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You can [[User_talk:Rick/Old|find old talk that was on this page here]].
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== Requests ==
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Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!
  
Please use the + button if you are adding a new comment seperate from others.
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Do you take requests?
  
== [[Template:Archive]] ==
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And is this the right place to ask? [[User:Runspotrun|Runspotrun]] 20:32, 10 November 2007 (EST)
  
A suggestion for archive notice format. --[[User:Savok|Savok]] 12:17, 24 March 2008 (EDT)
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: Yes, and yes. --[[User:Rick|Rick]] 20:49, 10 November 2007 (EST)
  
== Heal Unit ==
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::Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? [[User:Runspotrun|Runspotrun]] 20:55, 10 November 2007 (EST)
  
Whenever I try to heal something, I get an error. I don't know what I'm doing wrong. --[[User:Iban|Iban]] 04:12, 1 January 2010 (UTC)
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:: Er, I haven't just described startpoints.exe, have I? [[User:Runspotrun|Runspotrun]] 21:01, 10 November 2007 (EST)
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::Well, if you're not averse to requests...  A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite.  -[[User:EarthquakeDamage|EarthquakeDamage]] 22:45, 10 November 2007 (EST)
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::I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--[[User:Spelguru|Spelguru]] 01:29, 11 November 2007 (EST)
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::Something similar to the old skills.exe would be great! --[[User:Vanan|Vanan]] 11:44, 19 November 2007 (EST)
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::What I'd like is some way to search for a particular tile on the map.  Probably the easiest thing for you to code is to have reveal.exe have an option where it prints the map data to a file in some simple text format (Just a simple list of 'Z,X,Y "tile code"' would be sufficient.  mapping what tiles have what value would be nice, but not necessary.)  I want to answer the question "Is the raw material for the item the possessed dwarf is asking for somewhere on my map, and if so, where?"  --[[User:Warnold|Warnold]] 23:08, 9 December 2007 (EST)
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::I would like to request something that teleports items. --[[User:Demosthenes|Demosthenes]] 02:05, 16 December 2007 (EST)
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::Is it possible for a utility to remove excess stone? (name and amount in command line) --[[User:Jackard|Jackard]] 07:35, 16 December 2007 (EST)
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== Wild Praise ==
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Thank you so much for your incredible work! Your applications add so much fun to the game! --[[User:Vanan|Vanan]] 13:56, 17 November 2007 (EST)
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Astonishing response time for 33e!  --[[User:Geofferic|Geofferic]] 01:04, 9 December 2007 (EST)
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== In reply to ==
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Your statement to me on my page, "Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)"
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Of course I was. But some people have no real sense of humor.
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Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?
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I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note.
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Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?
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: Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, [[User:Darknight|Darknight]]. --[[User:Rick|Rick]] 19:25, 17 November 2007 (EST)
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: Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --[[User:Rick|Rick]] 19:29, 17 November 2007 (EST)
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== heal.exe bug? ==
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Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. [[User:Runspotrun|Runspotrun]] 06:59, 28 November 2007 (EST)
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: Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --[[User:Rick|Rick]] 12:08, 28 November 2007 (EST)
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:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST)
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== INI? ==
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Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own:
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<pre>
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[address]
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DWARF_FORTRESS=0x0089C414 ; correct
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MENU_STATE=0x0124565C ; maybe
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FOCUSED_CREATURE=0x00C39548 ; correct
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CREATURE_VECTOR=0x01420A48 ; correct
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MOUSE_X=0x008FF290 ; pretty sure should be 008FF288
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MOUSE_Y=0x008FF294 ; pretty sure should be 008FF28C
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MOUSE_Z=0x008FF298 ; pretty sure should be 008FF290
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MAP_DATA=0x01462568 ; correct
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MAP_X_COUNT=0x01462580 ; correct
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MAP_Y_COUNT=0x01462584 ; correct
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MAP_Z_COUNT=0x01462588 ; correct
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STARTING_DWARF_COUNT=0x0078A54E ; wrong.  0078A554 (value actually is dword at 0078A555)
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STARTING_POINT_COUNT=0x00789703 ; correct (value actually is word at 0078970A)
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[offset]
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MAP_DATA_DESIGNATION_OFFSET=0x0260 ; dunno
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MAP_DATA_OCCUPANCY_OFFSET=0x660 ; dunno
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CREATURE_NAME_OFFSET=0x000 ; yes
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CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 ; probably
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CREATURE_X_OFFSET=0x0094 ; probably
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CREATURE_Y_OFFSET=0x0096 ; probably
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CREATURE_Z_OFFSET=0x0098 ; probably
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</pre>
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[[User:Qalnor|Qalnor]] 14:05, 16 December 2007 (EST)
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I commented the above.  none of the corrections should affect reveal. I don't know what's going wrong.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 19:53, 16 December 2007 (EST)
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:: I made a few mistakes when documenting the existing data, which probably threw you guys off. My user page has been updated for 33f. --[[User:Rick|Rick]] 20:41, 16 December 2007 (EST)
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:: Thanks, to both of you. I'll have to go over what I was doing when I get home to try and see where I was going wrong. [[User:Qalnor|Qalnor]] 15:11, 17 December 2007 (EST)
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== Possible adjuststart enhancement ==
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Hi!  Merry culturally-appropriate politically-correct generic holiday!
