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User:Vaevictus/Starting Builds

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< User:Vaevictus
Revision as of 15:20, 20 May 2008 by Vaevictus (talk | contribs) (→‎Logic: change of secondaries for mason/brewer)
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Better Build

Differences

Removed
Steel Battle Axe (x1, 300 pts)
Added
Tower Cap Logs (x20, 60 pts)
Pig Iron Bars (x2, 100 pts)
Iron Bars (x2, 100 pts)
Bituminous Coal (x6, 18 pts)
Sweet Pod Seeds (x1, 1 pt)
Plump Helmet Spawn (x1, 1 pt)
Dimple Cup Spawn (x1, 1 pt)
Cave Wheat Seeds (x1, 1 pt)
Rock Nuts(x1, 1 pt)
2$ meat (x1, 2 pt)
Orthoclase blocks (x3, 15 pts)
Notes
We're removing the expensive Axe because we can build one cheaper. We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn. Not only will this get us our mandatory axe, but will springboard steel production.
Needs FLUX


Dwarves

Dwarf #1 - Carpenter/Leader (61)
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #3 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #4 - Wood Cutter (70)
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #5 - Herbalist (70)
Proficient Herbalist (x5, 35 pts)
Proficient Wrestler (x5, 35 pts)
Dwarf #6 - Mason-Mechanic (70)
Proficient Mason (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #7 - Brewer/Cook (70)
Proficient Brewer (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Subtotal (481 pts)

Equipment

Tools
Copper Picks (x2, 40 pts)
Iron Anvil (x1, 1000 pts)
Food
12 different 2$ Meat (x11, 24 pts)
Plump Helmets (x15, 60 pts)
Drink
Dwarven Wine (x12, 24 pts)
Dwarven Beer (x16, 32 pts)
Dwarven Rum (x16, 32 pts)
Dwarven Ale (x16, 32 pts)
Seeds
Pig Tail Seeds (x5, 5 pts)
Sweet Pod Seeds (x1, 1 pt)
Plump Helmet Spawn (x1, 1 pt)
Dimple Cup Spawn (x1, 1 pt)
Cave Wheat Seeds (x1, 1 pt)
Rock Nuts(x1, 1 pt)
Subtotal (1547 pts)

Livestock

Dogs (x2, 32 pts)

Materials

Tower Cap Logs (x20, 60 pts)
Pig Iron Bars (x2, 100 pts)
Iron Bars (x2, 100 pts)
Bituminous Coal (x6, 18 pts)
Orthoclase blocks (x3, 15 pts)
**NEEDS FLUX AT SITE**

Audit

Dwarves: 481 pts
Tools: 1,040 pts
Food: 84 pts
Drink: 120 pts
Seeds: 10 pts
Livestock: 32 pts
Materials: 293 pts
Total: 2,060 pts

Easy Build

Dwarves

Dwarf #1 - Carpenter/Leader (61)
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #3 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #4 - Wood Cutter (70)
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #5 - Herbalist (70)
Proficient Herbalist (x5, 35 pts)
Proficient Wrestler (x5, 35 pts)
Dwarf #6 - Mason-Mechanic (70)
Proficient Mason (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #7 - Brewer/Cook (70)
Proficient Brewer (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Subtotal (481 pts)

Equipment

Tools
Copper Picks (x2, 40 pts)
Steel Battle Axe (x1, 300 pts)
Iron Anvil (x1, 1000 pts)
Food
11 different 2$ Meat (x11, 22 pts)
Plump Helmets (x15, 60 pts)
Drink
Dwarven Wine (x12, 24 pts)
Dwarven Beer (x16, 32 pts)
Dwarven Rum (x16, 32 pts)
Dwarven Ale (x16, 32 pts)
Seeds
Pig Tail Seeds (x5, 5 pts)
Subtotal (1547 pts)

Livestock

Dogs (x2, 32 pts)

Audit

Dwarves: 481 pts
Tools: 1,340 pts
Food: 82 pts
Drink: 120 pts
Seeds: 5 pts
Livestock: 32 pts
Total: 2,060 pts


ReOrdered Dwarves

Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.

Dwarves

Dwarf #1 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Stone Crafter (x5, 35 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Dwarf #3 - Wood Cutter (70) unchanged
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #4 - Herbalist-Mechanic (70)
Proficient Herbalist (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #5 - Mason-Furnace Operator (70)
Proficient Mason (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #6 - Brewer-Weaponsmith (70)
Proficient Brewer (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #7 - Carpenter/Leader (61) unchanged
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Subtotal (481 pts)

Logic

Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further. This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door". Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.

Primary Skills Secondary Skills
Miner StoneCrafter
Miner Cook
WoodCutter Wood Burner
Herbalist Mechanic
Mason Weaponsmith
Brewer Furnace Operator
Carpenter Leadership Skills