | 
|-WORLD_PARAM_NAME_ENTER | World Param: Name Enter | 
|-WORLD_PARAM_SEED_RANDOM | World Param: Seed Random | 
|-WORLD_PARAM_SEED_ENTER | World Param: Seed Enter | 
|-WORLD_PARAM_LOAD | World Param: Load | 
|-WORLD_PARAM_SAVE | World Param: Save | 
|-WORLD_PARAM_DIM_X_UP | World Param: Dim X Up | 
|-WORLD_PARAM_DIM_X_DOWN | World Param: Dim X Down | 
|-WORLD_PARAM_DIM_Y_UP | World Param: Dim Y Up | 
|-WORLD_PARAM_DIM_Y_DOWN | World Param: Dim Y Down | 
|-WORLD_PARAM_SET | World Param: Enter Advanced Parameters | 
|-WORLD_PARAM_INCREASE | World Param: Increase Parameter | 
|-WORLD_PARAM_DECREASE | World Param: Decrease Parameter | 
|-WORLD_PARAM_ENTER_VALUE | World Param: Enter Value | 
|-WORLD_PARAM_NULLIFY | World Param: Nullify Parameter | 
|-WORLD_PARAM_PRESET | World Param: Set Presets | 
|-WORLD_PARAM_REJECT_CONTINUE | World Param: Reject Continue | 
|-WORLD_PARAM_REJECT_ABORT | World Param: Reject Abort | 
|-WORLD_PARAM_REJECT_ALLOW_THIS | World Param: Reject Allow This | 
|-WORLD_PARAM_REJECT_ALLOW_ALL | World Param: Reject Allow All | 
|-WORLD_GEN_CONTINUE | World Generation: Continue | 
|-WORLD_GEN_USE | World Generation: Use | 
|-WORLD_GEN_ABORT | World Generation: Abort | 
|-WORLDGEN_EXPORT_MAP | World Gen: Export Map | 
|-LEGENDS_EXPORT_MAP | Legends: Export Map | 
|-LEGENDS_EXPORT_DETAILED_MAP | Legends: Export Detailed Map | 
|-LEGENDS_TOGGLE_CIVSITE | Legends: Civ/Site | 
|-LEGENDS_STRING_FILTER | Legends: String filter | 

//ADVENTURERKEY_START
|-A_MOVE_N | Adventure: move north | 
|-A_MOVE_S | Adventure: move south | 
|-A_MOVE_E | Adventure: move east | 
|-A_MOVE_W | Adventure: move west | 
|-A_MOVE_NW | Adventure: move northwest | 
|-A_MOVE_NE | Adventure: move northeast | 
|-A_MOVE_SW | Adventure: move southwest | 
|-A_MOVE_SE | Adventure: move southeast | 
|-A_MOVE_WAIT | Adventure: move wait | 
|-A_CARE_MOVE_N | Adventure: careful move north up/down | 
|-A_CARE_MOVE_S | Adventure: careful move south up/down | 
|-A_CARE_MOVE_E | Adventure: careful move east up/down | 
|-A_CARE_MOVE_W | Adventure: careful move west up/down | 
|-A_CARE_MOVE_NW | Adventure: careful move northwest up/down | 
|-A_CARE_MOVE_NE | Adventure: careful move northeast up/down | 
|-A_CARE_MOVE_SW | Adventure: careful move southwest up/down | 
|-A_CARE_MOVE_SE | Adventure: careful move southeast up/down | 
|-A_CARE_MOVE_UPDOWN | Adventure: careful move up/down | 
|-A_MOVE_N_UP | Adventure: move north/up | 
|-A_MOVE_S_UP | Adventure: move south/up | 
|-A_MOVE_E_UP | Adventure: move east/up | 
|-A_MOVE_W_UP | Adventure: move west/up | 
|-A_MOVE_NW_UP | Adventure: move northwest/up | 
|-A_MOVE_NE_UP | Adventure: move northeast/up | 
|-A_MOVE_SW_UP | Adventure: move southwest/up | 
|-A_MOVE_SE_UP | Adventure: move southeast/up | 
|-A_MOVE_UP | Adventure: move up | 
|-A_MOVE_N_DOWN | Adventure: move north/down | 
|-A_MOVE_S_DOWN | Adventure: move south/down | 
|-A_MOVE_E_DOWN | Adventure: move east/down | 
|-A_MOVE_W_DOWN | Adventure: move west/down | 
|-A_MOVE_NW_DOWN | Adventure: move northwest/down | 
|-A_MOVE_NE_DOWN | Adventure: move northeast/down | 
|-A_MOVE_SW_DOWN | Adventure: move southwest/down | 
|-A_MOVE_SE_DOWN | Adventure: move southeast/down | 
|-A_MOVE_DOWN | Adventure: move down | 
|-A_MOVE_UP_AUX | Adventure: move up aux | 
|-A_MOVE_DOWN_AUX | Adventure: move down aux | 
|-A_COMBAT_ATTACK | Adventure: Combat Attack Mode | 
|-A_COMBAT_DODGE | Adventure: Combat Dodge Mode | 
|-A_COMBAT_CHARGEDEF | Adventure: Combat Charge Defend Mode | 
|-A_STATUS | Adventure: Status | 
|-A_STATUS_WRESTLE | Adventure: Status Close Combat | 
|-A_STATUS_CUSTOMIZE | Adventure: Status Customize | 
|-A_STATUS_KILLS | Adventure: Status Kills | 
|-A_SLEEP | Adventure: Sleep | 
|-A_WAIT | Adventure: Wait | 
|-A_ATTACK | Adventure: Attack | 
|-A_LOOK | Adventure: Look | 
|-A_SEARCH | Adventure: Search | 
|-A_TALK | Adventure: Talk | 
|-A_INTERACT | Adventure: Inv. Interact | 
|-A_INV_LOOK | Adventure: Inv. Look | 
|-A_INV_REMOVE | Adventure: Inv. Remove | 
|-A_INV_WEAR | Adventure: Inv. Wear | 
|-A_INV_EATDRINK | Adventure: Inv. Eat/Drink | 
|-A_INV_PUTIN | Adventure: Inv. Put In | 
|-A_INV_DROP | Adventure: Inv. Drop | 
|-A_GROUND | Adventure: Get/Ground | 
|-A_THROW | Adventure: Throw | 
|-A_SHOOT | Adventure: Fire | 
|-A_ANNOUNCEMENTS | Adventure: Announcements | 
|-A_COMBAT | Adventure: Combat Options | 
|-A_MOVEMENT | Adventure: Movement Options | 
|-A_MOVEMENT_SWIM | Adventure: Movement Options Swim | 
|-A_SNEAK | Adventure: Sneak | 
|-A_CENTER | Adventure: Center | 
|-A_BUILDING | Adventure: Building Interact | 
|-A_TRAVEL | Adventure: Travel | 
|-A_DATE | Adventure: Get Date | 
|-A_WEATHER | Adventure: Get Weather | 
|-A_TEMPERATURE | Adventure: Get Temperature | 
|-A_STANCE | Adventure: Change Stance | 
|-A_OPTION1 | Adventure: Option 1 | 
|-A_OPTION2 | Adventure: Option 2 | 
|-A_OPTION3 | Adventure: Option 3 | 
|-A_OPTION4 | Adventure: Option 4 | 
|-A_OPTION5 | Adventure: Option 5 | 
|-A_OPTION6 | Adventure: Option 6 | 
|-A_OPTION7 | Adventure: Option 7 | 
|-A_OPTION8 | Adventure: Option 8 | 
|-A_OPTION9 | Adventure: Option 9 | 
|-A_OPTION10 | Adventure: Option 10 | 
|-A_OPTION11 | Adventure: Option 11 | 
|-A_OPTION12 | Adventure: Option 12 | 
|-A_OPTION13 | Adventure: Option 13 | 
|-A_OPTION14 | Adventure: Option 14 | 
|-A_OPTION15 | Adventure: Option 15 | 
|-A_OPTION16 | Adventure: Option 16 | 
|-A_OPTION17 | Adventure: Option 17 | 
|-A_OPTION18 | Adventure: Option 18 | 
|-A_OPTION19 | Adventure: Option 19 | 
|-A_OPTION20 | Adventure: Option 20 | 
|-A_ENTER_NAME | Adventure: Creation Name Entry | 
|-A_CUST_NAME | Adventure: Creation Customize Name | 
