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Difference between revisions of "User talk:Mattmoss"

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(New page: {{newbie}} Added after Bloodline:Tinbolt_Chapter_2. Please try to use the priview button and make as little amount of edits as possible for such short changes. --~~~~)
 
m (template newbie should be subst'd)
 
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{{newbie}}
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Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.<br>
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Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. This is a template.
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* To let us know who you are, please sign your posts on discussion pages by typing <code><nowiki>--~~~~</nowiki></code> after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.
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* Never put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.
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* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use <code><nowiki><br></nowiki></code> after each line.
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* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.
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* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.
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* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.
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* Most importantly, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.
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<div align=center><div style="width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center">''"You have been processed! Go forth, now, and edit!" --[[User:Savok|Savok]]''</div></div>
  
 
Added after [[Bloodline:Tinbolt_Chapter_2]]. Please try to use the priview button and make as little amount of edits as possible for such short changes. --[[User:Eagle of Fire|Eagle of Fire]] 22:15, 13 December 2007 (EST)
 
Added after [[Bloodline:Tinbolt_Chapter_2]]. Please try to use the priview button and make as little amount of edits as possible for such short changes. --[[User:Eagle of Fire|Eagle of Fire]] 22:15, 13 December 2007 (EST)
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:Apologies for the multiple edits... I was proofreading and fixing minor things, and I should have done that in an external editor or using preview. I will keep in mind for future editing. --[[User:Mattmoss|Mattmoss]] 22:27, 13 December 2007 (EST)
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::Take it easy and don't worry, I'm sure it won't be a problem in the future. Welcome to the wiki. :) --[[User:Eagle of Fire|Eagle of Fire]] 22:48, 13 December 2007 (EST)
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== Industry Relationship Graph ==
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Hi. In your graph, you are missing the arrow from the weaver to the dyer, and you have left out the arrows for all the decoration jobs. And where is the arrows from the fishery to the bowyer and to the craftsdwarf coming from? [[User:VengefulDonut|VengefulDonut]] 09:33, 4 March 2009 (EST)
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:There is a link between dyer and loom (i.e. weaver). I should change the names to reflect either the job or the workshop, and not a mix like I have. (Weaver/loom are essentially the same.)
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:As for decoration, I am showing in this graph links between industries, not the goods created/modified by industries, nor the specific tasks. So that is why I don't show decoration (and the same reason I don't show armor, weapons, ammo, furniture, etc... because I'm focusing on industry, not tasks nor goods). Decoration is an end task... it doesn't lead from one industry to another, as far as I know.
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:When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --[[User:Mattmoss|Mattmoss]] 10:00, 4 March 2009 (EST)
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:::The types of fish that you can fish for are all vermin and have no bones. [[User:VengefulDonut|VengefulDonut]] 05:03, 29 March 2009 (UTC)
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::::So should the [[Fishery]] page be edited to remove bones from the list of goods created? --[[User:Mattmoss|Mattmoss]] 05:20, 29 March 2009 (UTC)
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::Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --[[User:Mattmoss|Mattmoss]] 10:07, 4 March 2009 (EST)
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::Tried it... For my intended purposes of this graph, adding all the decoration relations turns it into one single circle of relations, which hides the relationships that the graph as shown here reveals. So I'm leaving decoration out of this, but I may create another graph that is much more complete (i.e. will also shown products/materials like stone, wood, etc) and I'll incorporate decoration into that, I think. --[[User:Mattmoss|Mattmoss]] 11:34, 4 March 2009 (EST)
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:::If you decorate things in your fort, some of those arrows become relevant to workshop placement.  [[User:VengefulDonut|VengefulDonut]] 05:03, 29 March 2009 (UTC)
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::::Perhaps... but as I indicated, when I put in all the relations related to decoration, ''this particular graph and its layout'' became a single circle... that is to say, there was no longer a useful pattern, which means that if decoration is such a major part of your processing, then your workshop arrangement doesn't really matter. If, on the other hand, decoration has a minor impact, then this graph is useful as is. (That's not to say that other graphs may usefully display decoration, but it doesn't seem appropriate for this one.) --[[User:Mattmoss|Mattmoss]] 05:20, 29 March 2009 (UTC)
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:::::Actually, that's not quite right on decoration-heavy "production workshop arrangement doesn't really matter"... but I may have to find a different technique to visualize it. --[[User:Mattmoss|Mattmoss]] 05:24, 29 March 2009 (UTC)
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Hey. You need to make it smaller. Smoosh those big empty spaces a little bit. --[[User:Zchris13|Zchris13]] 20:40, 27 March 2009 (UTC)
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:It's an automatic layout produced by GraphViz, so I don't have complete control over the layout... but I'll see if I can figure out something to make it more compact --[[User:Mattmoss|Mattmoss]] 20:46, 27 March 2009 (UTC)
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Okay, revised graph with these changes: First, removed fishery links related to bones; Second, changed style to more controllable left-to-right progression; Third, removed links to the Alchemist (since its only output is soap, few people make one, and it's links were getting in the way... I need to play around with the source file more to make it look better with those links in place). --[[User:Mattmoss|Mattmoss]] 17:54, 9 April 2009 (UTC)
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== Bloodline:Oceanside ==
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Hi. Please try to keep bloodline pages in the bloodline namespace. You can do this by prefixing the name with Bloodline:  [[User:VengefulDonut|VengefulDonut]] 21:26, 27 March 2009 (UTC)
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:Apologies... I was following existing example. Now I know for the future. --[[User:Mattmoss|Mattmoss]] 21:44, 27 March 2009 (UTC)

Latest revision as of 02:54, 10 September 2009

Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. This is a template.

