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Editing User:Squirrelloid/Optimizing Skills
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==Which Skills are desirable== | ==Which Skills are desirable== | ||
− | Table: Skill Ratings | + | Table: Skill Ratings |
− | {| class=" | + | {| class="wikitable" cellpadding="4" style="border:1px solid black;border-collapse:collapse;text-align:center;float:right;margin:0 0 20px 30px;" |
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− | + | ! colspan="5" style="background-color:#eee;border-bottom:1px solid black;text-align:center;" | Skill Table Grouped by profession | |
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− | | style=" | + | ! Skill name |
− | |- | + | ! Leveling Benefit |
− | + | ! Desirability | |
− | |- | + | ! Ease of leveling |
− | + | ! Mood | |
− | |- | + | |- style="border-top:2px solid #aaa;vertical-align:top;" |
− | + | | Miner | |
− | |- | + | |- style="border-top:1px solid #aaa;vertical-align:top;" |
− | + | | Mining ||Low || Low || Easy ||Yes | |
− | |- | + | |- style="border-top:2px solid #aaa;vertical-align:top;" |
− | + | |Stoneworker | |
− | |- | + | |- style="border-top:1px solid #aaa;vertical-align:top;" |
− | + | | Stone Detailing || Low || Low || Easy || Yes | |
− | |- | + | |- style="border-top:1px solid #aaa;vertical-align:top;" |
− | + | | [[Mason]] || Medium || Low || Easy || Yes | |
− | |- | + | |- style="border-top:2px solid #aaa;vertical-align:top;" |
− | + | | Woodworker | |
− | |- | + | |- style="border-top:1px solid #ff2;vertical-align:top;" |
− | + | |Wood cutting || Low || Low || Easy* || Yes | |
− | |- | + | |- style="border-top:1px solid #ff2;vertical-align:top;" |
− | + | |Carpentry || Medium || Low || Easy* || Yes | |
− | |- | + | |- style="border-top:1px solid #ff2;vertical-align:top;" |
− | + | |Crossbow-making || Medium || Medium || Easy* || Yes | |
− | |- | + | |- style="border-top:2px solid #aaa;vertical-align:top;" |
− | + | | Ranger | |
− | |- | + | |- style="border-top:1px solid #282;vertical-align:top;" |
− | + | |Animal Care || Low || Low || Hard || No | |
− | |- | + | |- style="border-top:1px solid #282;vertical-align:top;" |
− | + | |Animal Dissection || Low || Low || Hard{{verify}} || No | |
− | |- | + | |- style="border-top:1px solid #282;vertical-align:top;" |
− | + | |Animal Training || Low || Low || Medium || No | |
− | |- | + | |- style="border-top:1px solid #282;vertical-align:top;" |
− | + | |Hunting (Ambusher)|| Low || Low || Easy* || No | |
− | |- | + | |- style="border-top:1px solid #282;vertical-align:top;" |
− | + | |Trapping || Low || Low || Medium || No | |
− | |- | + | |- style="border-top:2px solid #282;vertical-align:top;" |
− | + | |Metalsmith | |
− | |- | + | |- style="border-top:1px solid #888;vertical-align:top;" |
− | + | | [[Armoring]] || High || High || Hard || Yes | |
− | |- | + | |- style="border-top:1px solid #888;vertical-align:top;" |
− | + | | [[Furnace Operating]] || Low || Low || Easy || No{{verify}} | |
− | | | + | |- style="border-top:1px solid #888;vertical-align:top;" |
− | | style=" | + | | [[Metal crafter]] ||High || High || Hard ||Yes |
− | |- | + | |- style="border-top:1px solid #888;vertical-align:top;" |
− | + | | [[Metalsmithing]] ||High || High || Hard ||Yes | |
− | |- | + | |- style="border-top:1px solid #888;vertical-align:top;" |
− | + | | [[Weaponsmithing]] ||High || High || Hard ||Yes | |
− | |- | + | |- style="border-top:2px solid #888;vertical-align:top;" |
− | + | |Jeweler | |
− | |- | + | |- style="border-top:1px solid #2f2;vertical-align:top;" |
− | + | | [[Gem cutter]] || Medium || Low || Medium || Yes | |
− | |- | + | |- style="border-top:1px solid #2f2;vertical-align:top;" |
− | + | | [[Gem setter]] || Medium || Low || Medium || Yes | |
− | |- | + | |- style="border-top:2px solid #2f2;vertical-align:top;" |
− | + | |Craftsdwarf | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Bone carving]] || Low || Low || Easy || Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Clothier]] || Medium || Low || Easy || Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Glassmaker]] || Low || Low || Low+ || Yes | |
− | |- | + | |- style="border-top:1px solid #aaa;vertical-align:top;" |
− | + | | [[Leatherworker]]|| Low || Low || Easy || Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Stone crafter]] ||Low || Low || Easy ||Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Weaver]] ||Medium || Medium || Medium ||Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | [[Wood crafter]]|| Low || Low || Easy* || Yes | |
− | |- | + | |- style="border-top:1px solid #22f;vertical-align:top;" |
− | + | | Strand Extractor|| ?? || ?? || ?? || ?? | |
− | |- | + | |- style="border-top:2px solid #22f;vertical-align:top;" |
− | + | |Administrator | |
− | |- | + | |- style="border-top:1px solid #828;vertical-align:top;" |
− | + | |Appraiser || Medium || Low || Easy || No | |
− | |- | + | |- style="border-top:1px solid #828;vertical-align:top;" |
− | + | |Building designer || Medium || Low || Easy || No | |
