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Difference between revisions of "User:Zaratustra/Mod Salad"

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http://zarawesome.googlepages.com/mod_salad.zip
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http://zarawesome.googlepages.com/modsalad.zip
  
 
The Mod Salad includes the following mods, mixed and butchered:
 
The Mod Salad includes the following mods, mixed and butchered:
Line 8: Line 8:
 
* Zurai's Prehistoria Mod
 
* Zurai's Prehistoria Mod
 
* Teldin's mod (minus animals)
 
* Teldin's mod (minus animals)
* Martial Arts mod
 
 
* Ecologist mod
 
* Ecologist mod
 
* Wiles' mod's mythological creatures
 
* Wiles' mod's mythological creatures
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* Zurai's giant cave animals
 
* Zurai's giant cave animals
  
Things were added or removed on the basis of whether they were well-implemented in the current system and suitable to flavor.
+
Things were added or removed on the basis of whether they were well-implemented in the current system, suitable to flavor and added content to the game.
  
 
All the civilizations had to be reduced in size to avoid mass crashes.
 
All the civilizations had to be reduced in size to avoid mass crashes.
  
 
The civilizations are:
 
The civilizations are:
* Humans
+
(FRIENDLY)
* Dwarves
+
* Humans - plains cities, summer
* Elves
+
* Dwarves - mountain underground forts, autumn
* Goblins
+
* Elves - forest tree cities, spring
* Kobolds
+
* Gnomes - plains cities, autumn: Alternative to dwarves, have some nice gadgets and traps.
* Gnomes
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(NUISANCE)
* Orcs
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* Kobolds - mountain caves, any season
* Dark Elves
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* Formics - mountain & forest caves, spring: Large ant people with four arms and a mildly poisonous bite. Worship formic queens.
* Driders
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* Tengu - mountain tree cities, autumn & winter: Speedy fliers, frailer than elves. Masters of the bow.
* Formics
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(EVIL)
* Sidhe
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* Goblins - mountain towers, any season
 +
* Orcs - forest tree cities, any but winter
 +
<!--* Drow - anywhere towers, autumn: Renamed from 'Dark Elves' because 'Dark Dark Elven Fortress' was silly.
 +
* Driders - anywhere caves, autumn-->
  
 
== How to use ==
 
== How to use ==
  
Replace the whole raw/objects directory with the contents of this. This will both update old files and introduce new ones. Then delete all the files in the data/objects directory.
+
Unzip this on the raw directory and run [[Modbase]].

Latest revision as of 22:20, 14 July 2008

http://zarawesome.googlepages.com/modsalad.zip

The Mod Salad includes the following mods, mixed and butchered:

  • Zoo Mod
  • Morlark's Plant Mod
  • Dwarmins Plant Mod
  • Zurai's Prehistoria Mod
  • Teldin's mod (minus animals)
  • Ecologist mod
  • Wiles' mod's mythological creatures
  • Minerals mod (minus inobtainium)
  • Zaratustra's Bronze Mod (changes bronze and iron behavior)
  • Nakar's old mod pack ported over to the new version (traps, gnomes and orcs)
  • Zaratustra's Sphinx/jackalope
  • Zaratustra's Candy Mountain creatures and trees

And the Fatpack of forum creatures:

  • Zaratustra's female demons
  • The Hidden's spirit of ice
  • Spelguru's metal men
  • Mayday's giant animals
  • Zurai's giant cave animals

Things were added or removed on the basis of whether they were well-implemented in the current system, suitable to flavor and added content to the game.

All the civilizations had to be reduced in size to avoid mass crashes.

The civilizations are: (FRIENDLY)

  • Humans - plains cities, summer
  • Dwarves - mountain underground forts, autumn
  • Elves - forest tree cities, spring
  • Gnomes - plains cities, autumn: Alternative to dwarves, have some nice gadgets and traps.

(NUISANCE)

  • Kobolds - mountain caves, any season
  • Formics - mountain & forest caves, spring: Large ant people with four arms and a mildly poisonous bite. Worship formic queens.
  • Tengu - mountain tree cities, autumn & winter: Speedy fliers, frailer than elves. Masters of the bow.

(EVIL)

  • Goblins - mountain towers, any season
  • Orcs - forest tree cities, any but winter

How to use[edit]

Unzip this on the raw directory and run Modbase.