  • To let us know who you are, please sign your posts on discussion pages by typing --~~~~ after your posts. This can also be inserted with the Button sig756222.png button if JavaScript is enabled.
  • Never put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.
  • When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use <br> after each line.
  • Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.
  • Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.
  • If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.
  • Most importantly, read and follow the rules. Really. Read them.
"You have been processed! Go forth, now, and edit!" --Savok

Added after Bloodline:Tinbolt_Chapter_2. Please try to use the priview button and make as little amount of edits as possible for such short changes. --Eagle of Fire 22:15, 13 December 2007 (EST)

Apologies for the multiple edits... I was proofreading and fixing minor things, and I should have done that in an external editor or using preview. I will keep in mind for future editing. --Mattmoss 22:27, 13 December 2007 (EST)
Take it easy and don't worry, I'm sure it won't be a problem in the future. Welcome to the wiki. :) --Eagle of Fire 22:48, 13 December 2007 (EST)

Industry Relationship Graph[edit]

Hi. In your graph, you are missing the arrow from the weaver to the dyer, and you have left out the arrows for all the decoration jobs. And where is the arrows from the fishery to the bowyer and to the craftsdwarf coming from? VengefulDonut 09:33, 4 March 2009 (EST)

There is a link between dyer and loom (i.e. weaver). I should change the names to reflect either the job or the workshop, and not a mix like I have. (Weaver/loom are essentially the same.)
As for decoration, I am showing in this graph links between industries, not the goods created/modified by industries, nor the specific tasks. So that is why I don't show decoration (and the same reason I don't show armor, weapons, ammo, furniture, etc... because I'm focusing on industry, not tasks nor goods). Decoration is an end task... it doesn't lead from one industry to another, as far as I know.
When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --Mattmoss 10:00, 4 March 2009 (EST)
The types of fish that you can fish for are all vermin and have no bones. VengefulDonut 05:03, 29 March 2009 (UTC)
So should the Fishery page be edited to remove bones from the list of goods created? --Mattmoss 05:20, 29 March 2009 (UTC)
Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --Mattmoss 10:07, 4 March 2009 (EST)
Tried it... For my intended purposes of this graph, adding all the decoration relations turns it into one single circle of relations, which hides the relationships that the graph as shown here reveals. So I'm leaving decoration out of this, but I may create another graph that is much more complete (i.e. will also shown products/materials like stone, wood, etc) and I'll incorporate decoration into that, I think. --Mattmoss 11:34, 4 March 2009 (EST)
If you decorate things in your fort, some of those arrows become relevant to workshop placement. VengefulDonut 05:03, 29 March 2009 (UTC)
Perhaps... but as I indicated, when I put in all the relations related to decoration, this particular graph and its layout became a single circle... that is to say, there was no longer a useful pattern, which means that if decoration is such a major part of your processing, then your workshop arrangement doesn't really matter. If, on the other hand, decoration has a minor impact, then this graph is useful as is. (That's not to say that other graphs may usefully display decoration, but it doesn't seem appropriate for this one.) --Mattmoss 05:20, 29 March 2009 (UTC)
Actually, that's not quite right on decoration-heavy "production workshop arrangement doesn't really matter"... but I may have to find a different technique to visualize it. --Mattmoss 05:24, 29 March 2009 (UTC)

Hey. You need to make it smaller. Smoosh those big empty spaces a little bit. --Zchris13 20:40, 27 March 2009 (UTC)

It's an automatic layout produced by GraphViz, so I don't have complete control over the layout... but I'll see if I can figure out something to make it more compact --Mattmoss 20:46, 27 March 2009 (UTC)

Okay, revised graph with these changes: First, removed fishery links related to bones; Second, changed style to more controllable left-to-right progression; Third, removed links to the Alchemist (since its only output is soap, few people make one, and it's links were getting in the way... I need to play around with the source file more to make it look better with those links in place). --Mattmoss 17:54, 9 April 2009 (UTC)

Bloodline:Oceanside[edit]

Hi. Please try to keep bloodline pages in the bloodline namespace. You can do this by prefixing the name with Bloodline: VengefulDonut 21:26, 27 March 2009 (UTC)

Apologies... I was following existing example. Now I know for the future. --Mattmoss 21:44, 27 March 2009 (UTC)