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User talk:Mattmoss

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{{subst:welcome user}}

Added after Bloodline:Tinbolt_Chapter_2. Please try to use the priview button and make as little amount of edits as possible for such short changes. --Eagle of Fire 22:15, 13 December 2007 (EST)

Apologies for the multiple edits... I was proofreading and fixing minor things, and I should have done that in an external editor or using preview. I will keep in mind for future editing. --Mattmoss 22:27, 13 December 2007 (EST)
Take it easy and don't worry, I'm sure it won't be a problem in the future. Welcome to the wiki. :) --Eagle of Fire 22:48, 13 December 2007 (EST)

Industry Relationship Graph

Hi. In your graph, you are missing the arrow from the weaver to the dyer, and you have left out the arrows for all the decoration jobs. And where is the arrows from the fishery to the bowyer and to the craftsdwarf coming from? VengefulDonut 09:33, 4 March 2009 (EST)

There is a link between dyer and loom (i.e. weaver). I should change the names to reflect either the job or the workshop, and not a mix like I have. (Weaver/loom are essentially the same.)
As for decoration, I am showing in this graph links between industries, not the goods created/modified by industries, nor the specific tasks. So that is why I don't show decoration (and the same reason I don't show armor, weapons, ammo, furniture, etc... because I'm focusing on industry, not tasks nor goods). Decoration is an end task... it doesn't lead from one industry to another, as far as I know.
When you process raw fish at a fishery, you get fish meat and bones, correct? Those bones can be used to make crossbows and crafts. Or am I wrong in that? --Mattmoss 10:00, 4 March 2009 (EST)
The types of fish that you can fish for are all vermin and have no bones. VengefulDonut 05:03, 29 March 2009 (UTC)
So should the Fishery page be edited to remove bones from the list of goods created? --Mattmoss 05:20, 29 March 2009 (UTC)
Actually, I guess in a sense, I understand your point about decoration. But seeing as how almost any good can be decorated in several ways (bone, shell, cloth, leather, metal, etc.), that might add too many links and clutter the diagram more than I'd like. I'll try it out and see how it looks, though. --Mattmoss 10:07, 4 March 2009 (EST)
Tried it... For my intended purposes of this graph, adding all the decoration relations turns it into one single circle of relations, which hides the relationships that the graph as shown here reveals. So I'm leaving decoration out of this, but I may create another graph that is much more complete (i.e. will also shown products/materials like stone, wood, etc) and I'll incorporate decoration into that, I think. --Mattmoss 11:34, 4 March 2009 (EST)
If you decorate things in your fort, some of those arrows become relevant to workshop placement. VengefulDonut 05:03, 29 March 2009 (UTC)
Perhaps... but as I indicated, when I put in all the relations related to decoration, this particular graph and its layout became a single circle... that is to say, there was no longer a useful pattern, which means that if decoration is such a major part of your processing, then your workshop arrangement doesn't really matter. If, on the other hand, decoration has a minor impact, then this graph is useful as is. (That's not to say that other graphs may usefully display decoration, but it doesn't seem appropriate for this one.) --Mattmoss 05:20, 29 March 2009 (UTC)

Hey. You need to make it smaller. Smoosh those big empty spaces a little bit. --Zchris13 20:40, 27 March 2009 (UTC)

It's an automatic layout produced by GraphViz, so I don't have complete control over the layout... but I'll see if I can figure out something to make it more compact --Mattmoss 20:46, 27 March 2009 (UTC)

Bloodline:Oceanside

Hi. Please try to keep bloodline pages in the bloodline namespace. You can do this by prefixing the name with Bloodline: VengefulDonut 21:26, 27 March 2009 (UTC)

Apologies... I was following existing example. Now I know for the future. --Mattmoss 21:44, 27 March 2009 (UTC)