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Difference between revisions of "User talk:Mattmoss"

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:When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --[[User:Mattmoss|Mattmoss]] 10:00, 4 March 2009 (EST)
 
:When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --[[User:Mattmoss|Mattmoss]] 10:00, 4 March 2009 (EST)
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::Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --[[User:Mattmoss|Mattmoss]] 10:07, 4 March 2009 (EST)

Revision as of 15:07, 4 March 2009

{{subst:welcome user}}

Added after Bloodline:Tinbolt_Chapter_2. Please try to use the priview button and make as little amount of edits as possible for such short changes. --Eagle of Fire 22:15, 13 December 2007 (EST)

Apologies for the multiple edits... I was proofreading and fixing minor things, and I should have done that in an external editor or using preview. I will keep in mind for future editing. --Mattmoss 22:27, 13 December 2007 (EST)
Take it easy and don't worry, I'm sure it won't be a problem in the future. Welcome to the wiki. :) --Eagle of Fire 22:48, 13 December 2007 (EST)

Industry Relationship Graph

Hi. In your graph, you are missing the arrow from the weaver to the dyer, and you have left out the arrows for all the decoration jobs. And where is the arrows from the fishery to the bowyer and to the craftsdwarf coming from? VengefulDonut 09:33, 4 March 2009 (EST)

There is a link between dyer and loom (i.e. weaver). I should change the names to reflect either the job or the workshop, and not a mix like I have. (Weaver/loom are essentially the same.)
As for decoration, I am showing in this graph links between industries, not the goods created/modified by industries, nor the specific tasks. So that is why I don't show decoration (and the same reason I don't show armor, weapons, ammo, furniture, etc... because I'm focusing on industry, not tasks nor goods). Decoration is an end task... it doesn't lead from one industry to another, as far as I know.
When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --Mattmoss 10:00, 4 March 2009 (EST)
Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --Mattmoss 10:07, 4 March 2009 (EST)