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Editing User:Valos/Kobold Kamp

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== Features ==
 
== Features ==
  
* Playable kobolds, obviously. They've also been changed back to old-school live birth instead of laying eggs, as nest-box reproduction is a tad buggy when you try to make citizens use them. Since bones will be a useful source of crafting material, they've been changed from bone-carnivores to normal carnivores. They grow up quickly, and utterances have been supplemented with intelligence to avoid glorious bugs. Also? Kobold-flavored profession names. Also also, FLEEQUICK is an annoying token for citizens to have.
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* Playable kobolds, obviously. They've also been changed back to old-school vivipary instead of laying eggs, as nest-box reproduction is a tad buggy when you try to make citizens use them. Since bones will be a useful source of crafting material, they've been changed from bone-carnivores to normal carnivores. They grow up quickly, and utterances have been supplemented with intelligence to avoid glorious bugs. Also? Kobold-flavored profession names. Also also, FLEEQUICK is an annoying token for citizens to have.
  
 
* Basic utility positions have been added. The chieftain is a basic leadership position plus broker, warmasters command the military along with serving as a champion, war leaders are your militia captains, shamans grant health plus bookkeeping, while overseers function as managers. Obviously, they lack any concept of law enforcement.
 
* Basic utility positions have been added. The chieftain is a basic leadership position plus broker, warmasters command the military along with serving as a champion, war leaders are your militia captains, shamans grant health plus bookkeeping, while overseers function as managers. Obviously, they lack any concept of law enforcement.

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