v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Venom

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
'''Venom''' is a naturally-occurring poison that will cause a [[syndrome]] in certain creatures when certain conditions are met, typically when entering the [[blood]] via a [[serpent man]] or [[Giant cave spider|giant cave spider bite]]. It is produced by certain creatures according to their [[raw file]], and may be [[extracts|extracted]] as a [[liquid]] and stored in [[vial]]s.  
 
'''Venom''' is a naturally-occurring poison that will cause a [[syndrome]] in certain creatures when certain conditions are met, typically when entering the [[blood]] via a [[serpent man]] or [[Giant cave spider|giant cave spider bite]]. It is produced by certain creatures according to their [[raw file]], and may be [[extracts|extracted]] as a [[liquid]] and stored in [[vial]]s.  
  
Each specific animal's venom delivers a [[Syndrome#List of syndromes|specific syndrome]], which is a known combination of [[symptom]]s, some short-term, some long-term, and some (in rare cases) permanent (aka "chronic"). Some few syndromes (such as [[gila monster]]s') are seen as mild annoyances, some (such as a [[giant desert scorpion]]s') are a death sentence, but most are a mortal threat, at least. Of the wide of variety possible symptoms, one of the mildest is [[Symptom#Nausea|nausea]] and vomiting, but even that can dehydrate a dwarf and take them out of combat while they seek to quench their thirst. The most immediately dangerous venoms cause [[Symptom#Paralysis|paralysis]], which can stop the lungs, leading to suffocation. Most any bite that causes strong [[Symptom#Pain|pain]] can in turn cause unconsciousness, leaving the victim helpless in combat, which is rarely survived.  Longer term, [[Symptom#Blisters|blisters]] can lead to deadly infections, and [[Symptom#Necrosis|necrosis]] (which causes tissue to die) of any body part can also lead to eventual death, but the usual treatment, amputation, is not much better.  Even [[Symptom#Dizziness|mild dizziness]] can be a death sentence to any dwarf who works or travels near magma, water, or long falls (and do any ''not''?).  There are few venoms that ''can't'' kill an unlucky dwarf, one way or the other; if your fortress has many venomous creatures nearby, have some [[coffin]]s ready.
+
Each specific animal's venom delivers a [[Syndrome#List of syndromes|specific syndrome]], which is a known combination of [[symptoms]], some short-term, some long-term, and some (in rare cases) permanent (aka "chronic"). Some few syndromes (such as [[gila monster]]s') are seen as mild annoyances, some (such as a [[giant desert scorpion]]s') are a death sentence, but most are a mortal threat, at least. Of the wide of variety possible symptoms, one of the mildest is [[Symptoms#Nausea|nausea]] and vomiting, but even that can dehydrate a dwarf and take them out of combat while they seek to quench their thirst. The most immediately dangerous venoms cause [[Symptoms#Paralysis|paralysis]], which can stop the lungs, leading to suffocation. Most any bite that causes strong [[Symptoms#Pain|pain]] can in turn cause unconsciousness, leaving the victim helpless in combat, which is rarely survived.  Longer term, [[Symptoms#Blisters|blisters]] can lead to deadly infections, and [[Symptoms#Necrosis|necrosis]] (which causes tissue to die) of any body part can also lead to eventual death, but the usual treatment, amputation, is not much better.  Even [[Symptoms#Dizziness|mild dizziness]] can be a death sentence to any dwarf who works or travels near magma, water, or long falls (and do any ''not''?).  There are few venoms that ''can't'' kill an unlucky dwarf, one way or the other; if your fortress has many venomous creatures nearby, have some [[coffin]]s ready.
  
 
Currently, it is disputed whether or not venom can be administered, but it may still be purchased or sold.
 
Currently, it is disputed whether or not venom can be administered, but it may still be purchased or sold.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: