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Editing User:Vjek

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===Comments for DF & DFHack 0.40.x===
 
===Comments for DF & DFHack 0.40.x===
Changes for 40.08..
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With 40.08, there's a version of DFHack available, and I've tested the latest 34.11 versions of the scripts with this experimental build.
  
armoks_blessing, make_legendary, pref_adjust and rejuvenate work the same as previous versions.
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elevate_mental, elevate_physical, rejuvenate, and make_legendary all seem to work, provided you use 'v' (not 'k') to select a unit in Fortress Mode.
  
elevate_mental & elevate_physical, instead of setting values to an arbitrary number, instead change each attribute to their current maximum valueHowever, if you provide a number (like 2600) as an argument, the script will set all attributes to that arbitrary value, as it did previously.
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brainwash (and subsequently armoks_blessing) don't currently work, but I'll look at fixing them in the next few days/weeks as stability of both DF & DFhack proceedsThe reason they don't work is the considerable changes to dreams/goals/personality traits.
  
brainwash has undergone the most change, and requires an argument now to functionThere are considerably more personality traits in 40.x versus 34.x, so I've created four profiles for use, and creating other profiles is relatively simpleIf you run the script without an argument, it will give you descriptions of these profiles.
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pref_adjust works, but not exactly as I would likeThe food preference values are wrong (bitter melon!?) but that's just tweaking to fix, so it shouldn't be too hardThe item preferences and detests seems to still be working ok, so that's something positive.
In practice, 'brainwash ideal' will replicate the past behavior of the script as closely as possible.
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/vj 20140814
 
 
As always, there will likely be some tweaks, but unless there are some serious changes, these should work with all 40.x versions going forward.
 
  
 
===Comments for DF & DFHack 0.42.x===
 
===Comments for DF & DFHack 0.42.x===

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