|-A_RANDOM_NAME | Adventure: Creation Random Name | 
|-A_CHANGE_GENDER | Adventure: Creation Change Gender | 
|-A_END_TRAVEL | Adventure: Travel Visit Site | 
|-A_TRAVEL_CLOUDS | Adventure: Travel Clouds | 
|-A_LOG | Adventure: Log | 
|-A_TRAVEL_LOG | Adventure: Travel Log | 
|-A_LOG_TASKS | Adventure: Log Tasks | 
|-A_LOG_ENTITIES | Adventure: Log Entities | 
|-A_LOG_SITES | Adventure: Log Sites | 
|-A_LOG_SUBREGIONS | Adventure: Log Regions | 
|-A_LOG_ZOOM_CURRENT_LOCATION | Adventure: Log Zoom to Current Location | 
|-A_LOG_ZOOM_SELECTED | Adventure: Log Zoom to Selected | 
|-A_LOG_LINE | Adventure: Log Toggle Line | 
|-A_LOG_MAP | Adventure: Log Toggle Map/Info | 
|-A_BARTER_VIEW | Adventure: Barter View | 
|-A_BARTER_CURRENCY_1 | Adventure: Barter Currency 1 | 
|-A_BARTER_CURRENCY_2 | Adventure: Barter Currency 2 | 
|-A_BARTER_CURRENCY_3 | Adventure: Barter Currency 3 | 
|-A_BARTER_CURRENCY_4 | Adventure: Barter Currency 4 | 
|-A_BARTER_CURRENCY_5 | Adventure: Barter Currency 5 | 
|-A_BARTER_CURRENCY_6 | Adventure: Barter Currency 6 | 
|-A_BARTER_CURRENCY_7 | Adventure: Barter Currency 7 | 
|-A_BARTER_CURRENCY_8 | Adventure: Barter Currency 8 | 
|-A_BARTER_CURRENCY_9 | Adventure: Barter Currency 9 | 
|-A_BARTER_TRADE | Adventure: Barter Trade | 

//EMBARKKEY_START
|-SETUP_EMBARK | Setup game: Embark | 
|-SETUP_NAME_FORT | Setup game: Name Fort | 
|-SETUP_NAME_GROUP | Setup game: Name Group | 
|-SETUP_RECLAIM | Setup game: Reclaim | 
|-SETUP_FIND | Setup game: Find | 
|-SETUP_NOTES | Setup game: Notes | 
|-SETUP_NOTES_TAKE_NOTES | Setup game: Notes New Note | 
|-SETUP_NOTES_DELETE_NOTE | Setup game: Notes Delete Note | 
|-SETUP_NOTES_CHANGE_SYMBOL_SELECTION | Setup game: Notes Change Symbol Selection | 
|-SETUP_NOTES_ADOPT_SYMBOL | Setup game: Notes Adopt Symbol | 
|-SETUP_LOCAL_Y_UP | Setup game: Resize Local Y Up | 
|-SETUP_LOCAL_Y_DOWN | Setup game: Resize Local Y Down | 
|-SETUP_LOCAL_X_UP | Setup game: Resize Local X Up | 
|-SETUP_LOCAL_X_DOWN | Setup game: Resize Local X Down | 
|-SETUP_LOCAL_Y_MUP | Setup game: Move Local Y Up | 
|-SETUP_LOCAL_Y_MDOWN | Setup game: Move Local Y Down | 
|-SETUP_LOCAL_X_MUP | Setup game: Move Local X Up | 
|-SETUP_LOCAL_X_MDOWN | Setup game: Move Local X Down | 
|-SETUP_BIOME_1 | Setup game: View Biome 1 | 
|-SETUP_BIOME_2 | Setup game: View Biome 2 | 
|-SETUP_BIOME_3 | Setup game: View Biome 3 | 
|-SETUP_BIOME_4 | Setup game: View Biome 4 | 
|-SETUP_BIOME_5 | Setup game: View Biome 5 | 
|-SETUP_BIOME_6 | Setup game: View Biome 6 | 
|-SETUP_BIOME_7 | Setup game: View Biome 7 | 
|-SETUP_BIOME_8 | Setup game: View Biome 8 | 
|-SETUP_BIOME_9 | Setup game: View Biome 9 | 
|-CHOOSE_NAME_RANDOM | Choose name: Random | 
|-CHOOSE_NAME_CLEAR | Choose name: Clear | 
|-CHOOSE_NAME_TYPE | Choose name: Type | 
|-SETUPGAME_NEW | Setup New | 
|-SETUPGAME_VIEW | Setup View | 
|-SETUPGAME_CUSTOMIZE_UNIT | Setup Customize Unit | 
|-SETUPGAME_SAVE_PROFILE | Setup Save Profile | 
|-SETUPGAME_SAVE_PROFILE_ABORT | Setup Save Profile Abort | 
|-SETUPGAME_SAVE_PROFILE_GO | Setup Save Profile Go | 
|-SETUPGAME_VIEW_PROFILE_PROBLEMS | Setup View Profile Problems | 

//BUILDINGKEY_START
|-BUILDJOB_ADD | Buildjob: Add | 
|-BUILDJOB_CANCEL | Buildjob: Cancel | 
|-BUILDJOB_PROMOTE | Buildjob: Promote | 
|-BUILDJOB_REPEAT | Buildjob: Repeat | 
|-BUILDJOB_SUSPEND | Buildjob: Suspend | 
|-BUILDJOB_WORKSHOP_PROFILE | Buildjob: Workshop Profile | 
|-BUILDJOB_WELL_FREE | Buildjob: Well Free | 
|-BUILDJOB_WELL_SIZE | Buildjob: Well Size | 
|-BUILDJOB_TARGET_FREE | Buildjob: Target Free | 
|-BUILDJOB_TARGET_SIZE | Buildjob: Target Size | 
|-BUILDJOB_TARGET_DOWN | Buildjob: Target Down | 
|-BUILDJOB_TARGET_UP | Buildjob: Target Up | 
|-BUILDJOB_TARGET_RIGHT | Buildjob: Target Right | 
|-BUILDJOB_TARGET_LEFT | Buildjob: Target Left | 
|-BUILDJOB_STATUE_ASSIGN | Buildjob: Statue Assign | 
|-BUILDJOB_STATUE_FREE | Buildjob: Statue Free | 
|-BUILDJOB_STATUE_SIZE | Buildjob: Statue Size | 
|-BUILDJOB_CAGE_JUSTICE | Buildjob: Cage Justice | 
|-BUILDJOB_CAGE_FREE | Buildjob: Cage Free | 
|-BUILDJOB_CAGE_SIZE | Buildjob: Cage Size | 
|-BUILDJOB_CAGE_ASSIGN_OCC | Buildjob: Cage Assign Occ | 
|-BUILDJOB_CAGE_WATER | Buildjob: Cage Water | 
|-BUILDJOB_CAGE_ASSIGN | Buildjob: Cage Assign Owner | 
|-BUILDJOB_CHAIN_ASSIGN_OCC | Buildjob: Chain Assign Occ | 
|-BUILDJOB_CHAIN_JUSTICE | Buildjob: Chain Justice | 
|-BUILDJOB_CHAIN_ASSIGN | Buildjob: Chain Assign Owner | 
|-BUILDJOB_CHAIN_FREE | Buildjob: Chain Free | 
|-BUILDJOB_CHAIN_SIZE | Buildjob: Chain Size | 
|-BUILDJOB_SIEGE_FIRING | Buildjob: Siege Fire | 
|-BUILDJOB_SIEGE_ORIENT | Buildjob: Siege Orient | 
|-BUILDJOB_DOOR_INTERNAL | Buildjob: Door Internal | 
|-BUILDJOB_DOOR_LOCK | Buildjob: Door Forbid | 
|-BUILDJOB_DOOR_AJAR | Buildjob: Door Pet-passable | 
|-BUILDJOB_COFFIN_ASSIGN | Buildjob: Coffin Assign | 
|-BUILDJOB_COFFIN_FREE | Buildjob: Coffin Free | 
|-BUILDJOB_COFFIN_SIZE | Buildjob: Coffin Size | 
|-BUILDJOB_COFFIN_BURIAL | Buildjob: Coffin Gen. Burial | 
|-BUILDJOB_COFFIN_CIV | Buildjob: Coffing Allow Citizens | 
|-BUILDJOB_COFFIN_PET | Buildjob: Coffing Allow Pets | 
|-BUILDJOB_CHAIR_ASSIGN | Buildjob: Chair Assign | 
|-BUILDJOB_CHAIR_FREE | Buildjob: Chair Free | 
|-BUILDJOB_CHAIR_SIZE | Buildjob: Chair Size | 
|-BUILDJOB_TABLE_ASSIGN | Buildjob: Table Assign | 
|-BUILDJOB_TABLE_HALL | Buildjob: Table Hall | 
|-BUILDJOB_TABLE_FREE | Buildjob: Table Free | 
|-BUILDJOB_TABLE_SIZE | Buildjob: Table Size | 
|-BUILDJOB_BED_ASSIGN | Buildjob: Bed Assign | 
|-BUILDJOB_BED_FREE | Buildjob: Bed Free | 
|-BUILDJOB_BED_BARRACKS | Buildjob: Bed Barracks | 
|-BUILDJOB_BED_RENT | Buildjob: Bed Rent | 
