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Editing Utility Talk:DFHack/createitem

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Why is the section for "Body Parts" included, when it specifically states that CORPSEPIECE items cannot be spawned by this command? [[Special:Contributions/96.44.63.105|96.44.63.105]] 04:25, 23 September 2015 (UTC)Qev
 
Why is the section for "Body Parts" included, when it specifically states that CORPSEPIECE items cannot be spawned by this command? [[Special:Contributions/96.44.63.105|96.44.63.105]] 04:25, 23 September 2015 (UTC)Qev
 
:That's referring to using body part ''materials'', not creating CORPSEPIECE items. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:01, 24 September 2015 (UTC)
 
:That's referring to using body part ''materials'', not creating CORPSEPIECE items. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:01, 24 September 2015 (UTC)
 
===Suggestion for readability improvement on examples===
 
Hey folks, just considering readability for a moment - on my edit here as an example, I propose this formatting:
 
 
 
Drink made from the specified plant:
 
 
DRINK PLANT_MAT:plant:DRINK
 
 
Example: <code>createitem DRINK PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK</code>
 
 
 
I think keeping the two inline with one another's styling would be beneficial, and making the example smaller than the command would help accentuate the importance of reading and understanding the full command, then applying that understanding in the example.
 
 
Thoughts? - [[User:Spdx|Spdx]] ([[User talk:Spdx|talk]]) 07:55, 11 March 2022 (UTC)
 

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