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Editing Utility:DFHack/createitem

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Format for adding a new example

* Description
 type:subtype things:''material'':things

Be sure to:

  • Include a space before the command to format it correctly
  • Copy the command as it would appear in DFHack, leaving out the initial createitem and quantity
  • Use two single quotes (') around the part of the command that can vary (e.g. type of animal, tree, metal, etc.)
  • For commands with multiple parts that can vary (e.g. "createitem FISH FISH_SHAD:MALE"), include both parts in italics (e.g. "createitem FISH creature:caste").
Notice  · About

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
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** Typing <code>createitem floor</code> will switch it back to placing created items on the floor. This will also happen automatically if the previously-selected container or building is destroyed.
 
** Typing <code>createitem floor</code> will switch it back to placing created items on the floor. This will also happen automatically if the previously-selected container or building is destroyed.
 
* A list of valid item tokens can be found [[item token|here]]. Note that CORPSE, CORPSEPIECE, and FOOD are not supported by DFHack.
 
* A list of valid item tokens can be found [[item token|here]]. Note that CORPSE, CORPSEPIECE, and FOOD are not supported by DFHack.
* You can create multiple items at once by appending a number to the createitem command (e.g. <code>createitem BOULDER INORGANIC:HEMATITE 20</code>). Note that certain item types will be created in stacks, while others will be created as individual items - see the [[Reactions#quantity_2|Reactions]] page for more information.
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* You can create multiple items at once by appending a number to the createitem command (e.g. <code>createitem BOULDER INORGANIC:HEMATITE 20</code>). Note that certain item types will be created in stacks, while others will be created as individual items - see the [[DF2012:Reactions#quantity_2|Reactions]] page for more information.
 
* Text in ''italics'' should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the [[goblin-cap]] page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is <code>GOBLIN_CAP</code>, retrieved from <code>[PLANT:GOBLIN_CAP]</code>.
 
* Text in ''italics'' should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the [[goblin-cap]] page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is <code>GOBLIN_CAP</code>, retrieved from <code>[PLANT:GOBLIN_CAP]</code>.
 
** Some IDs contain a space which needs to be quoted, for example <code>createitem ROUGH "INORGANIC:LAPIS LAZULI"</code>.
 
** Some IDs contain a space which needs to be quoted, for example <code>createitem ROUGH "INORGANIC:LAPIS LAZULI"</code>.

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