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==Which Skills are desirable==
 
==Which Skills are desirable==
Table: Skill Ratings.  Bolded items are explained below.
+
Table: Skill Ratings
{| class="sortable wikitable" cellpadding="4" border="1" style="border:1px solid #444;border-collapse:collapse;text-align:center;float:right;margin:0 0 20px 30px;"
+
{| class="wikitable" cellpadding="4" style="border:1px solid black;border-collapse:collapse;text-align:center;float:right;margin:0 0 20px 30px;"
|+ Skill Table Grouped by Profession
 
! Skill name !! Leveling Benefit !! Desirability !! Ease of leveling !! Mood
 
 
|-
 
|-
| style="background:#aaa;vertical-align:top;" | [[Mining]] || <span style="display:none;">2</span><b>Medium</b> || <span style="display:none;">2</span><b>Medium</b> || <span style="display:none;">3</span>Easy ||Yes
+
! colspan="5" style="background-color:#eee;border-bottom:1px solid black;text-align:center;" | Skill Table Grouped by profession
|-
 
| style="background:#ddd;vertical-align:top;" | [[Stone detailing]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || Yes
 
|-
 
| style="background:#ddd;vertical-align:top;" | [[Mason]]ry || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || Yes
 
|-  
 
| style="background:#ff2;vertical-align:top;" | [[Wood cutting]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy* || Yes
 
|-
 
| style="background: #ff2;vertical-align:top;" | [[Carpentry]] || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy* || Yes
 
