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Editing Vermin

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[[File:vermin_sprites_preview.png|right]]'''Vermin''' includes small land [[creature]]s such as [[rat]]s, [[bat]]s, and [[lizard]]s, and also the type of [[fish]] which are caught by [[fisherdwarf|fisherdwarves]]. They are below 2 kg (4 lb) in size, much smaller than [[cat]]s. Vermin are hard to see, but can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen. Unlike other non-vermin creatures, they cannot be selected and have their attributes viewed.
 
  
The main distinctions between vermin and creatures are that vermin:
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'''Vermin''' are small [[creature]]s such as [[rat]]s, [[bat]]s, and [[lizard]]s which are difficult to see, and also the type of [[fish]] which are caught by [[fisherdwarf|fisherdwarves]]. They are below 2 kg (4 lb) in size, much smaller than [[cat]]s. The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and creatures are that vermin:
# Cannot be engaged in [[combat]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes;
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# Do not attack and cannot be engaged in [[combat]] or trigger [[trap]]s, save those specifically made to trap them;
# Do not usually provide [[meat]] or [[bone]]s. Exceptions are the [[creepy crawler]], which  can be butchered, and the [[purring maggot]] which can be milked;
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# Do not usually provide [[meat]] or [[bone]]s. Only [[creepy crawler]]s can be butchered;
# Do not breed, but "spawn", spontaneously appearing in their natural environment or [[biome]].  Some types of vermin are inexhaustible and will always be able to spawn, regardless of how many are killed or captured;
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# Do not breed, but "spawn", spontaneously appearing in their natural environment or [[biome]];
# Are sometimes "[[hateable]]", meaning dwarves can have an anti-[[preference]], which gives them a negative [[thought]] when they see the hated vermin.
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# Are sometimes "[[hateable]]", meaning dwarves can have an anti-[[preference]] which gives them a negative [[thought]] when they see the hated vermin.
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Vermin can be problematic, as many types feed on [[stockpile]]s, thus making it more difficult to keep enough [[food]] and [[alcohol|drink]] to survive. Some species can even cause food to rot ''faster'' when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregrine falcon]]s to reduce this problem, though the [[remains]] will still need to be [[Activity zone#Garbage Dump|removed]]. Cats and falcons can be [[pasture]]d at the relevant stockpiles to further reduce the problem.
 
  
Some vermin can be captured in [[animal trap]]s, but those with the {{token|VERMIN_NOTRAP|c}} token can only be caught with a "Capture a Live Land Animal" job, while those with the {{token|VERMIN_SOIL|c}} token will be ignored for that job. Once caught, some can be trained as [[pet]]s. A few particular captured vermin can be used to produce [[extract]]s using a glass [[vial]] and the [[animal dissector]] labor. Captured [[purring maggot]]s can also be [[milk]]ed at a farmer's workshop. Vermin don't die of old age at all - if you capture one, it should last forever.  
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Vermin can be problematic as many types feed on [[stockpile]]s, thus making it more difficult to keep enough [[food]] and [[alcohol|drink]] to survive. Some species can even cause food to rot faster when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregrine falcon]]s to reduce this problem, though the [[remains]] will still need to be [[Activity zone#Garbage Dump|removed]]. Cats and falcons can be [[pasture]]d at the relevant stockpiles to further reduce the problem.
  
Graphically, the sprites of some flying vermin, such as the [[acorn fly]], [[fly]], [[blood gnat]], [[honey bee]], [[mosquito]] and [[pixie|pixies]], will resemble multiple bugs of that type in a single tile; they can be seen in amounts of one, three, five and nine; depending on how large the swarm is. Dwarves will eat vermin if no other [[food]] source is available, resulting in an unhappy [[thought]]. Most vermin cannot be spawned in the [[object testing arena]], as those are not able to engage in combat anyway.
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Vermin can, however, be captured in [[animal trap]]s, and can be trained as [[pet]]s. A few captured vermin can be used to produce [[extract]]s using a glass [[vial]] and the [[animal dissector]] labor. Captured [[purring maggot]]s can also be [[milk]]ed at a farmer's workshop.
  
In [[Adventure mode]], you can reveal the location of previously-hidden, nearby vermin by pressing {{key|L}}. Your character can also pick up vermin if they are close enough.
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Dwarves will eat vermin if no [[food]] source is available, resulting in an unhappy [[thought]].
  
 
==Reading the Table==
 
==Reading the Table==
{{v50_creaturecurrent table head}}
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{{CreatureCurrent table head}}
 
|}
 
|}
 
The above columns indicate, in order:
 
The above columns indicate, in order:
*'''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version]].
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*'''Tile:''' The symbol assigned to the vermin, how you will see it without a graphic set.
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*'''Symbol:''' The symbol assigned to the vermin, how you will see it without a graphic set.
 
*'''Name:''' The name of the vermin as it shows up in-game.
 
*'''Name:''' The name of the vermin as it shows up in-game.
 
*'''Playable:''' Whether the vermin is playable in any of the game modes. As of now, no vermin are playable.
 
*'''Playable:''' Whether the vermin is playable in any of the game modes. As of now, no vermin are playable.
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*'''Pet Value:''' This is the value the vermin can be bought and sold for as a [[pet]] during [[trading]].
 
*'''Pet Value:''' This is the value the vermin can be bought and sold for as a [[pet]] during [[trading]].
 
*'''Biome:''' Where the vermin can be found.
 
*'''Biome:''' Where the vermin can be found.
*'''Features:''' Any special features the vermin possesses, these can include alignment and special properties. The value after 'Eater' indicates the vermin's [[Creature_token#PENETRATEPOWER|container penetration value]].
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*'''Features:''' Any special features the vermin possesses, these can include alignment and special properties.
  
 
==Vermin==
 
==Vermin==
{{v50_creaturecurrent table head|class="wikitable sortable"}}
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{{CreatureCurrent table head}}
{{v50_creaturecurrent table row|graphic=[[File:acorn_fly_sprite_anim.gif]]|name=Acorn fly|symbol=·|color=6:0:1|food=No|playable=No|hostile=N/A|size=20|value=0|biome=Any pool|note=Savage, no trap}}
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{{CreatureCurrent table row|name=[[Acorn fly]]|symbol=·|color=6:0:1|food=No|playable=No|hostile=N/A|size=20|value=N/A|biome=Any pool|note=Savage}}
{{v50_creaturecurrent table row|name=Anchovy|symbol=α|color=7:0:1|food=Yes|playable=No
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{{CreatureCurrent table row|name=[[Anchovy]]|symbol=α|color=7:0:1|food=Yes|playable=No|hostile=N/A|size=200|value
 
|}
 
|}
 
'''Note:''' All vermin with 0 value in the above table don't have the [PET_VALUE:#] tag.
 
  
 
{{Translation
 
{{Translation
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}}
 
}}
  
{{Vermin}}
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{{Category|Vermin| }}
{{Category|Vermin|0}}
 
  
 
[[ru:DF2012:Vermin]]
 
[[ru:DF2012:Vermin]]
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{{Vermin}}

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