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User:Squirrelloid/Avalrigoth

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< User:Squirrelloid
Revision as of 14:33, 29 October 2009 by Squirrelloid (talk | contribs) (Created page with 'Avalrigoth (Lovecraft) settled by Nist (of Fear) ==Starting Build== 2x Wrestler/Axedwarf<br> Armorsmith/Cook<br> Metalsmith/Brewer<br> Weaponsmith/Leader<br> Weaponsmith/Grower<…')
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Avalrigoth (Lovecraft) settled by Nist (of Fear)

Starting Build

2x Wrestler/Axedwarf
Armorsmith/Cook
Metalsmith/Brewer
Weaponsmith/Leader
Weaponsmith/Grower
Mason/Building Designer

I know, blasphemy, no mechanic! More seriously, i'm expecting GCS's and a crapton of other wildlife, so I want to have valuable mood skills while retaining survivability, and anything else comes secondary. And the skill of my 'mechanic' won't be especially relevant towards these goals...

Gear:
2x battle axes
2x copper picks
alcohol/seeds/food
assortment of mood items (thread/cloth/gems/leather)
30x bituminous coal
33x tower cap logs
6x kimberlite
4x tin cages
2x cats
6x war dogs

5x5 embark site is pretty epic, featuring a magma pipe, bottomless pit, underground river, ~6 chasm tiles, and HFS. Its 'only' savage, so no skeletal wildlife, but its the Dwarf Heaven map, so lots of GCS fun.

The war dogs are mostly there to serve as distractions. And the cats are mostly there to discover GCS's before they ambush my dwarves!