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Editing User:Valos/Adventurecraft

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{{Modification
 
{{Modification
 
| name = Adventurecraft
 
| name = Adventurecraft
| version = 47.02 - 47.05 1.997
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| version = 47.02 - 47.05 1.996
 
| df version = 0.47.05
 
| df version = 0.47.05
| last update = 11/27/2022
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| last update = 7/13/2021
 
| download = http://www.bay12forums.com/smf/index.php?topic=153036.0
 
| download = http://www.bay12forums.com/smf/index.php?topic=153036.0
 
}}
 
}}
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* Fire magic, opposed to wind. Flings a fireball at a target creature when used, fellow fire mages cannot be targeted with it. Associated with fire, the sun, and volcanoes. Can be obtained from dragons and bronze colossi, secondary sources include giants and hydras.
 
* Fire magic, opposed to wind. Flings a fireball at a target creature when used, fellow fire mages cannot be targeted with it. Associated with fire, the sun, and volcanoes. Can be obtained from dragons and bronze colossi, secondary sources include giants and hydras.
 
* Healing magic, opposed to blight magic. Mends bleeding and tissue damage on a target creature when used. Also temporarily immunizes the target against blight magic. Associated with healing, mercy, and rebirth. Can be obtained from hydras, treants are a secondary source.
 
* Healing magic, opposed to blight magic. Mends bleeding and tissue damage on a target creature when used. Also temporarily immunizes the target against blight magic. Associated with healing, mercy, and rebirth. Can be obtained from hydras, treants are a secondary source.
* * Infernal magic, opposed to clairvoyance magic. Summons a random demonic creature when used, which will always be one of the raw-defined demons instead of a generated one, which will attack any living thing except the caster. Inflicts permanant personality changes on the user, along with temporary stigmata that will worsen if used repeatedly. Also carries a small change of being temporarily rendered mute, which will disable casting. Associated with lies, nightmares, and thralldom. Can be obtained from shoggoths, mi-gos are a secondary source, can also be obtained as a major curse (with additional side effects).
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* Infernal magic, opposed to clairvoyance magic. Summons a random demonic creature when used, which will always be one of the raw-defined demons instead of a generated one, which will attack any living thing except the caster. Inflicts stigmata and personality changes on the user, repeated use will build up side effects until blood loss becomes lethal, and each use has a chance of rendering the caster permanently mute. Associated with lies, nightmares, and thralldom. Can be obtained from shoggoths, mi-gos are a secondary source, can also be obtained as a major curse (with additional side effects).
 
* Nature magic, opposed to animal magic. Summons a random natural predatory animal when used. Associated with nature, plants, and trees. Can be obtained from treants and ettins, cyclopes and eternal things are a secondary source.
 
* Nature magic, opposed to animal magic. Summons a random natural predatory animal when used. Associated with nature, plants, and trees. Can be obtained from treants and ettins, cyclopes and eternal things are a secondary source.
 
* Protective magic, opposed to war magic. Grants high damage resistance to a target creature when used. Associated with courage, discipline, and longevity. Can be obtained from gargoyles, bronze colossi are a secondary source.
 
* Protective magic, opposed to war magic. Grants high damage resistance to a target creature when used. Associated with courage, discipline, and longevity. Can be obtained from gargoyles, bronze colossi are a secondary source.
 
* War magic, opposed to protective magic. Inflicts a berserk rage on the caster when used, with appropriate status buffs. Associated with war, victory, and murder. Can be obtained from giants, dragons are a secondary source, can also be obtained as a major curse (with additional side effects.
 
* War magic, opposed to protective magic. Inflicts a berserk rage on the caster when used, with appropriate status buffs. Associated with war, victory, and murder. Can be obtained from giants, dragons are a secondary source, can also be obtained as a major curse (with additional side effects.
 
* Wind magic, opposed to fire magic. Sends multiple target creatures flying away with high force when used, requires targets to be fairly close. Associated with storms, thunder, and wind. Can be obtained from rocs and cyclopes, minotaurs and gargoyles are a secondary source.
 
* Wind magic, opposed to fire magic. Sends multiple target creatures flying away with high force when used, requires targets to be fairly close. Associated with storms, thunder, and wind. Can be obtained from rocs and cyclopes, minotaurs and gargoyles are a secondary source.

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