 
|-  
 
|-  
| style="background:#ff2;vertical-align:top;" | [[Crossbow-making]]  || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span><b>Low</b> || <span style="display:none;">3</span>Easy* || Yes
+
! Skill name
|-
+
! Leveling Benefit
| style="background:#282;vertical-align:top;" | [[Animal care]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span><b>Medium</b> || No
+
! Desirability
|-  
+
! Ease of leveling
| style="background:#282;vertical-align:top;" | [[Small animal dissection]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">1</span>Hard{{verify}} || No
+
! Mood
|-
+
|- style="border-top:2px solid #aaa;vertical-align:top;"
| style="background:#282;vertical-align:top;" | [[Animal training]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
| Miner
|-
+
|- style="border-top:1px solid #aaa;vertical-align:top;"
| style="background:#282;vertical-align:top;" | Hunting ([[Ambusher]]) || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
| Mining ||Low || Low || Easy ||Yes
|-
+
|- style="border-top:2px solid #aaa;vertical-align:top;"
| style="background:#282;vertical-align:top;" | [[Trapping]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
|Stoneworker
|-
+
|- style="border-top:1px solid #aaa;vertical-align:top;"
| style="background:#888;vertical-align:top;" | [[Armoring]] || <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard || Yes
+
| Stone Detailing || Low || Low || Easy || Yes
|-
+
|- style="border-top:1px solid #aaa;vertical-align:top;"
| style="background:#888;vertical-align:top;" | [[Furnace operating]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
| [[Mason]] || Medium || Low || Easy || Yes
|-
+
|- style="border-top:2px solid #aaa;vertical-align:top;"
| style="background:#888;vertical-align:top;" | [[Metal crafter]] || <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard ||Yes
+
| Woodworker
|-
+
|- style="border-top:1px solid #ff2;vertical-align:top;"  
| style="background:#888;vertical-align:top;" | [[Metalsmithing]] || <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard ||Yes
+
|Wood cutting || Low || Low || Easy* || Yes
|-
+
|- style="border-top:1px solid #ff2;vertical-align:top;"
| style="background:#888;vertical-align:top;" | [[Weaponsmithing]] || <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard ||Yes
+
|Carpentry || Medium || Low || Easy* || Yes
|-
+
|- style="border-top:1px solid #ff2;vertical-align:top;"
| style="background:#2f2;vertical-align:top;" | [[Gem cutter]] || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || Yes
+
|Crossbow-making  || Medium || Medium || Easy* || Yes
|-
+
|- style="border-top:2px solid #aaa;vertical-align:top;"
| style="background:#2f2;vertical-align:top;" | [[Gem setter]] || <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard || Yes
+
| Ranger
|-
+
|- style="border-top:1px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Bone carving]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || Yes
+
|Animal Care || Low || Low || Hard || No
|-
+
|- style="border-top:1px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Clothier]] || <span style="display:none;">2</span>Medium || <span style="display:none;">1</span>High || <span style="display:none;">3</span>Easy || Yes
+
|Animal Dissection || Low || Low || Hard{{verify}} || No
|-
+
|- style="border-top:1px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Glassmaker]] || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || Yes
+
|Animal Training || Low || Low || Medium || No
|-
+
|- style="border-top:1px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Leatherworker]] || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || Yes
+
|Hunting (Ambusher)|| Low || Low || Easy* || No
|-
+
|- style="border-top:1px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Stone crafter]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy ||Yes
+
|Trapping || Low || Low || Medium || No
|-
+
|- style="border-top:2px solid #282;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Weaver]] || <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium ||Yes
+
|Metalsmith
|-
+
|- style="border-top:1px solid #888;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Wood crafter]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || Yes
+
| [[Armoring]] || High || High || Hard || Yes
|-
+
|- style="border-top:1px solid #888;vertical-align:top;"
| style="background:#22f;vertical-align:top;" | [[Strand extractor]] || <span style="display:none;">1</span><b>High</b> || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard || No
+
| [[Furnace Operating]] || Low || Low || Easy || No{{verify}}
|-
+
|- style="border-top:1px solid #888;vertical-align:top;"
| style="background:#828;vertical-align:top;" | [[Appraiser]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
| [[Metal crafter]] ||High || High || Hard ||Yes
|-
+
|- style="border-top:1px solid #888;vertical-align:top;"
| style="background:#828;vertical-align:top;" | [[Building designer]] || <span style="display:none;">2</span>Medium || <span style="display:none;">1</span><b>High</b> || <span style="display:none;">2</span>Medium || No
+
| [[Metalsmithing]] ||High || High || Hard ||Yes
|-
+
|- style="border-top:1px solid #888;vertical-align:top;"
| style="background:#828;vertical-align:top;" | [[Organizer]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
| [[Weaponsmithing]] ||High || High || Hard ||Yes
|-
+
|- style="border-top:2px solid #888;vertical-align:top;"
| style="background:#828;vertical-align:top;" | [[Record keeper]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
|Jeweler
|-
+
|- style="border-top:1px solid #2f2;vertical-align:top;"
| style="background:#228;vertical-align:top;" | [[Fish cleaner]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
| [[Gem cutter]] || Medium || Low || Medium || Yes
|-
+
|- style="border-top:1px solid #2f2;vertical-align:top;"
| style="background:#228;vertical-align:top;" | [[Fish dissector]] || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || No
+
| [[Gem setter]] || Medium || Low || Medium || Yes
|-
+
|- style="border-top:2px solid #2f2;vertical-align:top;"
| style="background:#228;vertical-align:top;" | [[Fisherdwarf]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
|Craftsdwarf
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#228;vertical-align:top;" | [[Brewer]] || <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || No
+
| [[Bone carving]] || Low || Low || Easy || Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Butcher]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
| [[Clothier]] || Medium || Low || Easy || Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Cheese maker]] || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || No
+
| [[Glassmaker]] || Low || Low || Low+ || Yes
|-
+
|- style="border-top:1px solid #aaa;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Cook]] || <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || No
+
| [[Leatherworker]]|| Low || Low || Easy || Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Dyer]] || <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || ?
+
| [[Stone crafter]] ||Low || Low || Easy ||Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Grower]] || <span style="display:none;">3</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || No
+
| [[Weaver]] ||Medium || Medium || Medium ||Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Herbalist]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
| [[Wood crafter]]|| Low || Low || Easy* || Yes
|-
+
|- style="border-top:1px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Lye maker]] || <span style="display:none;">4</span>Low || <span style="display:none;">4</span>Low || <span style="display:none;">4</span>Medium || No
+
| Strand Extractor|| ?? || ?? || ?? || ??
|-
+
|- style="border-top:2px solid #22f;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Milker]] || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || <span style="display:none;">4</span>? || No
+
|Administrator
|-
+
|- style="border-top:1px solid #828;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Miller]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
|Appraiser || Medium || Low || Easy || No
|-
+
|- style="border-top:1px solid #828;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Potash maker]] || <span style="display:none;">4</span>Low || <span style="display:none;">4</span>Low || <span style="display:none;">4</span>Medium || No
+
|Building designer || Medium || Low || Easy || No
|-
+
|- style="border-top:1px solid #828;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Soaper]] || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || No
+
|Organizer || Low || Low || Easy* || No
|-
+
|- style="border-top:1px solid #828;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Tanner]]|| <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">2</span>Medium || Yes
+
|Record keeper || Low || Low || Easy* || No
|-
+
|- style="border-top:2px solid #828;vertical-align:top;"
| style="background:#882;vertical-align:top;" | [[Thresher]]|| <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
|Fishery Worker
|-
+
|Fish Cleaner || Low || Low || Easy || No
| style="background:#882;vertical-align:top;" | [[Wood burner]]|| <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
|- style="border-top:1px solid #228;vertical-align:top;"
|-
+
|Fish Dissector || ? || ? || ? || No
| style="background:#f22;vertical-align:top;" | [[Mechanic]]|| <span style="display:none;">2</span>Medium || <span style="display:none;">2</span>Medium || <span style="display:none;">3</span>Easy || Yes
+
|- style="border-top:1px solid #228;vertical-align:top;"
|-
+
|FisherDwarf || Low || Low || Easy || No
| style="background:#f22;vertical-align:top;" | [[Pump operator]]|| <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Low || <span style="display:none;">3</span>Easy || No
+
|- style="border-top:2px solid #228;vertical-align:top;"
|-
+
|Farmer
| style="background:#f22;vertical-align:top;" | [[Siege engineer]]|| <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">1</span>Hard || No
+
|Brewer || Low || Low || Easy || No
|-
+
|- style="border-top:1px solid #882;vertical-align:top;"
| style="background:#f22;vertical-align:top;" | [[Siege operator]]|| <span style="display:none;">1</span>High || <span style="display:none;">1</span>High || <span style="display:none;">3</span>Easy || No
+
|Butcher || Low || Low || Medium || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Cheese maker || ? || ? || ? || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Cook || Medium || Medium || Easy || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Dyer || Medium || Medium || Easy || ?
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Grower || Low || Medium || Easy || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Herbalist || Low || Low || Easy || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Lye maker || ? || ? || ? || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Milker || ? || ? || ? || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Miller || Low || Low || Easy || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Potash Maker || ? || ? || ? || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
|Soaper || ? ||? || ? || No
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
| [[Tanner]]|| Low || Low || Medium || Yes
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
| [[Thresher]]|| Low || Low || Easy || Yes
 +
|- style="border-top:1px solid #882;vertical-align:top;"
 +
| [[Wood burner]]|| Low || Low || Easy* || Yes
 +
|- style="border-top:2px solid #882;vertical-align:top;"
 +
| Engineer
 +
|- style="border-top:1px solid #f22;vertical-align:top;"
 +
| [[Mechanic]]|| Low || Low || Easy || Yes
 +
|- style="border-top:1px solid #f22;vertical-align:top;"
 +
| [[Pump operator]]|| Low || Low || Easy || No
 +
|- style="border-top:1px solid #f22;vertical-align:top;"
 +
| [[Siege engineer]]|| High || High || Hard || No
 +
|- style="border-top:1px solid #f22;vertical-align:top;"
 +
| [[Siege operator]]|| Low || Low || Easy || No
 +
|- style="border-top:2px solid #f22;vertical-align:top;"
 +
| Military skills
 +
|- style="border-top:1px solid #288;vertical-align:top;"
 +
|Social skills
 +
|- style="border-top:1px solid #288;vertical-align:top;"
 
