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Editing Utility:Obsidian/Cell definition files
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− | + | =Cell definition files= | |
− | + | This list of files represent the internal representation of the Cell engine, to be exposed to Lua and used by other modules (like the geometry generator) | |
− | This list of files | ||
==Fortress== | ==Fortress== | ||
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==Map== | ==Map== | ||
− | This just a collection of cells that describes the current map. Maps have a timestamp, so a fortress can hold multiple map instances to represent the development of the fortress over time | + | This just a a collection of cells that describes the current map. Maps have a timestamp, so a fortress can hold multiple map instances to represent the development of the fortress over time |
<pre> | <pre> | ||
<class name="Map" api="yes"> | <class name="Map" api="yes"> | ||
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==Cell== | ==Cell== | ||
− | Each cell holds everything that you need to know about a specific tile in the fortress, including | + | [[File:Cell.xml]] |
− | + | Each cell holds everything that you need to know about a specific tile in the fortress, including the terrain information, lists of buildings, constructions, items, contaminants, liquids and creatures in that tile. | |
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