|-BUILDJOB_BED_SIZE | Buildjob: Bed Size | 
|-BUILDJOB_DEPOT_BRING | Buildjob: Depot Bring | 
|-BUILDJOB_DEPOT_TRADE | Buildjob: Depot Trade | 
|-BUILDJOB_DEPOT_REQUEST_TRADER | Buildjob: Depot Request Trader | 
|-BUILDJOB_DEPOT_BROKER_ONLY | Buildjob: Depot Broker Only | 
|-BUILDJOB_ANIMALTRAP_BAIT_NONE | Buildjob: Animal Trap No Bait | 
|-BUILDJOB_ANIMALTRAP_BAIT_MEAT | Buildjob: Animal Trap Meat Bait | 
|-BUILDJOB_ANIMALTRAP_BAIT_FISH | Buildjob: Animal Trap Fish Bait | 
|-BUILDJOB_ANIMALTRAP_BAIT_GEM | Buildjob: Animal Trap Gem Bait | 
|-BUILDJOB_FARM_FALLOW | Buildjob: Farm Fallow | 
|-BUILDJOB_FARM_FERTILIZE | Buildjob: Farm Fertilize | 
|-BUILDJOB_FARM_SEASFERT | Buildjob: Farm Seas Fert | 
|-BUILDJOB_FARM_SPRING | Buildjob: Farm Spring | 
|-BUILDJOB_FARM_SUMMER | Buildjob: Farm Summer | 
|-BUILDJOB_FARM_AUTUMN | Buildjob: Farm Autumn | 
|-BUILDJOB_FARM_WINTER | Buildjob: Farm Winter | 
|-BUILDJOB_RACK_MAT_BONE | Buildjob: Rack Mat Bone | 
|-BUILDJOB_RACK_MAT_BRONZE | Buildjob: Rack Mat Bronze | 
|-BUILDJOB_RACK_MAT_COPPER | Buildjob: Rack Mat Copper | 
|-BUILDJOB_RACK_MAT_IRON | Buildjob: Rack Mat Iron | 
|-BUILDJOB_RACK_MAT_STEEL | Buildjob: Rack Mat Steel | 
|-BUILDJOB_RACK_MAT_WOOD | Buildjob: Rack Mat Wood | 
|-BUILDJOB_RACK_MAT_METAL | Buildjob: Rack Mat Special Metal | 
|-BUILDJOB_STAND_MAT_BONE | Buildjob: Stand Mat Bone | 
|-BUILDJOB_STAND_MAT_LEATHER | Buildjob: Stand Mat Leather | 
|-BUILDJOB_STAND_MAT_COPPER | Buildjob: Stand Mat Copper | 
|-BUILDJOB_STAND_MAT_BRONZE | Buildjob: Stand Mat Bronze | 
|-BUILDJOB_STAND_MAT_STEEL | Buildjob: Stand Mat Steel | 
|-BUILDJOB_STAND_MAT_IRON | Buildjob: Stand Mat Iron | 
|-BUILDJOB_STAND_MAT_WOOD | Buildjob: Stand Mat Wood | 
|-BUILDJOB_STAND_MAT_METAL | Buildjob: Stand Mat Special Metal | 
|-BUILDJOB_RACKSTAND_ASSIGN | Buildjob: Rackstand Assign | 
|-BUILDJOB_RACKSTAND_FREE | Buildjob: Rackstand Free | 
|-BUILDJOB_RACKSTAND_SIZE | Buildjob: Rackstand Size | 
|-BUILDJOB_RACKSTAND_ITEM | Buildjob: Rackstand Item | 
|-BUILDJOB_RACKSTAND_MAT | Buildjob: Rackstand Mat | 
|-BUILDJOB_RACKSTAND_DEFAULTS1 | Buildjob: Rackstand All Items | 
|-BUILDJOB_RACKSTAND_KILL1 | Buildjob: Rackstand No Items | 
|-BUILDJOB_RACKSTAND_DEFAULTS2 | Buildjob: Rackstand All Mats | 
|-BUILDJOB_RACKSTAND_KILL2 | Buildjob: Rackstand No Mats | 
|-HOTKEY_BUILDING_ARMORSTAND | Hotkey: Building Armorstand | 
|-HOTKEY_BUILDING_BED | Hotkey: Building Bed | 
|-HOTKEY_BUILDING_CHAIR | Hotkey: Building Chair | 
|-HOTKEY_BUILDING_COFFIN | Hotkey: Building Coffin | 
|-HOTKEY_BUILDING_DOOR | Hotkey: Building Door | 
|-HOTKEY_BUILDING_FLOODGATE | Hotkey: Building Floodgate | 
|-HOTKEY_BUILDING_HATCH | Hotkey: Building Hatch | 
|-HOTKEY_BUILDING_GRATE_WALL | Hotkey: Building Wall Grate | 
|-HOTKEY_BUILDING_GRATE_FLOOR | Hotkey: Building Floor Grate | 
|-HOTKEY_BUILDING_BARS_VERTICAL | Hotkey: Building Vertical Bars | 
|-HOTKEY_BUILDING_BARS_FLOOR | Hotkey: Building Floor Bars | 
|-HOTKEY_BUILDING_CABINET | Hotkey: Building Cabinet | 
|-HOTKEY_BUILDING_BOX | Hotkey: Building Chest | 
|-HOTKEY_BUILDING_KENNEL | Hotkey: Building Kennel | 
|-HOTKEY_BUILDING_FARMPLOT | Hotkey: Building Farm Plot | 
|-HOTKEY_BUILDING_WEAPONRACK | Hotkey: Building Weaponrack | 
|-HOTKEY_BUILDING_STATUE | Hotkey: Building Statue | 
|-HOTKEY_BUILDING_TABLE | Hotkey: Building Table | 
|-HOTKEY_BUILDING_ROAD_DIRT | Hotkey: Building Dirt Road | 
|-HOTKEY_BUILDING_ROAD_PAVED | Hotkey: Building Paved Road | 
|-HOTKEY_BUILDING_BRIDGE | Hotkey: Building Bridge | 
|-HOTKEY_BUILDING_WELL | Hotkey: Building Well | 
|-HOTKEY_BUILDING_SIEGEENGINE | Hotkey: Building Siege | 
|-HOTKEY_BUILDING_WORKSHOP | Hotkey: Building Workshop | 
|-HOTKEY_BUILDING_FURNACE | Hotkey: Building Furnace | 
|-HOTKEY_BUILDING_WINDOW_GLASS | Hotkey: Building Glass Window | 
|-HOTKEY_BUILDING_WINDOW_GEM | Hotkey: Building Gem Window | 
|-HOTKEY_BUILDING_SHOP | Hotkey: Building Shop | 
|-HOTKEY_BUILDING_ANIMALTRAP | Hotkey: Building Animal Trap | 
|-HOTKEY_BUILDING_CHAIN | Hotkey: Building Chain | 
|-HOTKEY_BUILDING_CAGE | Hotkey: Building Cage | 
|-HOTKEY_BUILDING_TRADEDEPOT | Hotkey: Building Trade Depot | 
|-HOTKEY_BUILDING_TRAP | Hotkey: Building Trap | 
|-HOTKEY_BUILDING_MACHINE | Hotkey: Building Machine Component | 
|-HOTKEY_BUILDING_SUPPORT | Hotkey: Building Support | 
|-HOTKEY_BUILDING_ARCHERYTARGET | Hotkey: Building Archery Target | 
|-HOTKEY_BUILDING_MACHINE_SCREW_PUMP | Hotkey: Building Machine Component Screw Pump | 
|-HOTKEY_BUILDING_MACHINE_WATER_WHEEL | Hotkey: Building Machine Component Water Wheel | 
|-HOTKEY_BUILDING_MACHINE_WINDMILL | Hotkey: Building Machine Component Windmill | 
|-HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | Hotkey: Building Machine Component Gear Assembly | 
|-HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | Hotkey: Building Machine Component Vertical Axle | 
|-HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | Hotkey: Building Machine Component Horizontal Axle | 
|-HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | Hotkey: Building Siege Ballista | 
|-HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | Hotkey: Building Siege Catapult | 
|-HOTKEY_BUILDING_TRAP_STONE | Hotkey: Building Trap Stone | 
|-HOTKEY_BUILDING_TRAP_WEAPON | Hotkey: Building Trap Weapon | 
|-HOTKEY_BUILDING_TRAP_LEVER | Hotkey: Building Trap Lever | 
|-HOTKEY_BUILDING_TRAP_TRIGGER | Hotkey: Building Trap Trigger | 
|-HOTKEY_BUILDING_TRAP_CAGE | Hotkey: Building Trap Cage | 
|-HOTKEY_BUILDING_TRAP_SPIKE | Hotkey: Building Trap Upright Spear/Spike | 
|-HOTKEY_BUILDING_CONSTRUCTION | Hotkey: Building Wall/Floor/Stairs | 
|-HOTKEY_BUILDING_CONSTRUCTION_WALL | Hotkey: Building Construction Wall | 
