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Editing User:Vasiln/Goblin Logic 3

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You might notice that I never even said what's driving our clock.  That's because it doesn't matter.  What I'm going to use is something like the following:
 
You might notice that I never even said what's driving our clock.  That's because it doesn't matter.  What I'm going to use is something like the following:
  
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It won't run perfectly, because goblins move probabilistically, but over the long term, that will average out.  The goblin running it will also slow as time passes and his attributes rust, but eventually that will bottom out as well.  So we won't know that this clock is moving predictably until a long time has passed-- after that, we see how many iterations it covers in a year (think of how useful our computer will be for that task!) and then do the math, and after that, we know what rate our clock is moving at.
 
It won't run perfectly, because goblins move probabilistically, but over the long term, that will average out.  The goblin running it will also slow as time passes and his attributes rust, but eventually that will bottom out as well.  So we won't know that this clock is moving predictably until a long time has passed-- after that, we see how many iterations it covers in a year (think of how useful our computer will be for that task!) and then do the math, and after that, we know what rate our clock is moving at.

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