− | |- | + | |- style="border-top:1px solid #828;vertical-align:top;" |
− | + | |Organizer || Low || Low || Easy* || No | |
− | |- | + | |- style="border-top:1px solid #828;vertical-align:top;" |
− | + | |Record keeper || Low || Low || Easy* || No | |
− | |- | + | |- style="border-top:2px solid #828;vertical-align:top;" |
− | + | |Fishery Worker | |
− | |- | + | |Fish Cleaner || Low || Low || Easy || No |
− | + | |- style="border-top:1px solid #228;vertical-align:top;" | |
− | |- | + | |Fish Dissector || ? || ? || ? || No |
− | | style=" | + | |- style="border-top:1px solid #228;vertical-align:top;" |
− | |- | + | |FisherDwarf || Low || Low || Easy || No |
− | + | |- style="border-top:2px solid #228;vertical-align:top;" | |
− | |- | + | |Farmer |
− | + | |Brewer || Low || Low || Easy || No | |
− | |- | + | |- style="border-top:1px solid #882;vertical-align:top;" |
− | + | |Butcher || Low || Low || Medium || No | |
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Cheese maker || ? || ? || ? || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Cook || Medium || Medium || Easy || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Dyer || Medium || Medium || Easy || ? | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Grower || Low || Medium || Easy || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Herbalist || Low || Low || Easy || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Lye maker || ? || ? || ? || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Milker || ? || ? || ? || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Miller || Low || Low || Easy || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Potash Maker || ? || ? || ? || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | |Soaper || ? ||? || ? || No | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | | [[Tanner]]|| Low || Low || Medium || Yes | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | | [[Thresher]]|| Low || Low || Easy || Yes | ||
+ | |- style="border-top:1px solid #882;vertical-align:top;" | ||
+ | | [[Wood burner]]|| Low || Low || Easy* || Yes | ||
+ | |- style="border-top:2px solid #882;vertical-align:top;" | ||
+ | | Engineer | ||
+ | |- style="border-top:1px solid #f22;vertical-align:top;" | ||
+ | | [[Mechanic]]|| Low || Low || Easy || Yes | ||
+ | |- style="border-top:1px solid #f22;vertical-align:top;" | ||
+ | | [[Pump operator]]|| Low || Low || Easy || No | ||
+ | |- style="border-top:1px solid #f22;vertical-align:top;" | ||
+ | | [[Siege engineer]]|| High || High || Hard || No | ||
+ | |- style="border-top:1px solid #f22;vertical-align:top;" | ||
+ | | [[Siege operator]]|| Low || Low || Easy || No | ||
+ | |- style="border-top:2px solid #f22;vertical-align:top;" | ||
+ | | Military skills | ||
+ | |- style="border-top:1px solid #288;vertical-align:top;" | ||
+ | |Social skills | ||
+ | |- style="border-top:1px solid #288;vertical-align:top;" | ||
|} | |} | ||
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===Comments on Specific Skills=== | ===Comments on Specific Skills=== | ||
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==Strategy: Starting Skill Selection== | ==Strategy: Starting Skill Selection== | ||
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Surviving until the first caravan is actually quite easy. You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground. You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!). This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over. | Surviving until the first caravan is actually quite easy. You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground. You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!). This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over. | ||
− | The most likely necessary second action is establishing an underground water source. If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable. (Maps with oceans will instead need to pump water to make it fresh). That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark. As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer | + | The most likely necessary second action is establishing an underground water source. If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable. (Maps with oceans will instead need to pump water to make it fresh). That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark. As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer. |
Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves. In some cases mass drafting really is the solution (eg, macaques). But ultimately you'll want to restrict access to the area your dwarves are in. Generally you'll want to have accomplished this by autumn. Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible. | Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves. In some cases mass drafting really is the solution (eg, macaques). But ultimately you'll want to restrict access to the area your dwarves are in. Generally you'll want to have accomplished this by autumn. Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible. |