|-HOTKEY_BUILDING_CONSTRUCTION_FLOOR | Hotkey: Building Construction Floor | 
|-HOTKEY_BUILDING_CONSTRUCTION_RAMP | Hotkey: Building Construction Ramp | 
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP | Hotkey: Building Construction Upward Stair | 
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | Hotkey: Building Construction Downward Stair | 
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | Hotkey: Building Construction Up/Down Stair | 
|-HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | Hotkey: Building Construction Fortification | 
|-HOTKEY_BUILDING_WORKSHOP_LEATHER | Hotkey: Building Wksp Leather | 
|-HOTKEY_BUILDING_WORKSHOP_QUERN | Hotkey: Building Wksp Quern | 
|-HOTKEY_BUILDING_WORKSHOP_MILLSTONE | Hotkey: Building Wksp Millstone | 
|-HOTKEY_BUILDING_WORKSHOP_LOOM | Hotkey: Building Wksp Loom | 
|-HOTKEY_BUILDING_WORKSHOP_CLOTHES | Hotkey: Building Wksp Clothes | 
|-HOTKEY_BUILDING_WORKSHOP_BOWYER | Hotkey: Building Wksp Bowyer | 
|-HOTKEY_BUILDING_WORKSHOP_CARPENTER | Hotkey: Building Wksp Carpenter | 
|-HOTKEY_BUILDING_WORKSHOP_METALSMITH | Hotkey: Building Wksp Metalsmith | 
|-HOTKEY_BUILDING_WORKSHOP_LAVAMILL | Hotkey: Building Wksp Lavamill | 
|-HOTKEY_BUILDING_WORKSHOP_JEWELER | Hotkey: Building Wksp Jeweler | 
|-HOTKEY_BUILDING_WORKSHOP_MASON | Hotkey: Building Wksp Mason | 
|-HOTKEY_BUILDING_WORKSHOP_BUTCHER | Hotkey: Building Wksp Butcher | 
|-HOTKEY_BUILDING_WORKSHOP_TANNER | Hotkey: Building Wksp Tanner | 
|-HOTKEY_BUILDING_WORKSHOP_DYER | Hotkey: Building Wksp Dyer | 
|-HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | Hotkey: Building Wksp Craftsman | 
|-HOTKEY_BUILDING_WORKSHOP_SIEGE | Hotkey: Building Wksp Siege | 
|-HOTKEY_BUILDING_WORKSHOP_MECHANIC | Hotkey: Building Wksp Mechanic | 
|-HOTKEY_BUILDING_WORKSHOP_STILL | Hotkey: Building Wksp Still | 
|-HOTKEY_BUILDING_WORKSHOP_FARMER | Hotkey: Building Wksp Farmer | 
|-HOTKEY_BUILDING_WORKSHOP_KITCHEN | Hotkey: Building Wksp Kitchen | 
|-HOTKEY_BUILDING_WORKSHOP_FISHERY | Hotkey: Building Wksp Fishery | 
|-HOTKEY_BUILDING_WORKSHOP_LAB | Hotkey: Building Wksp Lab | 
|-HOTKEY_BUILDING_WORKSHOP_ASHERY | Hotkey: Building Wksp Ashery | 
|-HOTKEY_BUILDING_FURNACE_WOOD | Hotkey: Building Furn Wood | 
|-HOTKEY_BUILDING_FURNACE_SMELTER | Hotkey: Building Furn Smelter | 
|-HOTKEY_BUILDING_FURNACE_GLASS | Hotkey: Building Furn Glass | 
|-HOTKEY_BUILDING_FURNACE_KILN | Hotkey: Building Furn Kiln | 
|-HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | Hotkey: Building Furn Smelter | 
|-HOTKEY_BUILDING_FURNACE_GLASS_LAVA | Hotkey: Building Furn Glass | 
|-HOTKEY_BUILDING_FURNACE_KILN_LAVA | Hotkey: Building Furn Kiln | 
|-BUILDING_DIM_Y_UP | Building Change Height + | 
|-BUILDING_DIM_Y_DOWN | Building Change Height - | 
|-BUILDING_DIM_X_UP | Building Change Width + | 
|-BUILDING_DIM_X_DOWN | Building Change Width - | 
|-BUILDING_ORIENT_UP | Building Orient Up | 
|-BUILDING_ORIENT_LEFT | Building Orient Left | 
|-BUILDING_ORIENT_RIGHT | Building Orient Right | 
|-BUILDING_ORIENT_DOWN | Building Orient Down | 
|-BUILDING_ORIENT_NONE | Building Orient None | 
|-BUILDING_VIEW_ITEM | Building View Item | 
|-BUILDING_ADVANCE_STAGE | Building Done Selecting | 
|-BUILDING_EXPAND_CONTRACT | Building Expand/Contract | 
|-BUILDING_TRIGGER_ENABLE_WATER | Building Trigger Enable Water | 
|-BUILDING_TRIGGER_MIN_WATER_UP | Building Trigger Min Water Up | 
|-BUILDING_TRIGGER_MIN_WATER_DOWN | Building Trigger Min Water Down | 
|-BUILDING_TRIGGER_MAX_WATER_UP | Building Trigger Max Water Up | 
|-BUILDING_TRIGGER_MAX_WATER_DOWN | Building Trigger Max Water Down | 
|-BUILDING_TRIGGER_ENABLE_MAGMA | Building Trigger Enabler Magma | 
|-BUILDING_TRIGGER_MIN_MAGMA_UP | Building Trigger Min Magma Up | 
|-BUILDING_TRIGGER_MIN_MAGMA_DOWN | Building Trigger Min Magma Down | 
|-BUILDING_TRIGGER_MAX_MAGMA_UP | Building Trigger Max Magma Up | 
|-BUILDING_TRIGGER_MAX_MAGMA_DOWN | Building Trigger Max Magma Down | 
|-BUILDING_TRIGGER_ENABLE_CREATURE | Building Trigger Enable Creature | 
|-BUILDING_TRIGGER_ENABLE_LOCALS | Building Trigger Enable Locals | 
|-BUILDING_TRIGGER_RESETS | Building Trigger Resets | 
|-BUILDING_TRIGGER_MIN_SIZE_UP | Building Trigger Min Size Up | 
|-BUILDING_TRIGGER_MIN_SIZE_DOWN | Building Trigger Min Size Down | 
|-BUILDING_TRIGGER_MAX_SIZE_UP | Building Trigger Max Size Up | 
|-BUILDING_TRIGGER_MAX_SIZE_DOWN | Building Trigger Max Size Down | 
|-DESTROYBUILDING | Destroy Building | 
|-SUSPENDBUILDING | Suspend Building | 
|-BUILDINGLIST_ZOOM_T | Building List: Zoom T | 
|-BUILDINGLIST_ZOOM_Q | Building List: Zoom Q | 

//WORKSHOPKEY_START
|-HOTKEY_MAKE_ASH | Hotkey: Make Ash | 
|-HOTKEY_MAKE_CHARCOAL | Hotkey: Make Charcoal | 
|-HOTKEY_MELT_OBJECT | Hotkey: Melt Object | 
|-HOTKEY_GLASS_GREEN | Hotkey: Green Glass | 
|-HOTKEY_GLASS_CLEAR | Hotkey: Clear Glass | 
|-HOTKEY_GLASS_CRYSTAL | Hotkey: Crystal Glass | 
|-HOTKEY_COLLECT_SAND | Hotkey: Collect Sand | 
|-HOTKEY_GLASS_ROUGH | Hotkey: Raw Glass | 
|-HOTKEY_GLASS_ARMORSTAND | Hotkey: Glass Armorstand | 
|-HOTKEY_GLASS_BOX | Hotkey: Glass Box | 
|-HOTKEY_GLASS_CABINET | Hotkey: Glass Cabinet | 
|-HOTKEY_GLASS_COFFIN | Hotkey: Glass Coffin | 
|-HOTKEY_GLASS_FLOODGATE | Hotkey: Glass Floodgate | 
|-HOTKEY_GLASS_HATCH_COVER | Hotkey: Glass Hatch Cover | 
|-HOTKEY_GLASS_GRATE | Hotkey: Glass Grate | 
|-HOTKEY_GLASS_GOBLET | Hotkey: Glass Goblet | 
|-HOTKEY_GLASS_TOY | Hotkey: Glass Toy | 
|-HOTKEY_GLASS_INSTRUMENT | Hotkey: Glass Instrument | 
|-HOTKEY_GLASS_DOOR | Hotkey: Glass Portal | 
|-HOTKEY_GLASS_STATUE | Hotkey: Glass Statue | 
|-HOTKEY_GLASS_TABLE | Hotkey: Glass Table | 
