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Difference between revisions of "User talk:Kami"

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<br />Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.<br>
 
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* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.
 
<div align=center><div style="width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center">''"You have been processed! Go forth, now, and edit!" --[[User:Savok|Savok]]''</div></div>
 
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Dude. Epic fix on that flood page.  Too bad nobody sees it.<br />
 
Dude. Epic fix on that flood page.  Too bad nobody sees it.<br />
 
Dude. Epic idea on that dragon defence. Too bad it doesn't work. And has been thought of. It's called the Dragon Pillbox.<br />
 
Dude. Epic idea on that dragon defence. Too bad it doesn't work. And has been thought of. It's called the Dragon Pillbox.<br />
 
For clarification, dragons will only attempt to breath at things they can path to. If it can't path, no firebreath.  This is, I think, different from marksdwarves and goblins and such. They only need to see.<br />
 
For clarification, dragons will only attempt to breath at things they can path to. If it can't path, no firebreath.  This is, I think, different from marksdwarves and goblins and such. They only need to see.<br />
 
The rope prevents that dragon from pathing to the enemy (this is verified behavior for at least GCS).  He needs an unlocked, but not pet passable door.  This may cause lag.  I recommend using 2 doors; one door attached to a lever, that acts as an on-off switch for the dragon (hook up the lever to a bunch of floodgates as shielding), the other unlocked, but tightly closed.  Only activate it when the enemies get close.  --[[User:Zchris13|Zchris13]] 17:46, 13 November 2009 (UTC)
 
The rope prevents that dragon from pathing to the enemy (this is verified behavior for at least GCS).  He needs an unlocked, but not pet passable door.  This may cause lag.  I recommend using 2 doors; one door attached to a lever, that acts as an on-off switch for the dragon (hook up the lever to a bunch of floodgates as shielding), the other unlocked, but tightly closed.  Only activate it when the enemies get close.  --[[User:Zchris13|Zchris13]] 17:46, 13 November 2009 (UTC)
 +
:Thanks for the tip with the doors. I will keep it in mind. In February, when I had this idea I didn't even know if the firebreath would go through fortifications (OK) or if it had to be tamed (seems so) nor did I have a dragon... Unfortunately my fortress was the setting of great [[fun]], so I wasn't able to test it. I didn't play for a wile and I'm foremost sticking to computing at the moment. But if nobody tries it out soon, (Nobody seems to have done it since someone added the idea to trap-design in June. I wonder why?) I will try it. Maybe I will be the first one succeeding. (Not like my decimal computing display even 2 players created before me. ;-)

Revision as of 11:16, 14 November 2009

Dude. Epic fix on that flood page. Too bad nobody sees it.
Dude. Epic idea on that dragon defence. Too bad it doesn't work. And has been thought of. It's called the Dragon Pillbox.
For clarification, dragons will only attempt to breath at things they can path to. If it can't path, no firebreath. This is, I think, different from marksdwarves and goblins and such. They only need to see.
The rope prevents that dragon from pathing to the enemy (this is verified behavior for at least GCS). He needs an unlocked, but not pet passable door. This may cause lag. I recommend using 2 doors; one door attached to a lever, that acts as an on-off switch for the dragon (hook up the lever to a bunch of floodgates as shielding), the other unlocked, but tightly closed. Only activate it when the enemies get close. --Zchris13 17:46, 13 November 2009 (UTC)

Thanks for the tip with the doors. I will keep it in mind. In February, when I had this idea I didn't even know if the firebreath would go through fortifications (OK) or if it had to be tamed (seems so) nor did I have a dragon... Unfortunately my fortress was the setting of great fun, so I wasn't able to test it. I didn't play for a wile and I'm foremost sticking to computing at the moment. But if nobody tries it out soon, (Nobody seems to have done it since someone added the idea to trap-design in June. I wonder why?) I will try it. Maybe I will be the first one succeeding. (Not like my decimal computing display even 2 players created before me. ;-)