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Editing User:Squirrelloid/Optimizing Skills

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Surviving until the first caravan is actually quite easy.  You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground.  You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!).  This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over.
 
Surviving until the first caravan is actually quite easy.  You'll need to do exactly one thing on all maps - excavate enough to store your foodstuffs underground.  You'll face no trouble from goblins and kobolds until the first winter at the earliest, barring settling on top of a goblin fortress (and then you may not have to do any digging at all!).  This requires absolutely no skill investment in your initial dwarves - even one unskilled miner hacking into hard rock can achieve this trivially before spring is half-way over.
  
The most likely necessary second action is establishing an underground water source.  If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable.  (Maps with oceans will instead need to pump water to make it fresh).  That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark.  As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer or if it rains.   
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The most likely necessary second action is establishing an underground water source.  If your map has no acquifer, no river, no ocean, and you expect evaporation (most time dependent) or freezing, you'll need to do that before the water becomes unavailable.  (Maps with oceans will instead need to pump water to make it fresh).  That's a lot of exceptions, so the actual likelihood you'll need to worry about this isn't especially high, and can be assessed on embark.  As dwarves will do just fine without water until someone gets wounded, the really critical situation is a map with evaporating water and only surface pools, because you may never have water available again after the first summer.   
  
 
Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves.  In some cases mass drafting really is the solution (eg, macaques).  But ultimately you'll want to restrict access to the area your dwarves are in.  Generally you'll want to have accomplished this by autumn.  Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible.
 
Some maps will have dangerous or annoying animals, especially if they take an active interest in your dwarves.  In some cases mass drafting really is the solution (eg, macaques).  But ultimately you'll want to restrict access to the area your dwarves are in.  Generally you'll want to have accomplished this by autumn.  Usually this means moving everything underground and providing military, dog, or trap protection to the entrance, although above ground solutions are possible.

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