|-HOTKEY_GLASS_CAGE | Hotkey: Glass Cage | 
|-HOTKEY_GLASS_CHAIR | Hotkey: Glass Chair | 
|-HOTKEY_GLASS_BLOCKS | Hotkey: Glass Blocks | 
|-HOTKEY_GLASS_FLASK | Hotkey: Glass Vial | 
|-HOTKEY_GLASS_WEAPONRACK | Hotkey: Glass Weaponrack | 
|-HOTKEY_GLASS_WINDOW | Hotkey: Glass Window | 
|-HOTKEY_MAKE_PEARLASH | Hotkey: Make Pearlash | 
|-HOTKEY_ASHERY_LYE | Hotkey: Ashery Lye | 
|-HOTKEY_ASHERY_POTASH | Hotkey: Ashery Potash (Lye) | 
|-HOTKEY_ASHERY_POTASH_DIRECT | Hotkey: Ashery Potash (Ash) | 
|-HOTKEY_CARPENTER_BARREL | Hotkey: Carpenter Barrel | 
|-HOTKEY_CARPENTER_BLOCKS | Hotkey: Carpenter Blocks | 
|-HOTKEY_CARPENTER_BUCKET | Hotkey: Carpenter Bucket | 
|-HOTKEY_CARPENTER_TRAP_ANIMAL | Hotkey: Carpenter Animal Trap | 
|-HOTKEY_CARPENTER_CAGE | Hotkey: Carpenter Cage | 
|-HOTKEY_CARPENTER_ARMORSTAND | Hotkey: Carpenter Armorstand | 
|-HOTKEY_CARPENTER_BED | Hotkey: Carpenter Bed | 
|-HOTKEY_CARPENTER_CHAIR | Hotkey: Carpenter Chair | 
|-HOTKEY_CARPENTER_COFFIN | Hotkey: Carpenter Coffin | 
|-HOTKEY_CARPENTER_DOOR | Hotkey: Carpenter Door | 
|-HOTKEY_CARPENTER_FLOODGATE | Hotkey: Carpenter Floodgate | 
|-HOTKEY_CARPENTER_HATCH_COVER | Hotkey: Carpenter Hatch Cover | 
|-HOTKEY_CARPENTER_GRATE | Hotkey: Carpenter Grate | 
|-HOTKEY_CARPENTER_CABINET | Hotkey: Carpenter Cabinet | 
|-HOTKEY_CARPENTER_BIN | Hotkey: Carpenter Bin | 
|-HOTKEY_CARPENTER_BOX | Hotkey: Carpenter Box | 
|-HOTKEY_CARPENTER_WEAPONRACK | Hotkey: Carpenter Weaponrack | 
|-HOTKEY_CARPENTER_TABLE | Hotkey: Carpenter Table | 
|-HOTKEY_SIEGE_BALLISTA | Hotkey: Siege Shop Ballista | 
|-HOTKEY_SIEGE_CATAPULT | Hotkey: Siege Shop Catapult | 
|-HOTKEY_LEATHER_BOX | Hotkey: Leather Bag | 
|-HOTKEY_LEATHER_FLASK | Hotkey: Leather Flask | 
|-HOTKEY_LEATHER_SHIRT | Hotkey: Leather Shirt | 
|-HOTKEY_LEATHER_CLOAK | Hotkey: Leather Cloak | 
|-HOTKEY_LEATHER_BACKPACK | Hotkey: Leather Backpack | 
|-HOTKEY_LEATHER_QUIVER | Hotkey: Leather Quiver | 
|-HOTKEY_LEATHER_IMAGE | Hotkey: Leather Image | 
|-HOTKEY_CLOTHES_MAT_PLANT | Hotkey: Clothes Cloth | 
|-HOTKEY_CLOTHES_MAT_SILK | Hotkey: Clothes Silk | 
|-HOTKEY_CLOTHES_SHIRT | Hotkey: Clothes Shirt | 
|-HOTKEY_CLOTHES_CLOAK | Hotkey: Clothes Cloak | 
|-HOTKEY_CLOTHES_BOX | Hotkey: Clothes Box | 
|-HOTKEY_CLOTHES_CHAIN | Hotkey: Clothes Rope | 
|-HOTKEY_CLOTHES_IMAGE | Hotkey: Clothes Image | 
|-HOTKEY_CRAFTS_MAT_STONE | Hotkey: Crafts Mat Stone | 
|-HOTKEY_CRAFTS_MAT_WOOD | Hotkey: Crafts Mat Wood | 
|-HOTKEY_CRAFTS_DEC_BONE | Hotkey: Crafts Dec Bone | 
|-HOTKEY_CRAFTS_DEC_SHELL | Hotkey: Crafts Dec Shell | 
|-HOTKEY_CRAFTS_TOTEM | Hotkey: Crafts Totem | 
|-HOTKEY_CRAFTS_CLOTH | Hotkey: Crafts Cloth | 
|-HOTKEY_CRAFTS_SILK | Hotkey: Crafts Silk | 
|-HOTKEY_CRAFTS_SHELL | Hotkey: Crafts Shell | 
|-HOTKEY_CRAFTS_BONE | Hotkey: Crafts Bone | 
|-HOTKEY_CRAFTS_LEATHER | Hotkey: Crafts Leather | 
|-HOTKEY_CRAFTS_MAT_CRAFTS | Hotkey: Crafts Mat Crafts | 
|-HOTKEY_CRAFTS_MAT_GOBLET | Hotkey: Crafts Mat Goblet | 
|-HOTKEY_CRAFTS_MAT_INSTRUMENT | Hotkey: Crafts Mat Instrument | 
|-HOTKEY_CRAFTS_MAT_TOY | Hotkey: Crafts Mat Toy | 
|-HOTKEY_SMITH_WEAPON | Hotkey: Forge Weapon | 
|-HOTKEY_SMITH_ARMOR | Hotkey: Forge Armor | 
|-HOTKEY_SMITH_FURNITURE | Hotkey: Forge Furniture | 
|-HOTKEY_SMITH_SIEGE | Hotkey: Forge Siege | 
|-HOTKEY_SMITH_TRAP | Hotkey: Forge Trap | 
|-HOTKEY_SMITH_OTHER | Hotkey: Forge Other | 
|-HOTKEY_SMITH_METAL | Hotkey: Forge Metal Clothing | 
|-HOTKEY_ALCHEMIST_SOAP | Hotkey: Alchemist Soap | 
|-HOTKEY_STILL_BREW | Hotkey: Still Brew | 
|-HOTKEY_STILL_EXTRACT | Hotkey: Still Extract | 
|-HOTKEY_LOOM_COLLECT_SILK | Hotkey: Loom Collect Silk | 
|-HOTKEY_LOOM_WEAVE_CLOTH | Hotkey: Loom Weave Cloth | 
|-HOTKEY_LOOM_WEAVE_SILK | Hotkey: Loom Weave Silk | 
|-HOTKEY_LOOM_WEAVE_METAL | Hotkey: Loom Metal | 
|-HOTKEY_KITCHEN_COOK_2 | Hotkey: Kitchen Meal 1 | 
|-HOTKEY_KITCHEN_COOK_3 | Hotkey: Kitchen Meal 2 | 
|-HOTKEY_KITCHEN_COOK_4 | Hotkey: Kitchen Meal 3 | 
|-HOTKEY_KITCHEN_RENDER_FAT | Hotkey: Kitchen Render Fat | 
|-HOTKEY_FARMER_PROCESS | Hotkey: Farmer Process | 
|-HOTKEY_FARMER_PROCESS_VIAL | Hotkey: Farmer Vial | 
|-HOTKEY_FARMER_PROCESS_BAG | Hotkey: Farmer Bag | 
|-HOTKEY_FARMER_PROCESS_BARREL | Hotkey: Farmer Barrel | 
|-HOTKEY_FARMER_CHEESE | Hotkey: Farmer Cheese | 
|-HOTKEY_FARMER_MILK | Hotkey: Farmer Milk | 
|-HOTKEY_MILL_MILL | Hotkey: Mill Mill | 
|-HOTKEY_KENNEL_TRAIN_HUNT | Hotkey: Kennel Hunt | 
|-HOTKEY_KENNEL_CATCH_VERMIN | Hotkey: Kennel Catch | 
|-HOTKEY_KENNEL_TAME_VERMIN | Hotkey: Kennel Tame Small | 
|-HOTKEY_KENNEL_TAME_UNIT | Hotkey: Kennel Tame Large | 
|-HOTKEY_KENNEL_TRAIN_WAR | Hotkey: Kennel War | 
|-HOTKEY_FISHERY_PROCESS | Hotkey: Fishery Process | 
|-HOTKEY_FISHERY_EXTRACT | Hotkey: Fishery Extract | 
|-HOTKEY_FISHERY_CATCH | Hotkey: Fishery Catch | 
|-HOTKEY_BUTCHER_BUTCHER | Hotkey: Butcher Butcher | 
|-HOTKEY_BUTCHER_EXTRACT | Hotkey: Butcher Extract | 
|-HOTKEY_BUTCHER_CATCH | Hotkey: Butcher Catch | 
|-HOTKEY_TANNER_TAN | Hotkey: Tanner Tan | 
|-HOTKEY_DYER_THREAD | Hotkey: Dyer Thread | 
|-HOTKEY_DYER_CLOTH | Hotkey: Dyer Cloth | 
|-HOTKEY_JEWELER_FURNITURE | Hotkey: Jeweler Furniture | 
|-HOTKEY_JEWELER_FINISHED | Hotkey: Jeweler Finished | 
|-HOTKEY_JEWELER_AMMO | Hotkey: Jeweler Ammo | 
|-HOTKEY_JEWELER_CUT | Hotkey: Jeweler Cut | 
|-HOTKEY_JEWELER_ENCRUST | Hotkey: Jeweler Encrust | 
|-HOTKEY_MECHANIC_PARTS | Hotkey: Mechanic Mechanisms | 
|-HOTKEY_MASON_ARMORSTAND | Hotkey: Mason Armorstand | 
|-HOTKEY_MASON_BLOCKS | Hotkey: Mason Blocks | 
|-HOTKEY_MASON_CHAIR | Hotkey: Mason Chair | 
|-HOTKEY_MASON_COFFIN | Hotkey: Mason Coffin | 
|-HOTKEY_MASON_DOOR | Hotkey: Mason Door | 
