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Editing User talk:Mattmoss

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<div align=center><div style="width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center">''"You have been processed! Go forth, now, and edit!" --[[User:Savok|Savok]]''</div></div>
 
  
 
Added after [[Bloodline:Tinbolt_Chapter_2]]. Please try to use the priview button and make as little amount of edits as possible for such short changes. --[[User:Eagle of Fire|Eagle of Fire]] 22:15, 13 December 2007 (EST)
 
Added after [[Bloodline:Tinbolt_Chapter_2]]. Please try to use the priview button and make as little amount of edits as possible for such short changes. --[[User:Eagle of Fire|Eagle of Fire]] 22:15, 13 December 2007 (EST)
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:When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --[[User:Mattmoss|Mattmoss]] 10:00, 4 March 2009 (EST)
 
:When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --[[User:Mattmoss|Mattmoss]] 10:00, 4 March 2009 (EST)
 
:::The types of fish that you can fish for are all vermin and have no bones. [[User:VengefulDonut|VengefulDonut]] 05:03, 29 March 2009 (UTC)
 
 
::::So should the [[Fishery]] page be edited to remove bones from the list of goods created? --[[User:Mattmoss|Mattmoss]] 05:20, 29 March 2009 (UTC)
 
  
 
::Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --[[User:Mattmoss|Mattmoss]] 10:07, 4 March 2009 (EST)
 
::Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --[[User:Mattmoss|Mattmoss]] 10:07, 4 March 2009 (EST)
  
 
::Tried it... For my intended purposes of this graph, adding all the decoration relations turns it into one single circle of relations, which hides the relationships that the graph as shown here reveals. So I'm leaving decoration out of this, but I may create another graph that is much more complete (i.e. will also shown products/materials like stone, wood, etc) and I'll incorporate decoration into that, I think. --[[User:Mattmoss|Mattmoss]] 11:34, 4 March 2009 (EST)
 
::Tried it... For my intended purposes of this graph, adding all the decoration relations turns it into one single circle of relations, which hides the relationships that the graph as shown here reveals. So I'm leaving decoration out of this, but I may create another graph that is much more complete (i.e. will also shown products/materials like stone, wood, etc) and I'll incorporate decoration into that, I think. --[[User:Mattmoss|Mattmoss]] 11:34, 4 March 2009 (EST)
 
:::If you decorate things in your fort, some of those arrows become relevant to workshop placement.  [[User:VengefulDonut|VengefulDonut]] 05:03, 29 March 2009 (UTC)
 
 
::::Perhaps... but as I indicated, when I put in all the relations related to decoration, ''this particular graph and its layout'' became a single circle... that is to say, there was no longer a useful pattern, which means that if decoration is such a major part of your processing, then your workshop arrangement doesn't really matter. If, on the other hand, decoration has a minor impact, then this graph is useful as is. (That's not to say that other graphs may usefully display decoration, but it doesn't seem appropriate for this one.) --[[User:Mattmoss|Mattmoss]] 05:20, 29 March 2009 (UTC)
 
 
:::::Actually, that's not quite right on decoration-heavy "production workshop arrangement doesn't really matter"... but I may have to find a different technique to visualize it. --[[User:Mattmoss|Mattmoss]] 05:24, 29 March 2009 (UTC)
 
 
Hey. You need to make it smaller. Smoosh those big empty spaces a little bit. --[[User:Zchris13|Zchris13]] 20:40, 27 March 2009 (UTC)
 
:It's an automatic layout produced by GraphViz, so I don't have complete control over the layout... but I'll see if I can figure out something to make it more compact --[[User:Mattmoss|Mattmoss]] 20:46, 27 March 2009 (UTC)
 
 
Okay, revised graph with these changes: First, removed fishery links related to bones; Second, changed style to more controllable left-to-right progression; Third, removed links to the Alchemist (since its only output is soap, few people make one, and it's links were getting in the way... I need to play around with the source file more to make it look better with those links in place). --[[User:Mattmoss|Mattmoss]] 17:54, 9 April 2009 (UTC)
 
 
== Bloodline:Oceanside ==
 
 
Hi. Please try to keep bloodline pages in the bloodline namespace. You can do this by prefixing the name with Bloodline:  [[User:VengefulDonut|VengefulDonut]] 21:26, 27 March 2009 (UTC)
 
:Apologies... I was following existing example. Now I know for the future. --[[User:Mattmoss|Mattmoss]] 21:44, 27 March 2009 (UTC)
 

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