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Difference between revisions of "User:Stinhad Limarezum"

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After putting a lot of pressure, the expedition leader has begun the meeting with the guild rep. I'm asking for cows, donkeys and horses. And the caravan is leaving.
 
After putting a lot of pressure, the expedition leader has begun the meeting with the guild rep. I'm asking for cows, donkeys and horses. And the caravan is leaving.
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The hunter seems to be depopulating the fortress too fast. I'd better make him stop. Haha! Now I'm making my 'jobless' dwarves (peasants/soap makers etc.) smooth the zoo floors/walls. The hunter's gonna join them now! I've also started digging the living quarters and getting the dwarves to smooth the floors/walls there.
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=Autumn=
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Now I'm one step away from farming! I've begun placing the floodgates and stuff and hope to irrigate before winter.
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Dwarven caravan is here again, with the hamlet liaison and a lot of armor, logs and drink. I'd better order bauxite and animals this time.
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Haha! A naked mole dog decided to challenge a caravan speardwarf. More meat for me!!

Revision as of 10:09, 13 February 2009

Bisolkib "Peacenet"

This is actually my second fortress, my first was in a nice forest, with ponds (stagnant water and turtles), tons of trees and shrubs. Now I chose a large area for this fort as the bottom right has a chasm, bottom left has a volcano, top right has a foresty-area and all the rest is mountain.

301

Spring

We have arrived! In the middle of a brook. Well, from a first glance the place seems full of rare metals (there's gold on the spot I really feel like starting in). The chasm is full of weird creatures who keep pushing each other in. And the volcano seems like something I shouldn't touch for a while....

I have food, drink, seeds, picks and a battle axe. And 2 dogs, a horse and a two humped camel.

I start my miners digging. I've planned for a well room, a food-related-workshop area, a dining hall, living quarters, a food stockpile area (currently I'm using a temporary outdoor one), a wood stockpile/wood-related-workshop area and similar areas for cloth/leather, gems and metal. Oh and also a 'war area' which will consist of siege workshop and bowyer's workshops.

I have my woodworker deconstruct the wagon and begin chopping down wood. My grower/herbalist is busy gathering plants while my cook/brewer is fishing. I am getting shad, salmon, steelhead trout, mussels and turtles here.

Summer

It's started raining.

My woodworker begins making some required stuff (i.e. beds, bucket, table). The table is just to make a meeting area to attract my animals back to the fort before they get killed.

My miners complete the well room. I've dug a c-shaped tunnel from the brook under the room, so water supply is ensured. Now for the wells! I can make blocks anytime, and I have buckets at the ready but...damn, no rope. Nevermind, the caravan's coming soon.

Autumn

Yay! My dogs bred and I have 3 cute puppies!

Caravan!!! Now to make use of an exploit. Dump all the merchants clothes' and the guards' weapons. Once they are all totally naked (and all the stuff is loaded) destroy the Depot. Free stuff!!! This was actually required, since I've absolutely no crafts. But anyway, more dwarves'll come and situation should improve...

It's raining again. And now the merchants who're leaving are all drenched.

Strangely, a naked mole dog corpse appeared near my refuse stockpile. It doesn't seem as if anyone killed it so I guess it died of natural causes.

The caravan left...hell! I just remembered I had to ask that liaison for bauxite!! I'll have to wait for next year then.

Now I discovered where the corpses are! I thought all the troglodytes and mole dogs were in the chasm; I was wrong. Better butcher the corpses before they rot.

Hooray! Immigrants!!! There's a gem setter, a peasant, a soap maker, a tanner (useful), a bone carver (useful), a clothier and a general craftsdwarf. Also, most of the rooms are dug out, and workshops are completed. Now just to sit and wait for winter.....

Winter

Its raining YET again.

The miners are busy digging. I've decided on making a zoo/statue garden with artificial waterfalls. It sounds ambitious (actually, it IS ambitious) since it requires digging, trapping critters, taming critters, buying other critters, getting good craftsmen, more digging, building all sorts of machinery, installing machinery, digging out that last wall and praying to the great Armok for good luck. And I hope to be breeding lots of weird chasm creatures after that.

I also want a few farms to form a big 'megafarm' for crops. This shouldn't be too hard once the miners dig the room out.

WHAT!!! It seems like someone has been damming my brook. Oh hell! Its frozen!! Thank Armok my well channel is safe!

Oh no! Now it's snowing! And I'm desperately in need of wood.... What the heck, go chop those trees down!!

....some weeks pass....

Yay! It's melting!!! Finally! I can fish again!!! Ok, now I guess my main plan is to dig out an irrigation room for the megafarm, then irrigate it (i.e. make it muddy) and start farming.