|-HOTKEY_MASON_FLOODGATE | Hotkey: Mason Floodgate | 
|-HOTKEY_MASON_HATCH_COVER | Hotkey: Mason Hatch Cover | 
|-HOTKEY_MASON_GRATE | Hotkey: Mason Grate | 
|-HOTKEY_MASON_CABINET | Hotkey: Mason Cabinet | 
|-HOTKEY_MASON_BOX | Hotkey: Mason Box | 
|-HOTKEY_MASON_STATUE | Hotkey: Mason Statue | 
|-HOTKEY_MASON_TABLE | Hotkey: Mason Table | 
|-HOTKEY_MASON_WEAPONRACK | Hotkey: Mason Weaponrack | 
|-HOTKEY_MASON_QUERN | Hotkey: Mason Quern | 
|-HOTKEY_MASON_MILLSTONE | Hotkey: Mason Millstone | 
|-HOTKEY_TRAP_BRIDGE | Hotkey: Trap Bridge | 
|-HOTKEY_TRAP_DOOR | Hotkey: Trap Door | 
|-HOTKEY_TRAP_FLOODGATE | Hotkey: Trap Floodgate | 
|-HOTKEY_TRAP_SPIKE | Hotkey: Trap Spike | 
|-HOTKEY_TRAP_HATCH | Hotkey: Trap Hatch | 
|-HOTKEY_TRAP_GRATE_WALL | Hotkey: Trap Wall Grate | 
|-HOTKEY_TRAP_GRATE_FLOOR | Hotkey: Trap Floor Grate | 
|-HOTKEY_TRAP_BARS_VERTICAL | Hotkey: Trap Vertical Bars | 
|-HOTKEY_TRAP_BARS_FLOOR | Hotkey: Trap Floor Bars | 
|-HOTKEY_TRAP_SUPPORT | Hotkey: Trap Support | 
|-HOTKEY_TRAP_CHAIN | Hotkey: Trap Chain | 
|-HOTKEY_TRAP_CAGE | Hotkey: Trap Cage | 
|-HOTKEY_TRAP_GEAR_ASSEMBLY | Hotkey: Trap Gear Assembly | 
|-HOTKEY_TRAP_PULL_LEVER | Hotkey: Trap Lever | 

//PILEZONEKEY_START
|-BUILDJOB_STOCKPILE_MASTER | Buildjob: Stockpile Master | 
|-BUILDJOB_STOCKPILE_DELETE_CHILD | Buildjob: Stockpile Delete Child | 
|-BUILDJOB_STOCKPILE_SETTINGS | Buildjob: Stockpile Settings | 
|-BUILDJOB_STOCKPILE_BARREL_UP | Buildjob: Stockpile Barrel Up | 
|-BUILDJOB_STOCKPILE_BARREL_DOWN | Buildjob: Stockpile Barrel Down | 
|-BUILDJOB_STOCKPILE_BARREL_ZERO | Buildjob: Stockpile Barrel Zero | 
|-BUILDJOB_STOCKPILE_BARREL_MAX | Buildjob: Stockpile Barrel Max | 
|-BUILDJOB_STOCKPILE_BIN_UP | Buildjob: Stockpile Bin Up | 
|-BUILDJOB_STOCKPILE_BIN_DOWN | Buildjob: Stockpile Bin Down | 
|-BUILDJOB_STOCKPILE_BIN_ZERO | Buildjob: Stockpile Bin Zero | 
|-BUILDJOB_STOCKPILE_BIN_MAX | Buildjob: Stockpile Bin Max | 
|-STOCKPILE_ANIMAL | Stockpile Animal | 
|-STOCKPILE_FOOD | Stockpile Food | 
|-STOCKPILE_WEAPON | Stockpile Weapon | 
|-STOCKPILE_ARMOR | Stockpile Armor | 
|-STOCKPILE_CUSTOM | Stockpile Custom | 
|-STOCKPILE_CUSTOM_SETTINGS | Stockpile Custom Settings | 
|-STOCKPILE_FURNITURE | Stockpile Furniture | 
|-STOCKPILE_GRAVEYARD | Stockpile Graveyard | 
|-STOCKPILE_REFUSE | Stockpile Refuse | 
|-STOCKPILE_WOOD | Stockpile Wood | 
|-STOCKPILE_STONE | Stockpile Stone | 
|-STOCKPILE_GEM | Stockpile Gem | 
|-STOCKPILE_BARBLOCK | Stockpile Bar/Block | 
|-STOCKPILE_CLOTH | Stockpile Cloth | 
|-STOCKPILE_LEATHER | Stockpile Leather | 
|-STOCKPILE_AMMO | Stockpile Ammo | 
|-STOCKPILE_COINS | Stockpile Coins | 
|-STOCKPILE_FINISHED | Stockpile Finished | 
|-STOCKPILE_NONE | Stockpile None | 
|-STOCKPILE_SETTINGS_ENABLE | Stockpile Settings: Enable | 
|-STOCKPILE_SETTINGS_DISABLE | Stockpile Settings: Disable | 
|-STOCKPILE_SETTINGS_PERMIT_ALL | Stockpile Settings: Permit All | 
|-STOCKPILE_SETTINGS_FORBID_ALL | Stockpile Settings: Forbid All | 
|-STOCKPILE_SETTINGS_PERMIT_SUB | Stockpile Settings: Permit Sub | 
|-STOCKPILE_SETTINGS_FORBID_SUB | Stockpile Settings: Forbit Sub | 
|-STOCKPILE_SETTINGS_SPECIFIC1 | Stockpile Settings: Specific 1 | 
|-STOCKPILE_SETTINGS_SPECIFIC2 | Stockpile Settings: Specific 2 | 
|-CIVZONE_REMOVE | Main: Activity Zone Remove | 
|-CIVZONE_WATER_SOURCE | Main: Activity Zone Water Source | 
|-CIVZONE_FISH | Main: Activity Zone Fish | 
|-CIVZONE_DUMP | Main: Activity Zone Garbage Dump | 
|-CIVZONE_POND | Main: Activity Zone Pond | 
|-CIVZONE_SAND_COLLECT | Main: Activity Zone Sand Collect | 
|-CIVZONE_ACTIVE | Main: Activity Zone Active | 
|-CIVZONE_MEETING | Main: Activity Zone Meeting | 
|-CIVZONE_POND_OPTIONS | Main: Activity Zone Pond Options | 
|-CIVZONE_POND_WATER | Main: Activity Zone: Pond Water | 

//STOCKORDERKEY_START
|-STORES_VIEW | Stores View | 
|-STORES_ZOOM | Stores Zoom | 
|-STORES_FORBID | Stores Forbid | 
|-STORES_MELT | Stores Melt | 
|-STORES_DUMP | Stores Dump | 
|-STORES_HIDE | Stores Hide | 
|-PET_BUTCHER | Animals Slaughter | 
|-KITCHEN_COOK | Kitchen Cook | 
|-KITCHEN_BREW | Kitchen Brew | 
|-ORDERS_AUTOFORBID | Orders: Forbid | 
|-ORDERS_FORBID_PROJECTILE | Orders: Forbid Projectiles | 
|-ORDERS_FORBID_YOUR_CORPSE | Orders: Forbid Your Corpse | 
|-ORDERS_FORBID_YOUR_ITEMS | Orders: Forbid Your Items | 
|-ORDERS_FORBID_OTHER_CORPSE | Orders: Forbid Other Corpse | 
|-ORDERS_FORBID_OTHER_ITEMS | Orders: Forbid Other Items | 
|-ORDERS_REFUSE_GATHER | Orders: Gather Refuse | 
|-ORDERS_REFUSE_OUTSIDE | Orders: Gather Outside | 
|-ORDERS_REFUSE_DUMP_CORPSE | Orders: Dump Corpse | 
|-ORDERS_REFUSE_DUMP_SKULL | Orders: Dump Skull | 
|-ORDERS_REFUSE_DUMP_BONE | Orders: Dump Bone | 
|-ORDERS_REFUSE_DUMP_SHELL | Orders: Dump Shell | 
|-ORDERS_REFUSE_DUMP_SKIN | Orders: Dump Skin | 
|-ORDERS_REFUSE_DUMP_OTHER | Orders: Dump Other | 
|-ORDERS_GATHER_FURNITURE | Orders: Gather Furniture | 
|-ORDERS_GATHER_ANIMALS | Orders: Gather Animals | 
|-ORDERS_GATHER_FOOD | Orders: Gather Food | 
|-ORDERS_GATHER_BODIES | Orders: Gather Bodies | 
|-ORDERS_REFUSE | Orders: Refuse | 
|-ORDERS_GATHER_STONE | Orders: Gather Stone | 
|-ORDERS_GATHER_WOOD | Orders: Gather Wood | 
|-ORDERS_ALL_HARVEST | Orders: All Harvest | 
|-ORDERS_INDOORS | Orders: Stay Indoors | 
|-ORDERS_SAMEPILE | Orders: Piles Same | 
|-ORDERS_MIXFOODS | Orders: Mix Foods | 
|-ORDERS_LOOM | Orders: Loom | 
|-ORDERS_DYED_CLOTH | Orders: Dyed Cloth | 
|-ORDERS_EXCEPTIONS | Orders: Exceptions | 
|-ORDERS_WORKSHOP | Orders: Workshop | 
|-ORDERS_COLLECT_WEB | Orders: Collect Web | 
|-ORDERS_SLAUGHTER | Orders: Slaughter | 
|-ORDERS_BUTCHER | Orders: Butcher | 
|-ORDERS_TAN | Orders: Tan | 
