v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:Kefkakrazy"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Possible experimentation regarding demons that I put here instead of the Glowing Pits talk page: read and comment if interested)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Here I will muse over things I've found in the game Of Interest. I'm always experimenting, so look in from time to time.
+
Random musings regarding Iron Men: How screwed do you think a fortress would be if IRON MAN, the superhero, was to attack it? It'd be amusing.
  
I love the new alloys. Always liked using alloys, and it looks like they'll be even more valuable now that there's a premium on fuel for most fortresses.
 
  
Hoping Toady manages to fix the various pathfinding glitches that seem to crop up. Stories of goblin sieges waiting at the edge of the map have me worried.
+
:I believe that all demons in 2D DF were TRAPAVOIDers, as well as being fireproof or waterproof depending on the demon itself. I imagine that's still true. Anyone know how many demons, generally, are released from an average demon chamber? Also, I need to load up one of these adamantine maps and try out a couple of demon-oriented fortress designs I've been wondering about. What about a Labyrinth defense? Drop invaders into a special exitless area prowled by demons and watch the fun! Or even rewall the demon pit, dig it out straight upward, and drop things into the demon pit just to watch the carnage. You could make a Dwarven Colosseum, where the greatest of warriors pit themselves against the greatest of evils! Man, sandbox games rock. Anyway, enough rambling. [[User:Kefkakrazy|Kefkakrazy]] 12:41, 20 November 2007 (EST)
 
+
(I was going to put this in the [[Talk:Glowing_pits]] page, but it became apparent to me that I had rambled off the topic of demons and on to fortress design. However, any comments on these ideas would be appreciated.
Garbage pits are nice, to the point that some people refer to a couple uses as an exploit. Here's hoping Toady doesn't close it off-it's wonderful for clearing areas and managing stone, among other things.
 

Latest revision as of 17:41, 20 November 2007

Random musings regarding Iron Men: How screwed do you think a fortress would be if IRON MAN, the superhero, was to attack it? It'd be amusing.


I believe that all demons in 2D DF were TRAPAVOIDers, as well as being fireproof or waterproof depending on the demon itself. I imagine that's still true. Anyone know how many demons, generally, are released from an average demon chamber? Also, I need to load up one of these adamantine maps and try out a couple of demon-oriented fortress designs I've been wondering about. What about a Labyrinth defense? Drop invaders into a special exitless area prowled by demons and watch the fun! Or even rewall the demon pit, dig it out straight upward, and drop things into the demon pit just to watch the carnage. You could make a Dwarven Colosseum, where the greatest of warriors pit themselves against the greatest of evils! Man, sandbox games rock. Anyway, enough rambling. Kefkakrazy 12:41, 20 November 2007 (EST)

(I was going to put this in the Talk:Glowing_pits page, but it became apparent to me that I had rambled off the topic of demons and on to fortress design. However, any comments on these ideas would be appreciated.