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Difference between revisions of "User talk:Kefkakrazy"

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(New page: I'm bloody ecstatic over the new water mechanics. I've already dedicated my first fortress to learning the mechanics, and so far I've managed to flood about three different shafts. The Z-a...)
 
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I'm bloody ecstatic over the new water mechanics. I've already dedicated my first fortress to learning the mechanics, and so far I've managed to flood about three different shafts. The Z-axis mechanic is wonderful, since it means that I can actually give up on a flooded shaft but just dig out another one and try out another water mechanic.
 
I'm bloody ecstatic over the new water mechanics. I've already dedicated my first fortress to learning the mechanics, and so far I've managed to flood about three different shafts. The Z-axis mechanic is wonderful, since it means that I can actually give up on a flooded shaft but just dig out another one and try out another water mechanic.
  
Current project: Figuring out a way to drop out the floor and send something plummeting fifteen levels. Depends on how floor hatches work, unless I can get bridges into it.
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Playing with some water mechanics. Seems like streams and the like don't run dry, bringing about the ol' permaflood if you get screwed up. Maybe you could pump the water out real fast-like, but that'd be hard.
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Played with hatches. It appears you can use hatches or grates to make pits. More than likely you can also put pointy bits on the bottom part of the pit to make spike pits.
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The possibilities of Z-axis digging are endless. I'm like a giggly gremlin endlessly thinking up new ways of killing things. Welp, time to abandon this fortress and come up with a new batch of guinea-I mean brave settlers.
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Poor bastards.
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Note: If retracting bridges do work for pit traps, it looks like they may be preferable to floor hatches, since a hatch requires a hatch AND two mechanisms. Especially since pits are too complex for individual corridors, unless you're just dropping things into inescapable holes. You could always just drop things five levels with a massive pit-equipped entryway, drop them several levels through a straight shaft, and go scrape their loot off the bottom.

Revision as of 17:36, 1 November 2007

I'm bloody ecstatic over the new water mechanics. I've already dedicated my first fortress to learning the mechanics, and so far I've managed to flood about three different shafts. The Z-axis mechanic is wonderful, since it means that I can actually give up on a flooded shaft but just dig out another one and try out another water mechanic.


Playing with some water mechanics. Seems like streams and the like don't run dry, bringing about the ol' permaflood if you get screwed up. Maybe you could pump the water out real fast-like, but that'd be hard.

Played with hatches. It appears you can use hatches or grates to make pits. More than likely you can also put pointy bits on the bottom part of the pit to make spike pits.

The possibilities of Z-axis digging are endless. I'm like a giggly gremlin endlessly thinking up new ways of killing things. Welp, time to abandon this fortress and come up with a new batch of guinea-I mean brave settlers. Poor bastards.

Note: If retracting bridges do work for pit traps, it looks like they may be preferable to floor hatches, since a hatch requires a hatch AND two mechanisms. Especially since pits are too complex for individual corridors, unless you're just dropping things into inescapable holes. You could always just drop things five levels with a massive pit-equipped entryway, drop them several levels through a straight shaft, and go scrape their loot off the bottom.