|-ORDERS_ZONE | Orders: Zone | 
|-ORDERS_ZONE_DRINKING | Orders: Zone Drinking | 
|-ORDERS_ZONE_FISHING | Orders: Zone Fishing | 

//DWARFMAINKEY_START
|-D_ONESTEP | Main: One-Step | 
|-D_PAUSE | Main: Pause/Resume | 
|-D_DEPOT | Depot Access | 
|-D_HOT_KEYS | Main: Hot Keys | 
|-D_HOTKEY1 | Main: Hot Key 1 | 
|-D_HOTKEY2 | Main: Hot Key 2 | 
|-D_HOTKEY3 | Main: Hot Key 3 | 
|-D_HOTKEY4 | Main: Hot Key 4 | 
|-D_HOTKEY5 | Main: Hot Key 5 | 
|-D_HOTKEY6 | Main: Hot Key 6 | 
|-D_HOTKEY7 | Main: Hot Key 7 | 
|-D_HOTKEY8 | Main: Hot Key 8 | 
|-D_HOTKEY9 | Main: Hot Key 9 | 
|-D_HOTKEY10 | Main: Hot Key 10 | 
|-D_HOTKEY11 | Main: Hot Key 11 | 
|-D_HOTKEY12 | Main: Hot Key 12 | 
|-D_HOTKEY13 | Main: Hot Key 13 | 
|-D_HOTKEY14 | Main: Hot Key 14 | 
|-D_HOTKEY15 | Main: Hot Key 15 | 
|-D_HOTKEY16 | Main: Hot Key 16 | 
|-D_HOTKEY_CHANGE_NAME | Hot Keys: Change Name | 
|-D_HOTKEY_ZOOM | Hot Keys: Zoom | 
|-D_ANNOUNCE | Main: Announcements | 
|-D_BUILDING | Main: Place Building | 
|-D_CIVLIST | Main: Civilizations | 
|-D_DESIGNATE | Main: Designations | 
|-D_ARTLIST | Main: Artifacts | 
|-D_NOBLES | Main: Nobles | 
|-D_ORDERS | Main: Standing Orders | 
|-D_MILITARY | Main: Military | 
|-D_ROOMS | Main: Rooms | 
|-D_SQUADS | Main: Control Squads | 
|-D_STOCKPILES | Main: Stockpiles | 
|-D_CIVZONE | Main: Activity Zone | 
|-D_VIEWUNIT | Main: View Units | 
|-D_JOBLIST | Main: Job List | 
|-D_UNITLIST | Main: Unit List | 
|-D_LOOK | Main: Look | 
|-D_NOTE | Main: Note | 
|-D_NOTE_PLACE | Main: Note Place | 
|-D_NOTE_DELETE | Main: Note Delete | 
|-D_NOTE_ENTER | Main: Note Enter Text | 
|-D_NOTE_ADOPT_SYMBOL | Main: Note Adopt Symbol | 
|-D_NOTE_CHANGE_SELECTION | Main: Note Change Selection | 
|-D_BUILDJOB | Main: Building Jobs | 
|-D_STATUS | Main: Overall Status | 
|-D_BUILDITEM | Main: Building Items | 
|-D_VISUALIZE | Main: Visualize | 
|-D_BITEM_FORBID | Building Items: Forbid | 
|-D_BITEM_DUMP | Building Items: Dump | 
|-D_BITEM_MELT | Building Items: Melt | 
|-D_BITEM_HIDE | Building Items: Hide | 
|-D_LOOK_FORBID | Dwf Look: Forbid | 
|-D_LOOK_DUMP | Dwf Look: Dump | 
|-D_LOOK_MELT | Dwf Look: Melt | 
|-D_LOOK_HIDE | Dwf Look: Hide | 
|-ASSIGNTRADE_VIEW | Assign Trade: View | 
|-ASSIGNTRADE_STRING | Assign Trade: String | 
|-ASSIGNTRADE_EXCLUDE_PROHIBITED | Assign Trade: Exclude Prohibited | 
|-ASSIGNTRADE_PENDING | Assign Trade: Pending | 
|-ASSIGNTRADE_SORT | Assign Trade: Sort | 
|-TRADE_VIEW | Trade View | 
|-TRADE_TRADE | Trade Trade | 
|-TRADE_OFFER | Trade Offer | 
|-TRADE_SEIZE | Trade Seize | 
|-UNITJOB_REMOVE_CRE | Unitjob Remove Unit | 
|-UNITJOB_ZOOM_CRE | Unitjob Zoom Unit | 
|-UNITJOB_ZOOM_BUILD | Unitjob Zoom Building | 
|-UNITJOB_VIEW | Unitjob View | 
|-UNITJOB_MANAGER | Unitjob Manager | 
|-MANAGER_NEW_ORDER | Manager New Order | 
|-MANAGER_REMOVE | Manager Remove | 
|-MANAGER_PROMOTE | Manager Promote | 
|-MANAGER_MAX | Manager Max | 
|-MANAGER_WAGES | Manager Wages | 
|-NOBLELIST_REPLACE | Noble List: Replace | 
|-NOBLELIST_SETTINGS | Noble List: Settings | 
|-NOBLELIST_VIEW_CANDIDATE | Noble List: View Candidate | 
|-DESIGNATE_BITEM | Designate Building/Item | 
|-DESIGNATE_CLAIM | Designate Reclaim | 
|-DESIGNATE_UNCLAIM | Designate Forbid | 
|-DESIGNATE_MELT | Designate Melt | 
|-DESIGNATE_NO_MELT | Designate No Melt | 
|-DESIGNATE_DUMP | Designate Dump | 
|-DESIGNATE_NO_DUMP | Designate No Dump | 
|-DESIGNATE_HIDE | Designate Hide | 
|-DESIGNATE_NO_HIDE | Designate No Hide | 
|-DESIGNATE_DIG | Designate Dig | 
|-DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | Designate Dig Remove Stairs Ramps | 
|-DESIGNATE_TRAFFIC | Designate Traffic | 
|-DESIGNATE_TRAFFIC_HIGH | Designate High Traffic | 
|-DESIGNATE_TRAFFIC_NORMAL | Designate Normal Traffic | 
|-DESIGNATE_TRAFFIC_LOW | Designate Low Traffic | 
|-DESIGNATE_TRAFFIC_RESTRICTED | Designate Restricted Traffic | 
|-DESIGNATE_TRAFFIC_INCREASE_WEIGHT | Designate Increase Weight | 
|-DESIGNATE_TRAFFIC_DECREASE_WEIGHT | Designate Decrease Weight | 
|-DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE | Designate Increase Weight More | 
|-DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE | Designate Decrease Weight More | 
|-DESIGNATE_STAIR_UP | Designate U Stair | 
|-DESIGNATE_STAIR_DOWN | Designate D Stair | 
|-DESIGNATE_STAIR_UPDOWN | Designate UD Stair | 
|-DESIGNATE_RAMP | Designate Ramp | 
|-DESIGNATE_CHANNEL | Designate Channel | 
|-DESIGNATE_CHOP | Designate Chop | 
|-DESIGNATE_PLANTS | Designate Plants | 
|-DESIGNATE_SMOOTH | Designate Smooth | 
|-DESIGNATE_ENGRAVE | Designate Engrave | 
|-DESIGNATE_FORTIFY | Designate Fortify | 
|-DESIGNATE_TOGGLE_ENGRAVING | Designate Toggle Engraving | 
|-DESIGNATE_UNDO | Designate Undo | 
|-DESIGNATE_REMOVE_CONSTRUCTION | Designate Remove Construction | 
|-ITEM_DESCRIPTION | View item: Description | 
|-ITEM_FORBID | View item: Forbid | 
|-ITEM_MELT | View item: Melt | 
|-ITEM_DUMP | View item: Dump | 
|-ITEM_HIDE | View item: Hide | 
|-UNITVIEW_GEN | Unitview General | 
|-UNITVIEW_INV | Unitview Inventory | 
|-UNITVIEW_PRF | Unitview Prefs | 
|-UNITVIEW_WND | Unitview Wounds | 
|-UNITVIEW_NEXT | Unitview Next Unit | 
|-UNITVIEW_SLAUGHTER | Unitview Slaughter | 
|-UNITVIEW_PRF_PROF | Unitview Prefs Labor | 
|-UNITVIEW_PRF_PET | Unitview Prefs Pets | 
|-UNITVIEW_PRF_SOLDIER | Unitview Prefs Soldier | 
|-UNITVIEW_PRF_CASTLE | Unitview Prefs Fortress Guard | 
|-UNITVIEW_PRF_ROYAL | Unitview Prefs Royal Guard | 
|-UNITVIEW_PRF_TOGGLESQUAD | Unitview Prefs Toggle Activation | 
|-UNITVIEW_PRF_PET_HUNT | Unitview Prefs Pets Hunting | 
|-UNITVIEW_PRF_PET_WAR | Unitview Prefs Pets War | 
|-UNITVIEW_PRF_SOLDIER_UNARMED | Unitview Prefs Soldier Unarmed | 
