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Editing Utility:Dwarf Companion

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* reveal.exe - run with no arguments to reveal the whole map (very slow, a C utility like Tweak is recommended for this task)
 
* reveal.exe - run with no arguments to reveal the whole map (very slow, a C utility like Tweak is recommended for this task)
 
* designator.exe - see [[User:Bartavelle/DesignatorTiles]]
 
* designator.exe - see [[User:Bartavelle/DesignatorTiles]]
* changeProfession.exe - run through command prompt like "changeProfession [id] [profession]" where id is the ID of the dwarf you want to change (find this through core companion; pull up the profile of a dwarf and look in the window title) and profession is the profession to change to (Mason, Peasant, Speardwarf, etc.)
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* changeProfession.exe - run through command prompt like "changeProfession [id] [profession]" where id is the ID of the dwarf you want to change (find this through core companion; pull up the profile of a dwarf and look in the window title) and profession is the profession to change to (Mason, Peasant, Speardwarf, etc)
  
 
[http://www.pindi.us/files/df/dfcompanion-0.16-exe.zip Download (Version 0.16)].
 
[http://www.pindi.us/files/df/dfcompanion-0.16-exe.zip Download (Version 0.16)].
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First run Dwarf Fortress, and load your game. It won't work otherwise.
 
First run Dwarf Fortress, and load your game. It won't work otherwise.
  
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column "alerts" so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailed views of their attributes by double clicking them. Right now, you can interact by:
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The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column "alerts" so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:
 
* clicking "heal", heals creature
 
* clicking "heal", heals creature
 
* clicking "hurt", hurts creature
 
* clicking "hurt", hurts creature
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** and now, it is fast
 
** and now, it is fast
 
* companion.0.16-any.zip - 05/10/2009
 
* companion.0.16-any.zip - 05/10/2009
** solves bug with additional languages
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** solves bug with additionnal languages
 
* companion.0.17-any.zip - 27/11/2009
 
* companion.0.17-any.zip - 27/11/2009
 
** d16 support
 
** d16 support

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