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Editing User:Zeta/Freeze Detonation
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There are two things that some people argue are completely wrong with the theory, the first being the ethical implications of this - mainly, that it would be possible to "play god." these complaints are disregarded, since they come from the ignorant. the other problem is that there is always the possibility of adaptation to the change via mutations. however, since no such mutations have occured, it's quite possible this will not happen. | There are two things that some people argue are completely wrong with the theory, the first being the ethical implications of this - mainly, that it would be possible to "play god." these complaints are disregarded, since they come from the ignorant. the other problem is that there is always the possibility of adaptation to the change via mutations. however, since no such mutations have occured, it's quite possible this will not happen. | ||
− | == | + | ==Genetic Modification Process== |
− | {{Colored Notice Box|#F00|This | + | {{Colored Notice Box|#F00|This no longer works in version 40d, as HOMEOTHERM changes only affect newly created creatures.}} |
The process for causing a freeze detonation are simple. you genetically modify the HOMEOTHERM of the creature (via the creature_*.txt file - I.E. creature_domestic.txt file for cats) to a ridiculously low number, such as 1. for best results, splice in the gene for [SEVERONBREAKS] so that the creature detonates on death, which will occur instantly. | The process for causing a freeze detonation are simple. you genetically modify the HOMEOTHERM of the creature (via the creature_*.txt file - I.E. creature_domestic.txt file for cats) to a ridiculously low number, such as 1. for best results, splice in the gene for [SEVERONBREAKS] so that the creature detonates on death, which will occur instantly. | ||
It is safe to perform this operation before world generation. | It is safe to perform this operation before world generation. | ||
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==Notes== | ==Notes== |