|-UNITVIEW_PRF_SOLDIER_AXE | Unitview Prefs Soldier Axe | 
|-UNITVIEW_PRF_SOLDIER_CROSSBOW | Unitview Prefs Soldier Crossbow | 
|-UNITVIEW_PRF_SOLDIER_HAMMER | Unitview Prefs Soldier Hammer | 
|-UNITVIEW_PRF_SOLDIER_MACE | Unitview Prefs Soldier Mace | 
|-UNITVIEW_PRF_SOLDIER_SPEAR | Unitview Prefs Soldier Spear | 
|-UNITVIEW_PRF_SOLDIER_SWORD | Unitview Prefs Soldier Sword | 
|-UNITVIEW_PRF_SOLDIER_WEAPONNUM | Unitview Prefs Soldier Weapon Num | 
|-UNITVIEW_PRF_SOLDIER_ARMOR | Unitview Prefs Soldier Armor | 
|-UNITVIEW_PRF_SOLDIER_SHIELD | Unitview Prefs Soldier Shield | 
|-UNITVIEW_PRF_VIEW | Unitview Prefs Profile | 
|-UNITVIEW_CUSTOMIZE | Unit View Customize | 
|-UNITVIEW_RELATIONSHIPS | Unit View Relationships | 
|-UNITVIEW_RELATIONSHIPS_ZOOM | Unit View Relationships Zoom | 
|-UNITVIEW_RELATIONSHIPS_VIEW | Unit View Relationships View | 
|-UNITVIEW_KILLS | Unit View Kills | 
|-CUSTOMIZE_UNIT_NICKNAME | Customize Unit Nickname | 
|-CUSTOMIZE_UNIT_PROFNAME | Customize Unit Profession | 

//MILITIAKEY_START
|-SQUAD_LOCK | Squad: Lock | 
|-SQUAD_STATION | Squad: Station | 
|-SQUAD_CLEAR_PATROL | Squad: Clear Patrol | 
|-SQUAD_PATROL | Squad: Patrol | 
|-SQUAD_ZOOM | Squad: Zoom | 
|-MILITARY_ACTIVATE | Military Activate | 
|-MILITARY_VIEW | Military View | 
|-MILITARY_WEAPON | Military Weapon | 
|-MILITARY_ZOOM | Military Zoom | 
|-SQUADINFO_FOOD | Squad Info Food | 
|-SQUADINFO_SLEEP | Squad Info Sleep | 
|-SQUADINFO_WATER | Squad Info Water | 
|-SQUADINFO_STAYCLOSE | Squad Info Stay Close | 
|-SQUADINFO_ATTACKWILDS | Squad Info Attack Wilderness | 
|-SQUADINFO_STANDDOWN | Squad Info Stand Down | 
|-SQUADINFO_ZOOM | Squad Info Zoom | 

//TEXTENTRY
|-STRING_A000 | String: Backspace | 
|-STRING_A001 | String: Character 001 | 
|-STRING_A002 | String: Character 002 | 
|-STRING_A003 | String: Character 003 | 
|-STRING_A004 | String: Character 004 | 
|-STRING_A005 | String: Character 005 | 
|-STRING_A006 | String: Character 006 | 
|-STRING_A007 | String: Character 007 | 
|-STRING_A008 | String: Character 008 | 
|-STRING_A009 | String: Character 009 | 
|-STRING_A010 | String: Character 010 | 
|-STRING_A011 | String: Character 011 | 
|-STRING_A012 | String: Character 012 | 
|-STRING_A013 | String: Character 013 | 
|-STRING_A014 | String: Character 014 | 
|-STRING_A015 | String: Character 015 | 
|-STRING_A016 | String: Character 016 | 
|-STRING_A017 | String: Character 017 | 
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|-STRING_A072 | String: Character 072 | 
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|-STRING_A075 | String: Character 075 | 
|-STRING_A076 | String: Character 076 | 
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|-STRING_A078 | String: Character 078 | 
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|-STRING_A107 | String: Character 107 | 
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|-STRING_A116 | String: Character 116 | 
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|-STRING_A118 | String: Character 118 | 
|-STRING_A119 | String: Character 119 | 
|-STRING_A120 | String: Character 120 | 
|-STRING_A121 | String: Character 121 | 
|-STRING_A122 | String: Character 122 | 
|-STRING_A123 | String: Character 123 | 
|-STRING_A124 | String: Character 124 | 
|-STRING_A125 | String: Character 125 | 
|-STRING_A126 | String: Character 126 | 
|-STRING_A127 | String: Character 127 | 
|-STRING_A128 | String: Character 128 | 
|-STRING_A129 | String: Character 129 | 
|-STRING_A130 | String: Character 130 | 
|-STRING_A131 | String: Character 131 | 
|-STRING_A132 | String: Character 132 | 
|-STRING_A133 | String: Character 133 | 
|-STRING_A134 | String: Character 134 | 
|-STRING_A135 | String: Character 135 | 
|-STRING_A136 | String: Character 136 | 
|-STRING_A137 | String: Character 137 | 
|-STRING_A138 | String: Character 138 | 
|-STRING_A139 | String: Character 139 | 
|-STRING_A140 | String: Character 140 | 
|-STRING_A141 | String: Character 141 | 
|-STRING_A142 | String: Character 142 | 
|-STRING_A143 | String: Character 143 | 
|-STRING_A144 | String: Character 144 | 
|-STRING_A145 | String: Character 145 | 
|-STRING_A146 | String: Character 146 | 
|-STRING_A147 | String: Character 147 | 
|-STRING_A148 | String: Character 148 | 
|-STRING_A149 | String: Character 149 | 
|-STRING_A150 | String: Character 150 | 
|-STRING_A151 | String: Character 151 | 
|-STRING_A152 | String: Character 152 | 
|-STRING_A153 | String: Character 153 | 
|-STRING_A154 | String: Character 154 | 
|-STRING_A155 | String: Character 155 | 
|-STRING_A156 | String: Character 156 | 
|-STRING_A157 | String: Character 157 | 
|-STRING_A158 | String: Character 158 | 
|-STRING_A159 | String: Character 159 | 
|-STRING_A160 | String: Character 160 | 
|-STRING_A161 | String: Character 161 | 
|-STRING_A162 | String: Character 162 | 
|-STRING_A163 | String: Character 163 | 
|-STRING_A164 | String: Character 164 | 
|-STRING_A165 | String: Character 165 | 
|-STRING_A166 | String: Character 166 | 
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|-STRING_A168 | String: Character 168 | 
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|-STRING_A189 | String: Character 189 | 
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|-STRING_A199 | String: Character 199 | 
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|-STRING_A202 | String: Character 202 | 
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|-STRING_A243 | String: Character 243 | 
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|-STRING_A253 | String: Character 253 | 
|-STRING_A254 | String: Character 254 | 
|-STRING_A255 | String: Character 255 
|}