|}
 
|}
  
Line 125: Line 156:
  
 
===Comments on Specific Skills===
 
===Comments on Specific Skills===
<b>Mining</b> is desirable and beneficial because it increases stone retention rate - useful when you're mining valuable metals or rock to minimize losses.  It is, however, also trivially easy to level, and skill beyond legendary isn't meaningful except as a very slight speed boost.
 
 
<b>Crossbowmaking</b> isn't especially desirable because crossbows can also be made by the Weaponsmith.  While the difference in weight may be important for dwarves with few or no stat boosts, veterans won't even notice.  Since crosstraining maksdwarves in wrestling and hammering is useful, marksdwarves should quickly become veterans.
 
 
<b>Animal Care</b> is raised quickly if there is an injured animal wandering about.
 
 
<b>Strand Extractor</b> benefits greatly from increased speed with increasing xp.  Since the job takes forever when done by an untrained dwarf, even a few levels greatly increase the dwarvf's processing power.
 
 
<b>Building Designer</b> determines the quality of the designs on buildings he makes - an unshown quality modifier that is likely to effect mood boosts from seeing his work. High building designer skill greatly increases the odds of masterpieces designs, and are a boon to fortress mood. Highly desirable.
 
  
 
==Strategy: Starting Skill Selection==
 
==Strategy: Starting Skill Selection==
Line 157: Line 179:
 
Surviving until the first caravan is actually quite easy.  You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground.  You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!).  This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over.
 
Surviving until the first caravan is actually quite easy.  You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground.  You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!).  This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over.
  
The most likely necessary second action is establishing an underground water source.  If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable.  (Maps with oceans will instead need to pump water to make it fresh).  That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark.  As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer or if it rains.   
+
The most likely necessary second action is establishing an underground water source.  If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable.  (Maps with oceans will instead need to pump water to make it fresh).  That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark.  As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer.   
  
 
Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves.  In some cases mass drafting really is the solution (eg, macaques).  But ultimately you'll want to restrict access to the area your dwarves are in.  Generally you'll want to have accomplished this by autumn.  Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible.
 
Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves.  In some cases mass drafting really is the solution (eg, macaques).  But ultimately you'll want to restrict access to the area your dwarves are in.  Generally you'll want to have accomplished this by autumn.  Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible.

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