302

Spring

The fortress has survived a year! And the Elven Caravan has arrived!

<to briefly explain exactly what happened was that the caravan brought a lot of good animals for the zoo (deer, elephant, black bear, cow) but then my metalsmith got killed by troglodytes. I savescummed, and the caravan brought a dog. Savescummed again and there's only a grizzly. Savescummed YET again, and it stopped working. One real day later, I tried again, and it came with a dog, wolf and rhesus macaque>

It seems that my tanner got injured by troglodytes (broken upper body, sprained head and left ear). He's running away from them now, 2 troglodytes behind him and his horse is running after them. And his cat is running along far away. I hope they makes it!

It looks as if the tanner's escaped. It'll take a while to heal though. However, his horse is now the target. I'd better put a stop to this (i.e. kill the troglodytes). I actually hope the troglodyte catches up with the horse, 'cos I think the horse SHOULD be able to kill it. I hope all other dwarves don't try to get near....

Well, the horse, cat and tanner are safely home, and I sent a soldier (my legendary miner) to kill the troglodytes. She seems up to the task, and the pick surely helps. The tanner is resting, so I need a substitute to make troglodyte leather!! YAY! All the troglodytes on the mountain are dead!! I left the chasm ones for the zoo.

Damn!! Nobody is butchering the troglodyte corpses!!!! Lazy fools!! We need the meat, the fat, the bones, the skulls, the leather and no one cares!! Oh wait....they can't be butchered. Haha!

OMG!!!! A THIEF STOLE MASTERPIECE STEEL PLATE MAIL!!!! And another one stole a steel gauntlet. These darned kobolds.... I'm guarding the Depot

What?! Another thief stole a giant bat leather. Maybe they've all run away.

Oh no....the tanner is hungry and thirsty but no one is feeding him. Finally...the miner gave him water. But I hope someone gives him food before he dies. Another naked mole dog got killed, and a dwarf brought its corpse to be butchered. Its a pity to waste the leather...

Phew...someone fed him. Seems we needed a bucket, and I ordered one to be made.

Migrants! A wood burner, a clothier, an animal caretaker, a peasant, a bowyer, a fish cleaner, an animal dissector, another animal caretaker, another animal dissector, a jeweler, a potash maker, another peasant, a child, another child, another jeweler, a cook, a hunter (yay), an animal trainer (woot) and yet another peasant. 20 migrants. How on earth.....

My first strange mood!! A child is possessed. Damn. Why couldn't it have been fey or possessed. Anyway, I'll get an artifact. Weird...the kid took only a gabbro and a black pyrope.

Summer

Wow! That was fast! The artifact is done and it is......a gabbro scepter! It's got a picture of a kobold holding a steel plate mail....wait a second, you saw the thief and you didn't tell me!!! Curse you!!! Now my first artifact reminds me of the first theft at my fort. Gah!

Well, atleast there's something to cheer me up-the human caravan!! They've got 2 wagons and a Muskox laden with goods. Quite a lot I must say. The guild representative has arrived too, and I'm going to order for animals.

Well, a kobold thief got caught (and subsequently ripped apart) and a team of kobolds decided to ambush my fortress. It was great for me, since I was expecting it, and also because they were caught by the caravan guards. The guards killed four of them, one escaped and the other one got killed by my citizens' army.

Oh heavens...the cats are breeding!!! I'd better cage all the free-roaming animals, esp. cats.

When I was trading, the human trader seemed to lose his patience very fast, even though I traded such that he gained 20. The dwarves and the elves were fine, but well....sometime earlier two pairs of a Muskox and a trader aimlessly wandered around the area near the depot.

Bloody idiot! That trader won't trade for anything below a 150 profit!! How greedy this species is...

Gosh! Another thief! The silly citizen ran away (even after I recruited him) so he has to run. The human lasher is also running after the kobold. It seems he's killed it.

Yet another thief, damn the citizen. The thief is just too fast...

After putting a lot of pressure, the expedition leader has begun the meeting with the guild rep. I'm asking for cows, donkeys and horses. And the caravan is leaving.

The hunter seems to be depopulating the fortress too fast. I'd better make him stop. Haha! Now I'm making my 'jobless' dwarves (peasants/soap makers etc.) smooth the zoo floors/walls. The hunter's gonna join them now! I've also started digging the living quarters and getting the dwarves to smooth the floors/walls there.

Autumn

Now I'm one step away from farming! I've begun placing the floodgates and stuff and hope to irrigate before winter.

Dwarven caravan is here again, with the hamlet liaison and a lot of armor, logs and drink. I'd better order bauxite and animals this time.

Haha! A naked mole dog decided to challenge a caravan speardwarf. More meat for me!!