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I have found some interesting addresses that work well with adjuststart.
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In .33f, the byte at 0078654B holds a constant that is the upper limit that starting skills can be advanced to.  It is normally 5 (proficient).  If you change it to 15, skills can be advanced to legendary.  If you change it to 20, skills can be advanced to legendary+5.
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Also in .33f, there's a pair of bytes at 00786466 and 00786608.  If you set both to 0, then the 10 skills per dwarf limit is removed.
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I've found equivalant addresses for all the .33 releases.  They're in the memory hacking subpages.
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<small>—Preceding unsigned comment added by [[User:0x517A5D|0x517A5D]] ([[User talk:0x517A5D|talk]]{{!}}[[Special:Contributions/0x517A5D|contribs]]) {{{2|}}}</small>
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:Did I not sign that?  Oops.  Well, I was tired.  Thank you, VengefulDonut.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 22:02, 19 December 2007 (EST)
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::Very cool, I'll probably add these for the next release then. --[[User:Rick|Rick]] 04:18, 20 December 2007 (EST)
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== Update of utilities ==
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So how much longer do you suppose it might take to transition the utilities to 33f?--[[User:Heliopios|Heliopios]] 13:04, 19 December 2007 (EST)
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:With the .ini method there isnt really a need to rebuild the utilities for 32f. [[User:VengefulDonut|VengefulDonut]] 15:25, 19 December 2007 (EST)
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:And how exactly do you use memory.ini?  I've created a new ini file (yes, it's a .ini, not a .ini.txt) and pasted everything under [code] tags for .33f, and lugged it into the dir. with the required executable (heal.exe in this case) but when I run it it still says it was built for .33e. Should I put it somewhere else?  In any case, instructions for use are either inexistent or pretty well hidden here in the wiki.
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:Cheers. [[User:N35t0r|N35t0r]] 21:45, 19 December 2007 (EST)
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::Did you name it "memory.ini"? This worked for me with reveal.exe [[User:VengefulDonut|VengefulDonut]] 01:52, 20 December 2007 (EST)
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== Possible INI file syntax change ==
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I would like to suggest a change to the format of MEMORY.INI.  Instead of the [generic], [address], and [offset] sections (which in my opinion buy you nothing), I would suggest using sections keyed off the PE header timestamp.  (You have previously indicated that you plan to convert to that method anyway.)  So a sample .INI file might look like this:
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<pre>; .33e
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[475B7526]
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MENU_STATE=0x01244654
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FOCUSED_CREATURE=0x00C38540
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CREATURE_VECTOR=0x0141FA40
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MOUSE_X=0x008FE288
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MOUSE_Y=0x008FE28C
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MOUSE_Z=0x008FE290
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MAP_DATA=0x01461560
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MAP_X_COUNT=0x01461578
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MAP_Y_COUNT=0x0146157C
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MAP_Z_COUNT=0x01461580
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STARTING_DWARF_COUNT=0x007893C5
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STARTING_POINT_COUNT=0x0078857A
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MAP_DATA_DESIGNATION_OFFSET=0x0260
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MAP_DATA_OCCUPANCY_OFFSET=0x660
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CREATURE_NAME_OFFSET=0x000
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CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
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CREATURE_X_OFFSET=0x0094
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CREATURE_Y_OFFSET=0x0096
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CREATURE_Z_OFFSET=0x0098
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; .33f
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[4763710C]
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MENU_STATE=0x0124565C
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FOCUSED_CREATURE=0x00C39548
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CREATURE_VECTOR=0x01420A48
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MOUSE_X=0x008FF288
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MOUSE_Y=0x008FF28C
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MOUSE_Z=0x008FF290
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MAP_DATA=0x01462568
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MAP_X_COUNT=0x01462580
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MAP_Y_COUNT=0x01462584
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MAP_Z_COUNT=0x01462588
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STARTING_DWARF_COUNT=0x0078A555
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STARTING_POINT_COUNT=0x0078970A
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MAP_DATA_DESIGNATION_OFFSET=0x0260
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MAP_DATA_OCCUPANCY_OFFSET=0x660
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CREATURE_NAME_OFFSET=0x000
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CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
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CREATURE_X_OFFSET=0x0094
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CREATURE_Y_OFFSET=0x0096
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CREATURE_Z_OFFSET=0x0098</pre>
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The main reason to do this is to allow data for multiple versions to be in the .INI file.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 18:22, 21 December 2007 (EST)
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: Agreed, will do this. --[[User:Rick|Rick]] 15:28, 22 December 2007 (EST)
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== 33g memory.ini ==
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0x517A5D looked these up and put them on the 33g memory hacking page, but did not actually put them in here. He copied/pasted from 33f. Mistake? I looked up the dwarf fortress tag and used his values for the ones I could see on the other page he posted (33g memory hacking page) and updated them. It works for reveal, but it's missing FOCUSED_CREATURE and CREATURE_VECTOR because I can't find them.
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--[[User:Paul|Paul]] 15:05, 22 December 2007 (CST)
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:I just cross-referenced those 2 values with the 33f memory location page and updated them. Should work now, though I haven't tested. --[[User:Janus|Janus]] 16:27, 22 December 2007 (EST)
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:Yes, mistake.  Arrgh.  I must have copied from the wrong editor window.  Thank you both.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 17:08, 22 December 2007 (EST)
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::No worries, and thanks for posting the new memory locations in the first place. I personally was looking forward to that info so I could use reveal.exe to examine potential fortress locations in newly created 33g worlds, so it is much appreciated. --[[User:Janus|Janus]] 18:07, 22 December 2007 (EST)

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